mental ray camera shaders should be applied to the camera object, not to the render global options
I think is clear enough. The camera shaders (lens shaders, output shaders, etc) should be relocated to the camara modifier and be specific for the camera that is rendering (including the exposure) and not in the actual location, which is the render global options. Thnx
AdminMartin B (Admin, Autodesk) commented
Moving from 'default settings' to 'general feature requests'