General Feature Requests

PURPOSE
Please help us collect ideas for new features and general product enhancements.

Remember, if your idea is a small tweak or defaults change then please use either the Default Settings or Small Annoying Things forums.

What’s on your top ten list? Add a vote to any idea you also think is important!

HOW TO USE THE FORUM

  • Each user has 20 votes for each forum
  • Each idea can have no more than 3 votes by a single user
  • If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
  • The more precise and detailed a description you give, the more likely your idea will be considered
  • When an idea is implemented (or declined), votes are returned to all the users that voted
  • Users can change their votes at any time
  • Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
  • We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them at http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

How can we improve Autodesk 3ds Max?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can vote and comment on it.

If it doesn't exist, you can post your idea so others can vote on it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
  1. More options to crop bitmaps in the Cropping/Placement Editor

    Features for setting the crop
    - by pixel values
    - make the crop rectangular
    - scaling the crop proportionally (and numerically)

    1 vote
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    0 comments  ·  Materials/Maps/Shaders  ·  Flag idea as inappropriate…  ·  Admin →
  2. Consolidated items from Ribbon and Command panel please!

    It would be nice to have all the Items (ie: create primitives, work with modifiers or even use a utility) from the command panel available in the ribbon. Also all the ribbon stuff (ie graphite tools, populate, etc.) available in the command panel.
    I don't mind using either but having part of features over here and some over there is very annoying and a huge time waster. i don't want to get rid of anything just make sure everything is available from which ever style of menu a user chooses.. or both if you like to use multiple things at…

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Active/Procedural Sub-Object selection Conversion

    Right now we can convert sub-object selections through using shortcuts in modifiers such as 'Edit Poly', but that's a one time operation, what I'm asking for is the ability to actively convert a sub-object selection to another (say a face to vertex selection) and pass that up the stack so when I animate the face selection the vertex conversion is actively propagated up the stack.

    The 'Turn to Poly' or 'Poly Select' modifiers seem like suitable places to implement this, there's already a similar functionality implemented in 'Turn to Poly' that actively Inverts a selection, ideally you could add an…

    1 vote
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  4. Change " Local " to " World " coordinate System and/or reset it back!

    An idea, easy and happy!

    Example :

    1. I have to model a building with 2 floors, and some furniture on each.
    I say the first floor plan( with the world coordinate system z = 0 ) make me easy to model some furniture than other ( In this case I mean 2nd floor that z =/= 0 ) because i have easy way to check the height of s.th and lazy to Ctr+N. So It would be happy that I can select the 2nd floor and make it become the z' which z'=0 and all things in the 2nd…

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Creat A new View in Particle System

    " Creat a new view in PF " just the same thing in " Creat a new view in Material Editor "

    3 votes
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    0 comments  ·  Particles  ·  Flag idea as inappropriate…  ·  Admin →
  6. extrude modifier with a direction gizmo

    it kinda explains itself but,

    Extruding spline data that comes from design industry is kind of problematic in 3dsmax. Takes too many steps to correct a wrong spline's extrusion direction. I am talking about splines that come from a cad file or created with edge selections while car modeling.

    If we could have a direction gizmo that can align
    to edges,
    to axes, (snap like autogrid)
    or from point to point that would be great.

    I am sure many polygon modelers will also find good usage for a feature like this.

    4 votes
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    0 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  7. Support for OpenSubDiv (Extremely dense mesh animating in real time) in viewport just like in Maya

    Rigging, animating and viewing extreme dense meshes in real time in the viewport is now reality with Open SubDiv.
    Check it out here.
    http://www.youtube.com/watch?feature=player_detailpa%C2%ADge&v=Y-3L9BOTEtw#t=896s

    3 votes
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    1 comment  ·  [Needs review]  ·  Flag idea as inappropriate…  ·  Admin →
  8. Modifier Field Mask

    Will be nice to have an option for Modifier to allow you to mask the effect (like a Photoshop mask).
    The stack will be like
    [Modifier] [M]
    When you press M you'll have a volume sel. interface like and it will allow you to adjust the influence field... with option to be in local space, world space or bounding box.

    I know you can do it with Volume Sel. -> Modifier, but the mask will work as a mixer for deformer output rather than input, so it will influence any modifier even if it doesn't support selection filtering.

