General Feature Requests
PURPOSE
Please help us collect ideas for new features and general product enhancements.
Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.
What’s on your top ten list? Add a vote to any idea you also think is important!
HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will be considered
- When an idea is implemented (or declined), votes are returned to all the users that voted
- Users can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.
Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.
Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.
Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.
BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission
AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.
General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!
Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.
SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.
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TTT Circles
Be able to create TTR or TTT Circles, just like Autocad.
3 votes -
symetry
When use on 3ds max 2014 the edit poly or another way to edit, and use symmetry, cant back to edit poly and adit with symmetry activated. have to close 3ds and open again.
0 votes -
Duplicate Frames
I work with games, and many times, start animation have to be the same of final, will be better to me if i can duplicate the a frame, and move to the final, then edit.
3 votes -
Auto disable Render Region when clicking elsewhere.
When working with menu's and drop downs, have a feature that automatically disables or unlocks the Render Region red rectangle instead of having to manually exit out every time.
1 vote -
Remove parent, but keep offset
When you link an object to a parent, then move and rotate it around to reposition animations, trajectories etc. There should be an option to unlink the object(s), but keep the offset it inherited from its parent. It doesn't collapse the transform though, it would remap it's trajectory.
3 votes -
Public web based bugs tracker
Please make web site with online bugs tracker where community may submit/comment/vote bugs in 3ds max. Forum or Uservoice engine not fit for such needs.
1 vote -
Modifications to the Modifier Stack
This is probably one of the last places that you'd want to(and will) touch, but here it goes anyway:
1) Introduce the concept of groups, this obviously won't affect the behavior of the stack and is mainly a organizational tool that makes reading, working with, and copy/instancing a group of modifiers easier, it also can act as a barrier for selections passed up the stack, ie. the selection would only be propagated throughout that particular group(instead of using a Poly Select to stop it for instance).
2)(And here's the big one, If you didn't like the first one you're going…
1 vote -
Add "Search 3ds Max Commands" hotkey to Composite - "Search Composite Commands"
Add "Search Composite Commands" to Composite in the same way "Search 3ds Max Commands" is in MAX....
3 votes -
Add Combustion 2d particles to Composite !!!!
Add Combustion 2d particles (Particle Illusion version 2) or (now WonderTouch v3) to Composite so that it all works seamlessly from within Composite.
3 votes -
Make an option "Collapse just this modifier"
We need an functionality that collapses just the selected modifier
6 votes -
More options to crop bitmaps in the Cropping/Placement Editor
Features for setting the crop
- by pixel values
- make the crop rectangular
- scaling the crop proportionally (and numerically)1 vote -
Working space masks - More of a feature request?
A working viewport space viewport mask similar to Zbrush. While working on this big building file with single poly floor slabs and messy geometry and only needing to build out a small corner office, I was wishing that I had some sort of viewport mask to isolate areas quickly rather than slicing the model or detaching faces to work efficiently. For instance, Z brush can mask out areas to make work flow efficient on THAT specific area only. What if Max had a feature where you could draw a dummy box around an area and work in ONLY that area?…
3 votes -
Active/Procedural Sub-Object selection Conversion
Right now we can convert sub-object selections through using shortcuts in modifiers such as 'Edit Poly', but that's a one time operation, what I'm asking for is the ability to actively convert a sub-object selection to another (say a face to vertex selection) and pass that up the stack so when I animate the face selection the vertex conversion is actively propagated up the stack.
The 'Turn to Poly' or 'Poly Select' modifiers seem like suitable places to implement this, there's already a similar functionality implemented in 'Turn to Poly' that actively Inverts a selection, ideally you could add an…
1 vote -
Change " Local " to " World " coordinate System and/or reset it back!
An idea, easy and happy!
Example :
1. I have to model a building with 2 floors, and some furniture on each.
I say the first floor plan( with the world coordinate system z = 0 ) make me easy to model some furniture than other ( In this case I mean 2nd floor that z =/= 0 ) because i have easy way to check the height of s.th and lazy to Ctr+N. So It would be happy that I can select the 2nd floor and make it become the z' which z'=0 and all things in the 2nd…3 votes -
Creat A new View in Particle System
" Creat a new view in PF " just the same thing in " Creat a new view in Material Editor "
3 votes -
extrude modifier with a direction gizmo
it kinda explains itself but,
Extruding spline data that comes from design industry is kind of problematic in 3dsmax. Takes too many steps to correct a wrong spline's extrusion direction. I am talking about splines that come from a cad file or created with edge selections while car modeling.
If we could have a direction gizmo that can align
to edges,
to axes, (snap like autogrid)
or from point to point that would be great.I am sure many polygon modelers will also find good usage for a feature like this.
4 votes -
Support for OpenSubDiv (Extremely dense mesh animating in real time) in viewport just like in Maya
Rigging, animating and viewing extreme dense meshes in real time in the viewport is now reality with Open SubDiv.
Check it out here.
http://www.youtube.com/watch?feature=player_detailpa%C2%ADge&v=Y-3L9BOTEtw#t=896s6 votes -
Modifier Field Mask
Will be nice to have an option for Modifier to allow you to mask the effect (like a Photoshop mask).
The stack will be like
[Modifier] [M]
When you press M you'll have a volume sel. interface like and it will allow you to adjust the influence field... with option to be in local space, world space or bounding box.I know you can do it with Volume Sel. -> Modifier, but the mask will work as a mixer for deformer output rather than input, so it will influence any modifier even if it doesn't support selection filtering.
1 vote -
hide polygons in "Unwrap UVW" modifier
To be able to hide some parts on mesh for "Unwrap UVW" modifier.
1 vote -
Support for JPEG 2000 and ECW texture formats
They offer many advantages, e.g. can be loaded tile based so you can use very large maps.
Please have a look at the Wavgen plugin which does this and moves the bitmap memory management away from max and allows for rendering with LARGE maps!1 vote
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