General Feature Requests
PURPOSE
Please help us collect ideas for new features and general product enhancements.
Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.
What’s on your top ten list? Add a vote to any idea you also think is important!
HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will be considered
- When an idea is implemented (or declined), votes are returned to all the users that voted
- Users can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.
Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.
Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.
Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.
BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission
AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.
General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!
Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.
SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.
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Improvements for the commandline renderer (e.g. scene sets)
The batch renderer 3dsmaxcmd.exe was not well updated since it was build in 2005. It still lacks features that other applications have. And it does not even support the new state sets. .
What the commandline renderer should have:
1. Options to select which state set to render. What is the use of state sets if you end up saving multiple scene files again?
2. Disable all question dialogs in batch render mode. (Some plugins ask the user for e.g. a temp path which does not exist on the render farm. And the dialog stays open until someone pressed the…34 votes -
Make an option "Collapse just this modifier"
We need an functionality that collapses just the selected modifier
6 votes -
TTT Circles
Be able to create TTR or TTT Circles, just like Autocad.
3 votes -
More control over the forces
Different types of attenuation. Visual feedback from viewports. For example Vortex and Motor are difficult to control.
1 vote -
Managment of Default Settings in the Command Pannel
General management of the various default settings in the command panel, it can be separated into two parts:
1. The ability to visually determine which settings (Spinners, Input fields, etc) have been changed from their defaults, i.e. they are shown in bold, another color, a small red dot next to them, etc.. This can be helpful to both troubleshooting and general understanding of what each option does, specially for beginners.
2.The ability to quickly and intuitively revert any setting to it's default setting, this can can and should ideally be done at three different levels:
a) At the individual options…
2 votes -
hide polygons in "Unwrap UVW" modifier
To be able to hide some parts on mesh for "Unwrap UVW" modifier.
1 vote -
Custom Primitives
Like the teapot, if you have custom shapes that you use often you can save the primitive to your Standard primitives slot.
3 votes -
File management system
Project browser like in Dreamweaver or Unity. That is, the project management system, which will keep track for external file manipulation, when you will work with files in that file management dialog.
4 votes -
Support for OpenSubDiv (Extremely dense mesh animating in real time) in viewport just like in Maya
Rigging, animating and viewing extreme dense meshes in real time in the viewport is now reality with Open SubDiv.
Check it out here.
http://www.youtube.com/watch?feature=player_detailpa%C2%ADge&v=Y-3L9BOTEtw#t=896s6 votes -
Modifier Field Mask
Will be nice to have an option for Modifier to allow you to mask the effect (like a Photoshop mask).
The stack will be like
[Modifier] [M]
When you press M you'll have a volume sel. interface like and it will allow you to adjust the influence field... with option to be in local space, world space or bounding box.I know you can do it with Volume Sel. -> Modifier, but the mask will work as a mixer for deformer output rather than input, so it will influence any modifier even if it doesn't support selection filtering.
1 vote -
Support for JPEG 2000 and ECW texture formats
They offer many advantages, e.g. can be loaded tile based so you can use very large maps.
Please have a look at the Wavgen plugin which does this and moves the bitmap memory management away from max and allows for rendering with LARGE maps!1 vote -
"Search 3ds Max Commands" Improvements
The new search tool is great but it can use some improvements:
-An adjustable history option, for instance the last 5 searched terms would always show up at the top of the list.
-search query weighting, i.e. if there are 20 different actions with the word 'Spline' as part of them available in the list, they would get sorted based on the number of times they are executed, e.g. if 'Edit Spline' is my most executed search term it should get placed above other terms (Now this functionality might already be there in which case, nevermind)
-Right now it doesn't…
6 votes -
Timeline improvement
Ability to divide timeline in 3 layers (position, rotation, scale). Scale timeline and adjusting working region similar to Adobe After Effects.
2 votes -
Working space masks - More of a feature request?
A working viewport space viewport mask similar to Zbrush. While working on this big building file with single poly floor slabs and messy geometry and only needing to build out a small corner office, I was wishing that I had some sort of viewport mask to isolate areas quickly rather than slicing the model or detaching faces to work efficiently. For instance, Z brush can mask out areas to make work flow efficient on THAT specific area only. What if Max had a feature where you could draw a dummy box around an area and work in ONLY that area?…
3 votes -
Google sketchup similar rigidity in panning,zooming and orbiting without having anything selected in the perspective viewport
if you are working on a large scene these three functions really get crazy if you decide to navigate and have nothing selected, panning is hard, zooming zooms too much or too little and orbiting without having nothing selected orbits the whole scene sometimes. in Google Sketchup these features are very robust and almost make a user addicted to modeling. problem is max has more features and more suited for modeling so having said that can the two softwares be compared and the navigations be updated? please pretty please...begging and pleading to the autodesk gods that someone hears my cry.
3 votes -
Duplicate Frames
I work with games, and many times, start animation have to be the same of final, will be better to me if i can duplicate the a frame, and move to the final, then edit.
3 votes -
symetry
When use on 3ds max 2014 the edit poly or another way to edit, and use symmetry, cant back to edit poly and adit with symmetry activated. have to close 3ds and open again.
0 votes -
extrude modifier with a direction gizmo
it kinda explains itself but,
Extruding spline data that comes from design industry is kind of problematic in 3dsmax. Takes too many steps to correct a wrong spline's extrusion direction. I am talking about splines that come from a cad file or created with edge selections while car modeling.
If we could have a direction gizmo that can align
to edges,
to axes, (snap like autogrid)
or from point to point that would be great.I am sure many polygon modelers will also find good usage for a feature like this.
4 votes -
Auto disable Render Region when clicking elsewhere.
When working with menu's and drop downs, have a feature that automatically disables or unlocks the Render Region red rectangle instead of having to manually exit out every time.
1 vote -
Remove parent, but keep offset
When you link an object to a parent, then move and rotate it around to reposition animations, trajectories etc. There should be an option to unlink the object(s), but keep the offset it inherited from its parent. It doesn't collapse the transform though, it would remap it's trajectory.
3 votes
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