General Feature Requests
PURPOSE
Please help us collect ideas for new features and general product enhancements.
Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.
What’s on your top ten list? Add a vote to any idea you also think is important!
HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will be considered
- When an idea is implemented (or declined), votes are returned to all the users that voted
- Users can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.
Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.
Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.
Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.
BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission
AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.
General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!
Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.
SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.
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Nitrous needs to support any map channel and honor tiling turned off in a texture.
When trying to get an idea of how your textures are going to look when using Nitrous, there are many limitations. Two that are becoming more and more bothersome for me:
Nitrous only honors Map Channel 1. That means that any type of complex texturing cannot be done in realtime--you have to constantly render your scene to see if the texturing is correct, etc.
Nitrous does not honor a textures tiling on/off checkbox. In Nitrous, the textures always tile. Again, this is annoying when trying to place a texture in a specific place--for example, a decal.
38 votes -
update proBoolean
ProBoolean create too many wrong vertex.
23 votes -
get the alt deselect to work in 3ds Max 2013 when using the Maya Interaction Model
After setting the Maya navigation controls to Alt + LMB, they override the Alt deselect functionality
18 votes -
instance containers are not effective
I tried containers, but they doesn’t work fine with multiple instances.
example without containers:
1. Create a high poly object
2. create multiple instances from the object
3. ...works goodwith containers:
1. Create a high poly object
2. put it into a container
2. create multiple instances from the containers
...crash cause of memory errorWhy does container instances consume memory like a object copy?
17 votes -
Scene states dont work!
Scene states basically crash constantly. The principle is fine but if we could see a layer manager and scene state such as we see in maya whereby we can have different render presets assigned to different layers that would be excellent. See RP manager for inspiration. Building this into max would be great.
13 votes -
The Layer Manager "Hide" option should also work with groups
The "Hide" (light bulb icon) option from within the layers manager does not work with grouped (Group) objects. This is an annoyance when a group posses objects from multiple layers.
11 votes -
Fix Slow Saving with many bitmaps / xrefs
This is a bug dealing with the 3ds max asset system,
it seems like 3ds max checks if every asset exists on disk during the save process. It does not do this if "save file properties" in the preferences dialog is disabled.Repro Steps:
1) Create an scene with 10000 boxes save it to xref_source.max
2) Create a new scene, and create an xref object pointing to xref_source.max save it as loader.max
3) It should take about 10 seconds to save.
4) Now disable "save file properties" in the preferences dialog.
5) Save loader.max, it should take about 1 second…
10 votes -
Make Composite stable
4K and 1000 nodes is a reality.
9 votes -
Improve / correct the MR Fast Skin SSS material
The Fast skin SSS material needs improvement. Curently it doesn't work correctly when in another material such as multisubojbect, blend, composite, shelac etc. Other times it renders completely black, while in some cases it may be visible but the SSS effect is either non existent or not correct.
6 votes -
Left Hand Compatibility
Command Panel in the last 2 releases does not work when snapped to the left side of the UI.
4 votes -
Layer display properties don't work in Nitrous.
Changing display modes (bounding box, wireframe, shaded) in layer properties doesn't effect viewport when using Nitrous (still works in Direct 3d)
3 votes -
Quick slice in edit poly modifier
Quick slice seems not to work in edit poly modifier while when collapsed to editable poly works fine.
3 votes -
Move groups to layer where target layer is invisible
Make "Add Selected Objects" work on groups where target layer is set to invisible. Today it splits the group over the old layer and the target layer.
3 votes -
Undo in Slate Material Editor
Nothing special, just a working undo in Slate.
3 votes -
Incorrect Point Object (aka Locator) Bound Size
When working in meters the bounding box size indicator for locators displays as much larger than it should. See screenshot: http://dl.dropbox.com/u/36289/xfer/Autodesk/3ds_Max_2013_Bug_-_Point_Object_Incorrect_Bounding_Box_Size.png
3 votes -
Mental Ray - Proxies are still buggy
Sometimes geometry won't "proxify" - there is no documentation that can help us understand why. When rendering proxies a few proxies sometimes render in full pink color, while having arch&design shaders assigned.
1 vote -
Display as box in Nitrous
Nitrous doesn't support "display as box" for proxies, nor xrefs, which is a necessity for efficiency.
1 vote
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