Precision creation of line with measurements and angles
When creating a line, you cannot see it's length or angles. It would make life a lot easier when this would work more like Modo, which is showing the length of each segment to the side of that segment, and when starting a new segment, it will show the corner with the previous segment.
Ability to draw in 2d with precision like in AUTOCAD. Dynamic coordinates input, length, angle, snapping, inference, radius, etc... Useful for contours, cross sections, wall layouts and many, many things.
Child in Time commented
I am really shocked that this has not been implemented in 3ds Max :( That is really a shame, and can´t be such a big thing! Maybe even a patchfix.
I just want to be able to "draw" lines like I can in sketchup. Click at 0,0,0 and move your mouse along whichever axis you want to draw along; then type in a distance and hit enter. Simple.
RioMV: Good call, will merge them. Thank you
Could admin merge these 3 into one together? Votes should gain to over 300.
Note that you do see some line measurements in the left side of the status bar while creating a line. You get delta, length, as well as absolute and relative angle.
Now maybe this request is about being able to change these values by entering numbers, but then the description of this request does not match.
I completely agree with Jarek. Precision tools would be a huge help for the Automotive and Architecture field when using Max Design.
Floating point precision should be improved in Max to match that of CAD software.
CAD imports can be a mess if thay are done at non-max-friendly units or way off the origin.
a first step toward this would be:
well, see the length and angle, that is old, but also bugged since max 6 or 7.
look here and pls vote:
well, see the length and angle, that is old, but also bugged since max 6 or 7.
look here and pls vote:
Thank you for your response. I see the point now. Generally, this issue of precision modelling is extremely important to me. It would singificantly improve my workflow and make me enjoy using 3ds max more. I may give an impression that I am a little aggravated and disappoited with the absence of the tools I need. Indeed, I am... 3ds max being one of the most expensive 3d packages on the market, just doesn't provide enough value for the money.
Please, please, please introduce an Autocad-like, Skethup-like precision modelling technique just to accomodate users like me!!! Or invent some new technique that could surpass them with maximum efficiency and minimum clicks.
To me and I am sure not only to me it is much more important than new viewport enhacements and new materials etc. Don`t get me wrong. I think e.g. Nitrous is great but to me it has much lower priority than the basic things that haven't been changed since the first releases of 3ds max. By saying 'basic things' I mean of course a faulty modelling technique.
I get the impression that the 20 years of development of 3ds max just doesn't work to its advantage. On the contrary, it makes the software too old and too rusty. 3ds max needs some radical change, especially regarding its approach to modelling. I know that some users might have a different opinion about this but please take my feedback seriously cause I am sure that my opinion is not the only one like this. Thanks for your attention. Regards
@Jafrek: The "small thing" comment was because this suggestion was originally posted under the SmallAnnoyingThings section, which really is only for small things that do not need major code changes, completely new functions and/or UI redesigns. Anything bigger should go into this section, and big, complex ideas are just as welcome.
I am writing in response to your comment: "not a small thing, sorry". I wouldn't like to misinterpret it but are you only interested in suggestions that are easy and fast to implement? If so, I would be seriously upset and you don`t want that do you :). Without proper precision spline modelling tools I consider switching to Blender as my mail tool. However, what keeps me using 3ds max is my job. Certainly, 3ds max fails to meet my expactations cause it`s not efficient enough when it comes to modelling.
My main concerns are:
1. When I use grids it`s very difficult to draw lines that are for example 573 cm or any other number above 10. It would be extremely tedious to count all the grid spaces one by one.
2. When I use keyboard input of coordinates I can remedy the above problem but I cannot see any interactive preview of where my point will be in the viewport before clicking add point. If I add a point and see that it`s not in a place that I like I need to go back and udo. I wouldn`t have to if I saw some kind of real-time hint showing me where the points are when input the coordinates or move the sliders.
Simply putting it, the keyboard input is not flexible and it lacks interactiveness.
And I don`t like the idea of point by point input of coordinates of every signle point in space. Again it is too tedious.
Besides, when I draw a spline with a keyboard input i have to turn my eyes away from the spline to the far right and then type in the point coordinates. Then I need to turn my eyes back again to see the resulting spline. After that I need to turn my eyes to the input on the right to type in next coordinates. It goes on and on.
3. When I start spline modelling using a grid and while in the proccess of spline creation I decide to change the angle of a spline I have to pause, stop creating a spline, draw a grid, rotate it. Then create a spline from the start or draw a new spline on the new grid and attach it to the old one. (maybe I am missing something, maybe there is an easier way to do it). Wouldn't it be better and much easier if I could just have a tool like Polyline in Autocad. Where I could draw a line in one direction and type < to precisely change an angle of a spline.
4. What if I start to draw a spline using grids and after placing a few spline points I decide to use keyboard input. I haven't figured out a way to do it. To the best of my knowledge when I start drawing a spline using grids I have to complete it using grids. And when I use keyboard input of point coordinates I have to complete it using keyboard this input. To me, there is no way of switching between these methods.
It stands in a way of a creative process and that`s a major flaw of 3ds max.
