Asset manager
I don't know why it isn't a feature of Max yet but this is so critical to implement! It's a way to organize libraries of models, textures and materials that allows for easily populating a scene. Look at Modo's Preset Manager and you'll see what I'm talking about. Currently we have to rely on scripts like "HCG Asset browser" and "K-studio Project Manager" for something that should be in Max by default.
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