More robust fluid system
Make a more robust fluid system where we can simulate photorealistic water, fire, and even smoke without the use of external plugins. Make sure it can be simulated fast and has general overall ease of use and speed unlike RealFlow 4 and even Fume FX.
A system like in blender, with a wavelet simulation. Also with mental ray support.
it wil great if massfx recognises fluids surfaces like a ball falling into a water surface causing a splash...
3ds max must raising the quality of maya
Maya, Cinema 4D, Lightwave, even the absolutely FREE Blender, along with nearly any other 3d package you can think of these days can produce nice fire and water simulations with integrated tools.
I would love it i Max would catch up in this area. Fume FX and Realflow are great. But massively expensive add-ons. All 3ds Max has is Metablob particles from 1994...
3ds max lacks in not having a fluid simulation system for years! It's even not possible to fake it in any way. (No interparticle collisions in PFlow, the blob mesh is outdated and the surface looks bad) There are commercial plugins... but since even Blender have fluids there should be a solution right out of the box even if it can't compare to the very expensive commercial plugins. Better something then nothing!
I'm afraid that this is not going to happen,
since Autodesk decided to kill Naiad for Max and integrated Bitfrost in Maya it would have no sense to add fluid simulation to 3ds Max.
Is the way Autodesk has to force you to use Maya for fluid simulations and the use "send to Max" or Allembic to bring it back to max... absurd.
Kenneth Turner commented
Autodesk brought Naiad and Killed it as a max plugin. They had to virtually nothing to give Max users a solid high end fluid sim. Instead they spent a ton of time rewriting it as bitfrost in Maya. Arg Put it max *^&*!!
This most important. Maya looks so hard in some cases. we 3ds max users really need realflow and fumefx like water, fire as well as destruction simulators.
Maya looks complete in some sense but max doesn't without plugins. 3Ds Max really need those feature upgrade.
I would like real-time robust fluid system like the one Nvidia is currently developing using voxels based on Nvidia's new Gameworks particles for fire, smoke, fluid.
Now with the news of a 199$ Houdini indie (the full Houdini FX with the only limitation to render at full hd max and for people earning not much than 100K/y) a lot of people need a good reason to stay with max! And soon they will release Houdini engine for max. So we could possibly do fluid in Houdini and render them easily in max. i will certainly give this a try but I'm still eager to see Naiad fully integrated in max. then we will be able to have them all in max: Houdini fluids,. naiad and phoenixFD! And Real Flow by the real flow plugin.
Eddie Perlberg, if you are reading this, please, Bifrost's addition to Max would be more than just a much needed feature and a great addition, it would be a very very very clear signal to everyone that autodesk is truly committed to Max and it's future, if you go ahead and add a second rated simplified fluid system to Max at this point it WILL make everyone question all you've done for Max until now, it will raise all kinds of concerns and it will affect the future of Max, please don't send out the wrong signal and let us see Bifrost in Max, things are volatile enough right now, please help everyone calm down!
Shawn you should try PhoenixFD if you want to simulate liquids directly in max. It works great. Look I did this with it:
Shawn Olson commented
Got some votes released today ... so moving them here. A lot of people are asking for BiFrost. That might be great... but I do not know its work flow. Whatever the solution, I just hope it is seamlessly integrated with both Pflow and MassFX. I don't like systems where you have to export data from app A into another app and then back to Max. The last time I played with Real Flow, for example, it did not feel seamless. Hopefully the fluids solution for Max is more interactive inside Max. The Flex demo from NVidia last year looked pretty cool... and you'd hope that it would be a painless addition with the other NVidia functions in Max. Just my two cents (and 3 votes).
Based on some recent revelations, I think people expecting to see Bifrost in Max including myself will be a bit disappointed since for some reason it doesn't appear that it's on their radar right now, so I guess there'll be another round of ****-throwing ahead at least where this issue is concerned.
Please keep in mind that this request is also Mental Ray related. Mental ray has absolutely no usable volume shader. So in order to successfully produce fluid simulations without plugins, you should also be able to render them without plugins. So some capable volume shader for Mental Ray is on order.
As everyone else has mentioned, Bifrost would be great!
One more,When Bifrost will come to 3dstudio Max? and Why maya is always in the first place ?
I also just added three votes, because it is time that 3dsmax gets the same care from Autodesk as maya does. We as max users need a working solution for simulating fluids and gases in production quality out of the box! +1
Here is what I was talking about for interaction: Bobo demonstrating Naiad pushing massfx objects in max. As well as fume fx tearing mcloth: http://www.youtube.com/watch?v=vH4AX5X0a9E
I added three votes to this also. It is high time that Max has native fluid simulation!
Just got this to 500 by adding my 3 votes! Not adding Bifrost to max would be a slap in the face to everyone who use max for VFX. Sorry for the violent wording but sometimes things have to be said! ;)
Sure PhoenixFD is promising for liquids, but we also need Bifrost.
Also some people are asking for good integration. For a perfect example of what integration is, see this page on thinkbox software about ember (a product that has beeen integrated in their StokeMX plugin. http://www.thinkboxsoftware.com/ember-demo-videos With this we can simulate rigid body objects being pushed by a water simulation for example.
As an artist with a naiad license, that i can still get into max via the buddies, i would love the stepping/process to be integrated into max, however, pflow will need to be up to the task if it is to be unififed.
Since this feature got 'under review' today, I want want to share the first thought (although I know 'under review' does mean 'under review' and not 'more'):
If the decision should be made to implement a fluid-solver in Max, I very much wish that it will be implemented in a 'good' way. More precisely: I hope that the implementation will continue the way towards an "unified simulation system" in Max.
In other words, Max has MassFX rigid body dynamics - which work together with mCloth - which work together with mParticles. So I hope and wish that a possible fluid-solver will be implemented in a way where it will work together with the existing dynamics as much as possible - because this would allow the users to 'combine' things/effect - and combining things means creativity.
Thinking Particles 6 is said to have fluids in it. Will be interesting to see who wins the race on integration! Would love to see BiFrost in Max though...
i see this as a benchmark in how serious autodesk takes its user base.
there is no excuse not to have bifrost implemented.
let´s see if anything happens, but i am not holding my breath.
learning new packages that have fluids sims implemented.
time to move on sadly.