Please implement some sketchup or autocad precision techniques. It is imperative to me to the point that if 3ds max developers continue to ignore this aspect of functionality I will propably abandon 3ds max as my main tool. The only thing that would make me buy a subscription of 3ds max is clear and definite plan of 3ds max developers to finally address all there precision modelling issues.
Chris Robinson commented
That's cool, and I can see your point. I work in 3ds Max on a daily bases, and it is my primary software; however, I also work in Inventor, Rhino, and Autocad for my secondary packages. For the most part I do everything in Max, and I am able to maintain a high rate of accuracy, but it does not come without multiple or an exceedingly abundant amount of mouse clicks. Truly, when I have something to draw like a complex shape, I switch over and knock it out quickly in AutoCad and then "File Link" it into Max - I guess I just have never thought of it.
Truly Max has good options for building accurately, but it does not come without a bunch of mouse clicks or head work to get it that way. For me, I would say if they could keep Max somewhat simplistic but still manage to incorporate some of the functionality of AutoCad/Rhino it would be great; additionally, it would be nice if this could come about in an unobtrusive way such as AutoCAD has now with the Dynamic Input that accompanies the crosshair. Ultimately though, I would hate to see Max get bogged down with a command line.
Thanks for votes. I really didnt see that thread, which is similar to mine, before I posted. I hope we will have this feature in 3ds max soon enoguh...
Precision 2d drawing that already exist in 3ds max has very limited functionality. It`s not intuitive enough and many users don't even know there is any precision drawing system in 3ds max. I wish it was like Autocad or Sketchup. There are many tutorials out there (e.g.on Ronen Bekerman's blog or Peter Guthrie`s blog) showing how artist start to work in Sketchup and import models to 3ds max. My question is can't we do all this in 3ds max? We can. However, it would take much, much longer due to the lack of proper precision tools.
3ds max seems to be overly complicated right now just because of lack of effective precision tools. My limited time just doesn't allow me to use grids in many cases. Now I have to spend more time readjusting the position of points. I would like to draw splines, move objects, modify them with precision in the first place. That's why I tend to model without precision in mind assuming that no one will notive.
I am guessing that the policy is to make users import their models from autocad or sketchup and uses external software or pay extra for it. However, there are always some additional things that one has to model in 3ds max or at least reposition them with sufficient and conveniently organized tools. Even despite the file link with autocad I would like to be able to model quickly in 3ds max with enough control over its measurements.
Now 3ds max gives the impression of a TOY rather than a serious tool for professionals. People shy away from it and choose competitive packages just because they don't have the precision modeling tools that reduce the number of clicks.
Please look at sketchup and why it got so popular and liked in the design community. With all its tools (precision tools) it does not give the impression of being overly complicated.
Chris Robinson commented
You do know that 3ds Max has a "Polar" snap feature, right? If not, it can be found in the customize user interface. I usually keep mine docked with my snaps tool bar.
Anyway, in regards to you other comments, I really hope that Autodesk does not over complicate 3ds Max to the point of AutoCAD - not that AutoCAD is hard mind you, but I would not want to see the overall flow of AutoCAD blended into Max. However, it would be nice to be able to accurately distance a spline, Rotate based on Reference, create Arcs and circle with ease in the viewport. In other words, I'm not saying I'm not for your ideas, but instead I'm just saying I would hate to see 3ds become less user friendly. One of Max's huge assets is that it lets one be creative in the design process, and I would hate to see that get bogged down; although, it would be nice to have it streamlined.
Precision modeling is very important for all all those working at architectural visualizations. I really dislike the fact that I have to depend only on the grid and keyboard coordinates input. It`s so archaic. Is it really that difficult to implement some of the Autocad functionality.
What I need is:
1. Tools similar to Polar and Otrack in Autocad. Tools that allow me to draw a line with a length that takes into consideration the position of objects in a scene. (For example I want to draw a line that ends exactly at the X-axis where a tree or another object is). I quess In Blender for example you can do it by clicking Ctrl. When drawing or extruding (and pressing Ctrl) we get a hint that there are other objects in the scene that we could conform to.
2. Direct input of distance that a spline when drawing. Look at Autocad, Sketchup, Blender.
I would like to: a)click on a specific point in the viewport b) write on the keyboard the exact distance... and thats it. Result a spline with a specific length and direction (controlled by the mouse movement or controlled by axis constraints)...
There would only be 2 CLICK. Not more than 10 (exaggeration intended) like there is now in 3ds max. Now I have to draw a grid or specify coordinates of every single point of a spline.
It`s so outdated. Almost every 3d package out there surpasses 3ds max regarding precision modelling. Please, don`t leave it for later as if it was something unimportant. It`s the basics that should be improved ASAP. Otherwise, 3ds max will quickly lose its share of the market. Almost nothing has been changed with regard to precision modelling since 3ds max 9 (the oldest that I`ve been so I don`t know what it was like before.
I am really disappointed with the pace that 3ds has been developing. However, I am glad that there is an initiative like XBR. It seems as if Autodesk woke up and changed its attitude. Please, respond. I really look forward to admins response and the plans for precision modelling. (Honestly, I think this is by far the most and most understated feature)