Martin BAdminMartin B (Admin, Autodesk)

  1. 32 votes
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    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    @Royal Ghost: I believe it searches actions (basically what is listed in the Customize UI dialog). Just give it a try, and feel free to log a new request for further improvements.

    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    Another comment: This is similar to the Tab menu in Nuke (http://opticalenquiry.com/nuke/index.php?title=Node_Graph#Tab_menu ) or Houdini (http://www.sidefx.com/docs/houdini9.5/basics/tabmenu ), although I believe these are also just for creating new objects (like ActiveType)?

    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    I would like to point out that I am not suggesting a full blown command line like in Rhino or AutoCAD, with input arguments etc. Just a text-based shortcut to all the different parts of 3ds Max that have strings attached to identify them.

    Martin BAdminMartin B (Admin, Autodesk) shared this idea and gave it 1 vote  · 
  2. 1 vote
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    0 comments  ·  Small Annoying Things » Animation  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) shared this idea and gave it 1 vote  · 
  3. 89 votes
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    8 comments  ·  Default Settings » General preferences  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    Yes, 21 isn't going to make much difference. ;)
    I typically set mine to 60 and this seems to work fine. There are some functions in 3ds Max that potentially could suck up all Undo memory (such as attaching multiple meshes), so maybe 3ds Max could issue a warning when the Undo stack becomes extremely large?

    Martin BAdminMartin B (Admin, Autodesk) shared this idea  · 
  4. 39 votes
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    1 comment  ·  Project Geppetto Feedback » Crowd control  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  5. 16 votes
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    0 comments  ·  Project Geppetto Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 2 votes  · 
  6. 36 votes
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    0 comments  ·  Project Geppetto Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 2 votes  · 
  7. 28 votes
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    6 comments  ·  General Feature Requests » Camera  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    FredericT commented on a merged request:

    "Now we can only choose one resolution for multiple cameras. When we use Modifier "Camera map", we can't parameter multiple cameras. So think about -1 Resolution for the Scene -And 1 resolution for cameras. (like Softimage)."

    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  8. 17 votes
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    4 comments  ·  General Feature Requests » Animation  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    MLB commented: "current reaction manager UI is awful. I want full control over the curve that maps one parameter to another."

    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    Not a small thing, moving to General requests

    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    I agree that Reaction Manager should receive some love, but this is better in the GeneralFeatures section, as it requires some well thought-out design concept.

  9. 7 votes
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    2 comments  ·  Small Annoying Things » General UI  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    This really should be addressed and could be easily fixed IMHO

    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  10. 142 votes
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    12 comments  ·  General Feature Requests » Layers  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    Not a small annoying thing, moving to general feature request

  11. 451 votes
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    Martin BAdminMartin B (Admin, Autodesk) commented  · 
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    As this can be changed by the user already, I'll move it to the Defaults section

    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    I agree wholeheartedly that shortcuts need to be more systematic and unified, and selection/transform/editing tools should be as identical as possible between mesh, poly, uv, skin, shapes etc.

    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    That's one of the main reasons why I turn off plugin shortcuts. There are other overlapping hotkeys (Ctrl-I comes to my mind), especially in Editable Mesh, but also in other plugins.

    For a short term solution, these overlaps should be removed. Long term, we should have the option to make some hotkeys work globally (i.e. they cannot be overridden by plugins).

  12. 9 votes
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    0 comments  ·  Default Settings » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  13. 42 votes
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    0 comments  ·  Project Geppetto Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  14. 1 vote
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    0 comments  ·  Project Geppetto Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  15. 7 votes
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    0 comments  ·  Project Geppetto Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  16. 2 votes
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    0 comments  ·  Project Geppetto Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  17. 90 votes
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    0 comments  ·  Project Geppetto Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  18. 35 votes
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    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  19. 124 votes
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    8 comments  ·  General Feature Requests » Camera  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
  20. 11 votes
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    3 comments  ·  Small Annoying Things » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    Dwayne Ellis: "Minimum distance in the polydraw spinner, in the graphite tools, has 1 as the lowest value. If you are working in meters you can't use the paint surface tool to create a surface smaller then 1 meter. Should be able to go smaller then 1."

    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    extrude with more than 100 segments

    Martin BAdminMartin B (Admin, Autodesk) gave this 1 vote  · 
    Martin BAdminMartin B (Admin, Autodesk) commented  · 

    Morph weights are limited to +/- 999

    Martin BAdminMartin B (Admin, Autodesk) shared this idea  · 
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