General Feature Requests

PURPOSE
Please help us collect ideas for new features and general product enhancements.

Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.

What’s on your top ten list? Add a vote to any idea you also think is important!

HOW TO USE THE FORUM

  • Each user has 20 votes for each forum
  • Each idea can have no more than 3 votes by a single user
  • If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
  • The more precise and detailed a description you give, the more likely your idea will be considered
  • When an idea is implemented (or declined), votes are returned to all the users that voted
  • Users can change their votes at any time
  • Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
  • We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

How can we improve Autodesk 3ds Max?

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  • Hot ideas
  • Top ideas
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  1. Nitrous Display Resolution for Bitmaps needs GROUPS

    We work with 10k+ pixel-textures, basicly DWG-plans as a .jpg since 3DStudioMax still cannot handle a big amount of DWG-splines. (Our plans are really... really... big. - URBAN STUDY COMPANY)

    So we want the ability to have certain bitmaps to display as a higher resolution then the average 1500pixel textures who don't need to be that high!

    Every time we either have a way to heavy viewport because ALL textures are displayed as 10k+ textures. Or we have to low settings which makes our plans unreadable.

    PLEASE CREATE THIS GROUPING-ABILITY FOR TEXTURE RESOLUTIONS

    Now we only have background/procedural/texture-bitmap option.

    NOT…

    3 votes
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    0 comments  ·  Materials/Maps/Shaders  ·  Flag idea as inappropriate…  ·  Admin →
  2. Slice Circle tool

    A slice circle tool be a welcome asset along the Slice Plane tool. When am manually merging two meshes I usually use Slice Plane and it gives awesome results and the toplogy looks good. But when I have 2 circular objects that need to intersect each other or subtract one from the other, I usually need to duplicate the sphere and cut by snapping on to vertices of the duplicate sphere to create the circular cut that fits the other mesh perfectly. It would be nice if there were a slice circle option with ability to add segments (how circular…

    1 vote
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  3. 3ds Max Qt User Interface

    Convert 3ds Max UI into Qt like Maya.

    What is Qt? (from Wikipedia)

    Qt is a cross-platform application framework that is widely used for developing application software with a graphical user interface, and also used for developing non-GUI programs such as command-line tools and consoles for servers.

    89 votes
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    9 comments  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  4. Consolidate Selection Functions into all Geometry Objects and Modifiers.

    One of the most frustrating aspect of modeling and UV work is that selection functions that work so well in Editable Poly are not there for many other objects and modifiers.

    Similar specific cases have been mentions to consolidate Epoly/Emesh but it needs to extended.

    Just **some examples** where all the epoly selection tools would be great:

    Vertex Paint Modifier
    Unwrap UVW > UV Editor*
    Edit Normals
    Skin (Vertex Selection, etc)
    FFD (Control Points)
    Hair and Fur

    Other similar (but specific) threads:

    http://3dsmaxfeedback.autodesk.com/forums/76763-small-annoying-things/suggestions/1500095-same-buttons-and-actions-in-uvw-as-viewport-e-g-s

    http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/1489563-unify-shortcuts-in-different-areas

    * In terms of the UV Editor ... this might be better in its own thread…

    2 votes
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  5. Make columns in Asset Tracker sortable

    The asset tracking window is an invaluable tool for re-pathing bitmaps, etc, but it can be a real hassle to sort through dozens (or hundreds) of lines of assets to select missing maps (especially when importing from other scenes.

    It would be extremely helpful if the asset tracker columns were sortable. You'd be able to sort by filename, path, or status. Some filtering would help as well.

    1 vote
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    0 comments  ·  Projects/Asset Tracking  ·  Flag idea as inappropriate…  ·  Admin →
  6. Geometry caching like maya

    Please add support for Geometry caching like maya. its really hard to work with large polys and scene that has thousands of objects. so that we can work without slowing down our pc.

    3 votes
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    0 comments  ·  Import/Export/Link/Merge/Xref  ·  Flag idea as inappropriate…  ·  Admin →
  7. Xoliul's shader support in latest 3ds max versions and better script for measuring size of objects

    Adding default support for Xoliul shader to the latest iterations of 3ds max.

    3 votes
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    0 comments  ·  3ds Max Composite  ·  Flag idea as inappropriate…  ·  Admin →
  8. Scene Explorer Search-box: Advanced Searching Capabilities

    Things like multi-word searching, using wild card characters to narrow or broaden a search, for example:

    Typing multiple space separated queries to search for multiple items.
    Using '+' to search for multiple matches within a name..
    Using '-' to exclude items/strings from the search
    Using '~' to indicate ranges of numbers
    Using Quotes for exact matches.

    etc...

