How might the Autodesk 3ds Max SDK/Scripting be improved?

Update the sample code

Some of the sample plugin code is pretty much unchanged since Max 2 or 3. A good example is the particle code. I really can't imagine that the actual code used in Max is the same as the sample code in the SDK (and if it is, why hasn't it been dragged kicking and screaming into the 21st Century?)

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David BakerAdminDavid Baker (Admin, Autodesk) shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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