General Feature Requests

PURPOSE
Please help us collect ideas for new features and general product enhancements.

Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.

What’s on your top ten list? Add a vote to any idea you also think is important!

HOW TO USE THE FORUM

  • Each user has 20 votes for each forum
  • Each idea can have no more than 3 votes by a single user
  • If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
  • The more precise and detailed a description you give, the more likely your idea will be considered
  • When an idea is implemented (or declined), votes are returned to all the users that voted
  • Users can change their votes at any time
  • Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
  • We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

How can we improve Autodesk 3ds Max?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Ability to disable material nodes

    The ability to to disable material nodes, instead of unplugging them would be great.

    This disabling of nodes function would work the same way it does in Nuke.

    1 vote
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    0 comments  ·  Materials/Maps/Shaders  ·  Flag idea as inappropriate…  ·  Admin →
  2. Reset object creation properties to default values.

    The ability to reset object creation values would be great.

    Example: I create a omni light and change it's color to blue. The next light I create has it's color set to blue by default.

    It would be great to have the ability to reset object creation to their default values.

    1 vote
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    0 comments  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  3. DeltaMush

    Add the DeltaMush deformer. This will awesome deformer will help out all character riggers and is already implemented in Maya. The out of the box Deformations that the DeltaMush provide are amazing it would be a shame not to include this in Max.

    3 votes
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  4. MCG - Output Map node

    Add an output map. So we can create maps for use in the mateial editor.

    1 vote
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  5. 0 votes
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  6. 1 vote
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  7. 1 vote
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  8. A consistent UI style

    One of the things that I find very distracting in 3ds Max is that it has a hodgepodge of different UI styles. The ribbon UI for example is very nice/modern looking (buttons have gradients) and scales well on hidpi screens. Command panel on the other hand looks very old (windows 95-ish flat style) and does not scale well at all on hidpi screens.
    http://i62.tinypic.com/2s97y3t.jpg
    I humbly request that 3ds Max's dev team consolidate the different UI styles and make the UI style for buttons and spinners used in the ribbon a standard for the entire program. This will achieve the…

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Implement Nvidia Hairworks

    Considering Nvidia Hairworks uses guides hairs just like 3ds max's hair and fur, It would be interesting to see it Implemented as an alternate method of generating/simulating hairs in 3ds max. Its amazing what it produces real time.

    https://developer.nvidia.com/hairworks

    0 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  10. MCG: Node Search should search with substrings. "matrix" would find 3dsMaxLookAtMatrix not just items that begin with "matrix".

    While it doesn't have to be google level searching (synonyms, etc), searching substrings instead of matching only the would be helpful.
    i.e switch from 'strcmp()' to 'strstr()'.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. The Utah Teapot as 3ds Max Logo

    The Utah Teapot as 3ds Max Logo. It would be Perfect!
    http://mark.am/logo.png

    4 votes
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    0 comments  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  12. viewport configuration

    Custom Viewport Configuration Layout
    Would like to be able to configure viewports in an arbitrary way similar to how autocad model space handles viewport configurations (which ironicly, a few years ago seemed to be adding controls from 3ds max).
    for example 3 vertical viewports?

    4 votes
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    0 comments  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  13. Add Particle Strands like XSI ICE Strands

    In order to get trails, growing splines, tracing particles I use Pflow with a Spawn.
    This method might work for basic setups, but you can hit the wall as soon as you need something more complex/robust. For instance, the subframe interpolation makes the accuracy of the spawned particles somehow funky, i.e. traced particles generated by the spawn look like a jagged line (look at this post: http://forums.cgsociety.org/showthread.php?f=6&t=1279391).

    It would be an enormous addition having particle strands as in Softimage ICE, possibilities could be infinite.
    It could be possible to create strands to generate plexus-like animation, or strands that grows…

    1 vote
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    0 comments  ·  Particles / Physics  ·  Flag idea as inappropriate…  ·  Admin →
  14. _underscore alt key &accelerator functionality to the main menu system.

    Please add _underscore alt key &accelerator functionality to the main menu system for quicker usage thereof.

    1 vote
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    0 comments  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  15. Keep working during AutoSave / Save function

    3ds max saving file times are long. During save and autosave we are loosing so much time. Can't we keep working on max. and file saving can be a background operation ?

    6 votes
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    1 comment  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  16. Conform NURBS to Mesh

    Allow NURBS to surfdeform according to a mesh but STAY as NURBS for further CV editing and manipulation. Imagine I import a helmet mesh from another software and I want wrap around it a NURBS surface, but have it stay as NURBS for further refinement

    4 votes
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  17. Metaballs Armature (Zpheres)

    I would like a feature akin to zspheres in zbrush, where you can quickly sketch a character with its limbs and major forms by doing something akin to puishing and pulling rigged metalballs around.

    You'd start with a sphere, and then be able to add limbs. The limbs come with a simple rig allowing you to bend them like limbs would normally be bent. You could then add further sub-limbs on these. At a certain point you could convert your armature into a single polygonal surface, which you could then continue to sculpt using normal mesh editing tools. But the…

    1 vote
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  18. Mudbox Sculpting Inside 3dsmax

    Would love to see Max's sculpting tools to be on par with those of mudbox. Max currently has a "Paint Deform" feature in the Ribbon, but it has only a limited number of brush types. Follow the link for a hopefully complete list of major features of mudbox's sculpting system, and what features max would need to reach parity (and perhaps even a little bit beyond):

    http://www.neilblevins.com/cg_tools/wishlist/3dsmax/wishlist_mudbox_sculpting.htm

    19 votes
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    1 comment  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  19. shadowbox

    Zbrush has this great feature for roughing in geometry where you paint shapes on 3 different planes and it creates a 3d object in the middle from the intersection of the 3 shapes. You can read more on the feature here:

    http://pixologic.com/zbrush/features/shadowbox/

    Of course the resulting shape is a highres mesh that may not be appropriate for your pipeline, but it gives you a nice base object incredibly quickly that you can then retopologize by hand to create your final mesh. The cool part is the design aspect is super quick, so you can experiment with different shapes quickly before…

    2 votes
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  20. Auto Retopology

    While 3dsmax has many tools for retopologizing a mesh, it really need an auto-retopology tool. A good example would be the tools in 3dCoat or mudbox. A full featured retopology tool would include the following features:

    * Quad tessellation for the final generated mesh
    * The ability to retopologize a selection of meshes into a single mesh
    * A target for the number of faces you want in the final mesh
    * painting area of the mesh receive more detail in the retopologized mesh
    * Ability to define curves on your surface that suggest the flow of your edge loops …

    12 votes
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
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