better xref for animation without breaking rigs
improve xref for animation without break the rig it self. and can update the rig without break the animation. animator cannot delete rig or it will pops up warning dialog
A real referencing solution that actually works! This would be a huge massive plus for the program as its one of if not biggest area of neglect. This to me is the one strength Maya has over Max, the one. :)
The Xref scene utility seems to be unstable on the latest version.
Also the display options aren't respected upon opening the file.
Furthermore, when changing a display option or updating an xref, there's no way to know whether it's still working or not, possibly crashing max when trying to continue with work.
The current file referencing implementations in Max are very limiting. They appear to be aimed towards static content, while a major part of an animation pipeline is referencing character rigs.
Maya has a much more robust referencing implementation... Max needs to catch.up.
The amount of work that is added to keep assets up to date, in a large pipeline, is massive, without decent referencing.
Improve the reference systeme to have something like in Maya
Daniel Wichterich commented
Under review! Fantastic news!
Yeeeeeeh this day is beautifull !!!! I love this sweet words "UNDER REVIEW" ^^ CHAMPAGNE !!
If you need beta tester, i will be proud to help you !
thanks a lot
@Daniel: Feel free to provide an improved title and description that keeps the original idea and I will edit the request.
Daniel Wichterich commented
This is such an important issue and deserves a better title and description :)
Acutally, re-reading the details of your request, this really is mostly about bugs present in the Scene Xref feature. Please use http://www.autodesk.com/3dsmax-DefectSubmission to report bugs.
This is not a Small Annoying Thing; also, please do not use the [admin: Bug] category, which is used internally to identify requests that really are bug reports.
I will move this request to the General forum.
Any news about this inescapable feature that need 3dsmax ? Thanks !
Incredible. Totally agree with you, LeFaya
Something exactly like Maya's referencing system would be AWESOME!
Referencing animation is definitely one of max's big failures. The consensus over at tech-artists.org is essentially "Don't use max's xRefs or Containers, write you own system"
Jason Tassell commented
For me the lack of a decent file referencing system is a huge problem for animation intensive pipelines - and the main reason why I find Max incredibly frustrating to work with. Maya handles file referencing so much better.
In an ideal animation pipeline:
1. The rig is referenced into a scene (properly referenced - not merged like containers / xref).
2. The animator gets access to controllers that are intended for animation only.
3. The referenced rig is automatically updated when the master file is changed (either manually or on file reload).
This means that shots don't need to be manually edited to update the rig. For games pipelines this allows us to do batch exports of all our animation files with the rig changes. This can save many days of work and is a huge reason why character tds prefer working with Maya.
max is weakly in Operation for controling and management of big production animation projects
References system in max is pain in the ass for TV serial production.
because if we want add or tweak rig of character we must save animation and do merge in every shot, if there is 150shot so we must remerge 150 times. what a waste of time
so we need references system that can update while animator animate the character, and i wish the new references in max have option to protect the references object for accidental deleteing the references object
Any admin can say if this options could be possible and if Autodesk think to make 3Dsmax to the same level of Maya and Xsi for this? Thanks a lot !
there is another POST on this idea, could it be possible to "merged" them please ?
I already use all my votes, but if a can i give it 20 points !!
Xref is a big problem in 3Dsmax for animation (I like Max, but this problem will probably make use to change of soft):
We need, something like containers, that can export a "model" (a file) that can be import, in reference, in max. But we have to acces to modifiers (especially attributs holder) and all elements of this file (maybe could be good to lock acces to a kind of elements choose by user, like all the rigging's elements). With Container, in order to acces to elements (like animation controllers), you cannot do it, even if you choose in the rules options "anything un locked". The only way is to "Open" it, and so, you loose the reference.
It is something like this with the XrefObject : to acces to custom attribut (on AttributHolder modifier), you have to merged modifier...and so you loose referencing...and if you delete or add elements in the reference files, the upgrade is really unsure.
In simple words : we need something who can let us upgrade a character/props setup, and directly update it in all animators scenes (really, really important if you have 20 animators who works in same time on the same character).
Container was a good idea : export a file (.maxc), like the .emdl in XSI, to be import like reference in other scene...but we cannot us this for animation, even if we choose the rules "anything unlocked".
In addition, I would like to switch (during animation) between 2 kinds of level of rigging, for the layout and for animation..and to keep animation of each..(this is easly with container...but we cannot animated it...)
If max have reference system like XSI or MAYA, this will give him a real power for big productions (i especially think about Tv Show)
Thanks a lot
It's obvious no? Reference system in Max is quite useless. What we need is something more powerful which let you animate the reference of a character rig for exemple (Maya does it).
can you please be more specific?