General Feature Requests
PURPOSE
Please help us collect ideas for new features and general product enhancements.
Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.
What’s on your top ten list? Add a vote to any idea you also think is important!
HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will be considered
- When an idea is implemented (or declined), votes are returned to all the users that voted
- Users can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.
Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.
Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.
Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.
BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission
AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.
General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!
Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.
SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.
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Alternative scaling/skewing gizmo like in CorelDRAW, other 2D apps.
Although Max's transform gizmos are generally very good... there are some instances where it feels like they could be improved. One area is scaling.
I think the scaling transform needs to be enhanced to have a mode similar to how a 2D graphics apps lets you scale and skew. The scaling in this mode should have handles that let you scale the object and skew it. Being able to scale from any "side" is more robust than having to change scaling modes and moving the pivot point around manually.
An implementation of this kind of scaling/skewing is in the Valve…
58 votes -
Improve spacing tool
The Spacing option feels pretty outdated..it should be a modifier much like path deform. Or an alternative would be to add that feature to path deform (clone objects along spline) and also the option to not deform them (for chains and such). Would also be nice to have a 'not deform' option for elements of the same object.
50 votes -
Rotate pivot around selection border
When selecting subobject faces, it would be nice to have the rotate gizmo be at the border of the selection, similar to Modo's Selection Border mode.
For example, if I select the polygons for a finger, the rotate pivot is at that selection's center. If it were at the border of that selection, it would make for an intuitive way to rotate cylindrical objects or pose a character.
21 votes -
Tool for automatically handling co-ordinate offsets
It is often the case that we receive 3D models, or reference data that resides in a co-ordinate position far beyond 0,0,0. In these circumstances we manually offset the data so that it is situated closer to 0,0,0, then make a reference of that offset for later transformations. A tool to automatically handle the offsets required for these situations would be very helpful, and may possibly resolve the innacuracies many of us encounter due to these large initial offsets. With a project requiring constant iterations, the process of offsetting data to interact with other external datasets, can be time consuming.
17 votes -
Align tool edge to edge or face to face
Align tool should make possible to align two object by select two edge or face on local x, y, z object's axis (like in solidworks). So i can select first face and make the second object planar to it by second face selection
(sorry for my english)13 votes -
Expand curve functionality – treat handles as points
3ds has incredibly powerful spline tools, but one idea borrowed from XSI would make them unstoppable– In XSI, the handles of Bezier curves are always live with no need to select a point to access handles. This means that the handles (even groups of them) can be selected and manipulated at all times. They can even be linked to dummies and key-framed independent of the point itself.
The biggest improvement would be in the curve-editor, though. XSI expands the idea of selecting multiple handles to the XSI equivalent of the Track View. This makes it very easy (and faster) to…13 votes -
precise 3 point transforms (3point rotation, 3point align, orient 3 points, 1d scale),this are the most used tools of my daily workflow
precise 3 point transformstools (3point rotation, 3point align, orient 3 points, 1d scale) like you can find them in autocad or especially rhinoceros. for architecture this precise tools are important.
6 votes -
Change in the positions of vertices without changing the lengths of the edges.
Optional ability to work with polygonal meshes as it happens with "guides" in the Hair And Fur Modifier.
6 votes
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