    1 vote
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    0 comments  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
  9. All Editable spline tools available in Track view for keys. and segments between.

    There are a lot of really great tools I could use for working with keys in Editable Spline that are not in Track View. Examples Copying just the tangent characteristics of a key without changing the value of a Key. Filet or Chamfer of a single key for better quick curve expression. Hide and Show for keys to clean up just what I want to see. The ability to divide a segment between 2 keys to put a user specified mount of keys in. The ability to select and grab a selection between 2 keys to bring both values up.…

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  10. Consistency in selection tools across the 3dsMax Platform

    I am asking for a platform wide review by Autodesk of all it's tools for selection consistency. Example: Hair and Fur Modifier has an option for getting selection sets but is missing Shrink, Grow, Loop, Ring and by Angle as compared to Polyselect and Edit Poly for its face and poly selections. Where it's applicable, every tool that allows selection should have the same list of available selection tools. Selection is the most fundamental of all tools in animation, a robust and consistent set of selection tools allows for better faster everything.

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  11. Scene Explorer Frustum Culling Filtering

    Basically add a new filtering mode to the scene explorer that would interactively filter the items in the list based on what is actually visible in the viewport(frustum), imagine working on only a portion of a very complex scene and instead of going through a very long list of items you'd have only the ones that you are looking at automatically filtered for you.

    1 vote
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    2 comments  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
  12. Improve preview animation

    With realistic mode we can create nice and soft animations on the viewport. However preview animation lacks in options to export what we have already on viewport:

    -We need a way to define the iteration we want (right now is a very low iteration and there is no way to change that.
    -Add any resolution we want.
    -Crop or region render taken from render setup.

    We have powerpreview, but for me there is too much information (all quality shadows/occlusion intensities can be taken from the viewport configuration. And has some limitations like doesnt work if 3dsmax is not the active…

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  13. View XRef scenes as point clouds

    I sometimes have enormous models going on, and would like to make more use of XRefs, but ultimately the viewport lag is unbearable even when in "Box" view.

    When using plugins such as forest pro & railclone the points cloud option is very often the best for getting significant viewport speed-ups, so having an option like this would be great for XRefs.

    Perhaps including an option to control point cloud density too.

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  14. Pflow render FAST like Multiscatter or Forest pack

    In multiscatter or forest pack, the object render much faster than expected. Is there any way to have Pflow generate like this? Pflow is powerful, but the render time is the problem.

    1 vote
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    2 comments  ·  Particles / Physics  ·  Flag idea as inappropriate…  ·  Admin →
  15. Colour coded Graph editor

    Selecting sets in max graph editor is great but being able to colour code each graph as in Maya would be an amazing help to animators.

    3 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  16. Update Morpher modifier (animation)

    The morpher modifier needs unlimited channels as in Maya, This makes Max completely useless for High end animations that exclusively use Morph targets. Also It should be able to group the channels like Morph o matic. overall the morpher hasn't been changed for years and needs a serious update for Max to compete with other software.

    11 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. Bring back pre 2014 Gizmo and related keyboard shortcuts

    Bring back gizmo appearance and behavior from 2013

    I did like 3dsmax 2015.
    It has less bugs, and unified the controls from Edit Poly and Editable Poly

    But completely messed my workflow:

    http://forums.autodesk.com/t5/3ds-Max-3ds-Max-Design-General/Max-2015-strange-controls/m-p/5148808

    Summarizing:
    - X keyboard shortcut back to Transform Gizmo Toggle;
    - Transform Gizmo Toggle that hides and prevents accidental selection of other directions, as it was before;
    - Snaps (Keyboard S) that don't disable the Transform Gizmo Toggle, when turnt on.

    OR, AT LEAST GIVE AN OPTION TO DO THE SWITCH

    3 votes
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    0 comments  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  18. UVW UnWrap interface to include vector output for Illustrator or Corel Draw

    A vector output option for the 'render uvw template' . Vector graphics offer more precise control for editing than bitmaps (even when bitmaps are embedded into a vector drawing file. I am endlessly tracing bitmaps in CorelDraw or Illustrator to achieve 'tricky topology unfolding' when mapping graphics for production output to 'real life' large structures

    3 votes
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  19. Composite material like composite map needed

    Sure that will be great. Combine by blend materual, shellac material etc. too hard on many cases

    2 votes
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    0 comments  ·  Materials/Maps/Shaders  ·  Flag idea as inappropriate…  ·  Admin →
  20. write Python inside Max

    We need to write Python Code straight inside Max and do not want to write it outside and the load it in. do it as you did it in maya for instance. That would be great!

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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