How can we improve Autodesk 3ds Max?

More robust fluid system

Make a more robust fluid system where we can simulate photorealistic water, fire, and even smoke without the use of external plugins. Make sure it can be simulated fast and has general overall ease of use and speed unlike RealFlow 4 and even Fume FX.

830 votes
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cbflexcbflex shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →
jb_alvaradojb_alvarado shared a merged idea: Smoke Simulation And Render System  ·   · 
AnonymousAnonymous shared a merged idea: fluids with massfx  ·   · 
AnonymousAnonymous shared a merged idea: add fumefx and glu3d  ·   · 
AnonymousAnonymous shared a merged idea: add fumefx and glu3d  ·   · 
bad boybad boy shared a merged idea: add fumefx and glu3d  ·   · 
AnonymousAnonymous shared a merged idea: Water and Fire (like everyone else)  ·   · 
VlixVlix shared a merged idea: Fluid Simulation  ·   · 


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  • Shawn OlsonShawn Olson commented  ·   ·  Flag as inappropriate

    Removed my votes for this so I can use them elsewhere. Not that I think this feature is unimportant, but my own needs have been taken care of with Lucid. It's robust and easy to use. I strongly recommend anyone who wants simple-to-use fluids today to look into it. It's pretty badass. Mixing up Lucid + Rayfire + Fume is a lot of fun.

  • phloogphloog commented  ·   ·  Flag as inappropriate

    To second what others have said....I don't care if it's Bifrost or something else...I care about the capability/feature, not the source

  • phloogphloog commented  ·   ·  Flag as inappropriate

    So....does Autodesk even acknowledge the number of votes for this? and how long it's been at the top? And how many other high-vote requests are just specific options for this? Or will 2017 have a bunch of lower ranked items instead...tired of being ignored.

  • araspicturearaspicture commented  ·   ·  Flag as inappropriate

    ""Kristoffer Helander"" not need to be everything is plugins one software must be solved as good same as people solition ıf max is best and bigger in the world """"

  • SAVATSAVAT commented  ·   ·  Flag as inappropriate

    ephere works on a flex integration but a particle flow connection seems to be as far as realistic.

  • JohnnyRandomJohnnyRandom commented  ·   ·  Flag as inappropriate

    Well, eodeo it is the same thing, there is nothing that says Flex can't be used you are just assuming from the the comments that this pertains to Bifrost. It does not, it requests a unified integrated system. This request has twice the votes and is also 2 years older. It makes more sense for them to come here.

    If anything this could be edited to include the idea of using nVidia Flex.

    Also note that this one is currently "Under Review" :-)

  • XergesXerges commented  ·   ·  Flag as inappropriate

    I'm afraid that this is not going to happen,
    since Autodesk decided to kill Naiad for Max and integrated Bitfrost in Maya it would have no sense to add fluid simulation to 3ds Max.

    Is the way Autodesk has to force you to use Maya for fluid simulations and the use "send to Max" or Allembic to bring it back to max... absurd.

  • Kenneth TurnerKenneth Turner commented  ·   ·  Flag as inappropriate

    Autodesk brought Naiad and Killed it as a max plugin. They had to virtually nothing to give Max users a solid high end fluid sim. Instead they spent a ton of time rewriting it as bitfrost in Maya. Arg Put it max *^&*!!

  • AnupomAnupom commented  ·   ·  Flag as inappropriate

    This most important. Maya looks so hard in some cases. we 3ds max users really need realflow and fumefx like water, fire as well as destruction simulators.
    Maya looks complete in some sense but max doesn't without plugins. 3Ds Max really need those feature upgrade.

  • Nightmare106Nightmare106 commented  ·   ·  Flag as inappropriate

    I would like real-time robust fluid system like the one Nvidia is currently developing using voxels based on Nvidia's new Gameworks particles for fire, smoke, fluid.

  • strobstrob commented  ·   ·  Flag as inappropriate

    Now with the news of a 199$ Houdini indie (the full Houdini FX with the only limitation to render at full hd max and for people earning not much than 100K/y) a lot of people need a good reason to stay with max! And soon they will release Houdini engine for max. So we could possibly do fluid in Houdini and render them easily in max. i will certainly give this a try but I'm still eager to see Naiad fully integrated in max. then we will be able to have them all in max: Houdini fluids,. naiad and phoenixFD! And Real Flow by the real flow plugin.

  • maziar.rudmaziar.rud commented  ·   ·  Flag as inappropriate

    Eddie Perlberg, if you are reading this, please, Bifrost's addition to Max would be more than just a much needed feature and a great addition, it would be a very very very clear signal to everyone that autodesk is truly committed to Max and it's future, if you go ahead and add a second rated simplified fluid system to Max at this point it WILL make everyone question all you've done for Max until now, it will raise all kinds of concerns and it will affect the future of Max, please don't send out the wrong signal and let us see Bifrost in Max, things are volatile enough right now, please help everyone calm down!

  • Shawn OlsonShawn Olson commented  ·   ·  Flag as inappropriate

    Got some votes released today ... so moving them here. A lot of people are asking for BiFrost. That might be great... but I do not know its work flow. Whatever the solution, I just hope it is seamlessly integrated with both Pflow and MassFX. I don't like systems where you have to export data from app A into another app and then back to Max. The last time I played with Real Flow, for example, it did not feel seamless. Hopefully the fluids solution for Max is more interactive inside Max. The Flex demo from NVidia last year looked pretty cool... and you'd hope that it would be a painless addition with the other NVidia functions in Max. Just my two cents (and 3 votes).

  • maziar.rudmaziar.rud commented  ·   ·  Flag as inappropriate

    Based on some recent revelations, I think people expecting to see Bifrost in Max including myself will be a bit disappointed since for some reason it doesn't appear that it's on their radar right now, so I guess there'll be another round of ****-throwing ahead at least where this issue is concerned.

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