    1 vote
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    2 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  9. hide polygons in "Unwrap UVW" modifier

    To be able to hide some parts on mesh for "Unwrap UVW" modifier.

    1 vote
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    1 comment  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  10. Support for JPEG 2000 and ECW texture formats

    They offer many advantages, e.g. can be loaded tile based so you can use very large maps.
    Please have a look at the Wavgen plugin which does this and moves the bitmap memory management away from max and allows for rendering with LARGE maps!

    1 vote
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    2 comments  ·  Materials/Maps/Shaders  ·  Flag idea as inappropriate…  ·  Admin →
  11. More control over the forces

    Different types of attenuation. Visual feedback from viewports. For example Vortex and Motor are difficult to control.

    1 vote
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    2 comments  ·  Particles  ·  Flag idea as inappropriate…  ·  Admin →
  12. Timeline improvement

    Ability to divide timeline in 3 layers (position, rotation, scale). Scale timeline and adjusting working region similar to Adobe After Effects.

    2 votes
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  13. MentalRay Material for Particles

    We need special material that cood shade cloud of particles as single object.
    General performances:
    - smoothing intersecting regions
    - blur edges
    - SSS effect
    - reflection, refraction, translucency, AO
    - take into account density and speed

    2 votes
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    0 comments  ·  Mental ray  ·  Flag idea as inappropriate…  ·  Admin →
  14. File management system

    Project browser like in Dreamweaver or Unity. That is, the project management system, which will keep track for external file manipulation, when you will work with files in that file management dialog.

    4 votes
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    1 comment  ·  [Needs review]  ·  Flag idea as inappropriate…  ·  Admin →
  15. Proper 3D Preview Window for Slate Material Editor

    By that I mean a (fast)Interactive 3D preview of the materials that supports Interactive Rotation/Panning/Zooming in the preview window plus the ability to changes the preview light's position in order to inspect the behavior of the Normal/Bump maps right inside the preview window instead of the scene.

    1 vote
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    0 comments  ·  Materials/Maps/Shaders  ·  Flag idea as inappropriate…  ·  Admin →
  16. Managment of Default Settings in the Command Pannel

    General management of the various default settings in the command panel, it can be separated into two parts:

    1. The ability to visually determine which settings (Spinners, Input fields, etc) have been changed from their defaults, i.e. they are shown in bold, another color, a small red dot next to them, etc.. This can be helpful to both troubleshooting and general understanding of what each option does, specially for beginners.

    2.The ability to quickly and intuitively revert any setting to it's default setting, this can can and should ideally be done at three different levels:

    a) At the individual options…

    2 votes
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    3 comments  ·  General UI, Usability, Gizmos  ·  Flag idea as inappropriate…  ·  Admin →
  17. Antialiasing in Nitrous

    Please add antialiasing feature for Nitrous viewports. (with same functionality as in Direct3D viewports http://goo.gl/JmWfb).
    It must be hardware accelerated.

    2 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  18. Custom Primitives

    Like the teapot, if you have custom shapes that you use often you can save the primitive to your Standard primitives slot.

    3 votes
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    2 comments  ·  Modeling & Mapping (UVs)  ·  Flag idea as inappropriate…  ·  Admin →
  19. Populate Improvement

    Populate is fast and easy to use. But it's too limit to do what we want. Here is the example from Maya's Golaem plugin.

    https://www.youtube.com/watch?feature=player_embedded&v=Fa-R9vJhzkw

    please enhance it to much more activities. Populate seem to be too far long to there. Then it will be for either Arch and ME users.

    1 vote
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  20. Google sketchup similar rigidity in panning,zooming and orbiting without having anything selected in the perspective viewport

    if you are working on a large scene these three functions really get crazy if you decide to navigate and have nothing selected, panning is hard, zooming zooms too much or too little and orbiting without having nothing selected orbits the whole scene sometimes. in Google Sketchup these features are very robust and almost make a user addicted to modeling. problem is max has more features and more suited for modeling so having said that can the two softwares be compared and the navigations be updated? please pretty please...begging and pleading to the autodesk gods that someone hears my cry.

    3 votes
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    3 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
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