How can we improve Autodesk 3ds Max?

More robust fluid system

Make a more robust fluid system where we can simulate photorealistic water, fire, and even smoke without the use of external plugins. Make sure it can be simulated fast and has general overall ease of use and speed unlike RealFlow 4 and even Fume FX.

601 votes
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cbflexcbflex shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →
jb_alvaradojb_alvarado shared a merged idea: Smoke Simulation And Render System  ·   · 
AnonymousAnonymous shared a merged idea: fluids with massfx  ·   · 
AnonymousAnonymous shared a merged idea: add fumefx and glu3d  ·   · 
AnonymousAnonymous shared a merged idea: add fumefx and glu3d  ·   · 
bad boybad boy shared a merged idea: add fumefx and glu3d  ·   · 
AnonymousAnonymous shared a merged idea: Water and Fire (like everyone else)  ·   · 
VlixVlix shared a merged idea: Fluid Simulation  ·   · 


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  • m.rudm.rud commented  ·   ·  Flag as inappropriate

    Based on some recent revelations, I think people expecting to see Bifrost in Max including myself will be a bit disappointed since for some reason it doesn't appear that it's on their radar right now, so I guess there'll be another round of ****-throwing ahead at least where this issue is concerned.

  • RawalancheRawalanche commented  ·   ·  Flag as inappropriate

    Please keep in mind that this request is also Mental Ray related. Mental ray has absolutely no usable volume shader. So in order to successfully produce fluid simulations without plugins, you should also be able to render them without plugins. So some capable volume shader for Mental Ray is on order.

  • emihichemihich commented  ·   ·  Flag as inappropriate

    One more,When Bifrost will come to 3dstudio Max? and Why maya is always in the first place ?

  • lars2011lars2011 commented  ·   ·  Flag as inappropriate

    I also just added three votes, because it is time that 3dsmax gets the same care from Autodesk as maya does. We as max users need a working solution for simulating fluids and gases in production quality out of the box! +1

  • cadsmartscadsmarts commented  ·   ·  Flag as inappropriate

    I added three votes to this also. It is high time that Max has native fluid simulation!

  • strobstrob commented  ·   ·  Flag as inappropriate

    Just got this to 500 by adding my 3 votes! Not adding Bifrost to max would be a slap in the face to everyone who use max for VFX. Sorry for the violent wording but sometimes things have to be said! ;)

    Sure PhoenixFD is promising for liquids, but we also need Bifrost.

    Also some people are asking for good integration. For a perfect example of what integration is, see this page on thinkbox software about ember (a product that has beeen integrated in their StokeMX plugin. With this we can simulate rigid body objects being pushed by a water simulation for example.

  • joecoke69joecoke69 commented  ·   ·  Flag as inappropriate

    As an artist with a naiad license, that i can still get into max via the buddies, i would love the stepping/process to be integrated into max, however, pflow will need to be up to the task if it is to be unififed.

  • wool_wool_ commented  ·   ·  Flag as inappropriate

    Since this feature got 'under review' today, I want want to share the first thought (although I know 'under review' does mean 'under review' and not 'more'):
    If the decision should be made to implement a fluid-solver in Max, I very much wish that it will be implemented in a 'good' way. More precisely: I hope that the implementation will continue the way towards an "unified simulation system" in Max.
    In other words, Max has MassFX rigid body dynamics - which work together with mCloth - which work together with mParticles. So I hope and wish that a possible fluid-solver will be implemented in a way where it will work together with the existing dynamics as much as possible - because this would allow the users to 'combine' things/effect - and combining things means creativity.

  • intrinsiaintrinsia commented  ·   ·  Flag as inappropriate

    Thinking Particles 6 is said to have fluids in it. Will be interesting to see who wins the race on integration! Would love to see BiFrost in Max though...

  • MaudibMaudib commented  ·   ·  Flag as inappropriate

    i see this as a benchmark in how serious autodesk takes its user base.
    there is no excuse not to have bifrost implemented.

    let´s see if anything happens, but i am not holding my breath.
    learning new packages that have fluids sims implemented.
    time to move on sadly.

  • J_MallardJ_Mallard commented  ·   ·  Flag as inappropriate

    Please include Bifrost into 3ds Max! I have been waiting for years for a really good fluid simulation package to be integrated into 3ds Max.

  • AugustoAugusto commented  ·   ·  Flag as inappropriate

    max is already the best software for FX, is the only one that can compete with Houdini, and that happened without autodesk, all this became possible thanks to 3rd party plugins...
    maybe is the time that autodesk starts to demonstrate a bit of interest on this particular field that is making the difference on the market day by day..
    autodesk! please give us a well done fluid system!

  • LoganCDNLoganCDN commented  ·   ·  Flag as inappropriate

    Bifrost would be a great solution for this and oh look, Autodesk owns it. Sounds like a match made in heaven to me.

  • m.rudm.rud commented  ·   ·  Flag as inappropriate

    I don't get a lot of things about autodesk, but keeping Bitfrost from us is just wrong. and cruel.

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