General Feature Requests
PURPOSE
Please help us collect ideas for new features and general product enhancements.
Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.
What’s on your top ten list? Add a vote to any idea you also think is important!
HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will be considered
- When an idea is implemented (or declined), votes are returned to all the users that voted
- Users can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.
Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.
Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.
Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.
BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission
AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.
General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!
Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.
SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.
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Area lights should have the option to emit evenly, not only from the center point
All area light sources with mental ray in 3ds Max emit from a center point. This includes the skylight portal although the annoying effect on it isn't nearly as visible as say a photometric area light...but it's still there.
Sure, you can use FG on self-illuminated planes but it's just not the same. It won't emit photons, it won't emit direct light (FG disabled), it won't produce specular if you need that for fake highlights.
Please resolve this issue and/or give us a new light just for this purpose, etc.
168 votes -
GPU+CPU accelleration and Open CL
No better way to speed up the workflow than using all the horsepower in our machines. Both MR and iRay could benefit of gpu accelleration. And OpenCL would be compatible with either Nvidia and Ati
76 votes -
Light Cache for GI!
The best biased render (Vray-FinalRender) now use this GI algorithm.
It's fast to set up,almost view-indipendent, converge to a physical result, evaluates glossy and refraction, and not only opaque bodies like Importons (that are also more complex to set up). Light cache is the best choice!65 votes -
Native support for importons/irradiance particles
I like how VRay gives users many options for how to process their indirect illumination calculations. Likewise I would like to see more calculation options in mental ray. A starting point would be to add direct support for importons & irradiance particles.
57 votes -
SSS skin shader to support render elements.
It would be nice if various MR shaders such as SSS skin, car paint etc would create the appropriate render elements.
39 votes -
ActiveShade to work with MentalRay
I dont understand why active shade is not working with mental ray in 3dsmax, like it does on maya or xsi.
I believe (but i'm not sure) that this feature is already included in the render engine itself, so its an already existing mentalray feature. I think is called "Incremental Interactive Pixel Previewing"
28 votes -
Pick Next Bucket On Rendered Frame Window
While rendering, mentalray has a number of options on the order of the buckets it renders. But sometimes the buckets you really want to render first aren't as simple as choosing "Left to right" or "Top to bottom".
'd like to see an option added to mentalray that lets you pick the next bucket that gets rendered while the rendering is going on. So say you choose "Left to right". You hit Render. The image start rendering.
You then wiggle the mouse over towards the right side of the image. The next buckets that render are the buckets that were…
26 votes -
Skylight / Bump Interaction in mentalray
When you render a bump map in mentalray with skylight, you get a nasty flattening to your surface detail at various angles. Would love the skylight in mentalray to get overhauled to handle the case of bump maps.
See the following page for details...
http://www.neilblevins.com/cg_tools/cg_wishlist/3dsmax/wishlist_skylight_bump_mr.htm
22 votes -
Intelligent FG Presets
I have alwais to change FG settings with resolution change.
Scale the Presets with the render size (like Solidrocks does for Vray) would be very usefull!16 votes -
implement SPPM or MLT in iray
put this in iray
http://graphics.ucsd.edu/~toshiya/sppm.pdf
and/or Metropolis Light Transportit would put iray in its own league
5 votes -
4 votes
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Depth Of Field: Non Photoreal Ranges
Sometimes when Depth of Field is being used for artistic purposes instead of purely photographic purposes, you need more specific control over the DOF of your image. It would be great if Depth Of Field recieved a new mode where you could modify 4 distances, the start of the near blur, the start of the in focus area, the end of the in focus area, and the start of the fully blurred area.
You supply the 4 distance values, a Near Blur, Near Clear, Far Clear, and Far Blur. These ranges would define how the DOF blurriness transitions in your…
4 votes -
Toggle Visual Diagnostics on/off of render frame buffer window
It would save alot of render time and be visually more helpful if you can toggle the Visual Diagnostics on/off of the finished rendering.
3 votes -
Enhance shadow casting from IBL in Mental Ray
It should be simpler to utilize IBL with HDR images that contain bright light sources to cast shadows on scene objects without the need for workarounds.
3 votes -
mentalray Lens Distortion in Viewport
mentalray has some really nice Lens Distortion shaders, such as Pin Cushion and Barrel distortion.
However, it's really difficult to place objects in your scene in the proper location to have them show up in the right place in the render, since the viewport doesn't show you the distortion of the final render.
This makes it a long trial and error process to place a 3d object in your scene to lineup with any sort of pre distorted background.
I'd love to see the viewports mimic the same distortion you get in the mentalray lens distortion shader, so when you…
2 votes -
MentalRay Material for Particles
We need special material that cood shade cloud of particles as single object.
General performances:
- smoothing intersecting regions
- blur edges
- SSS effect
- reflection, refraction, translucency, AO
- take into account density and speed2 votes -
Mental Ray Layering library
Please integrate new Mental Ray Layering library shaders http://forum.nvidia-arc.com/showthread.php?12260-Layering-library
1 vote -
Improved speed from render elements
Currently I have scene I am rendering using Mental Ray. The addition of a z-depth pass (and no other changes) increased my render time from 21 minutes to 38 minutes.
1 vote
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