Keyboard Shortcut Override Toggle = off
I just turn this off mostly because of the mess of doubly used hotkeys (e.g. Alt-W for MaximizeViewport and EditMesh_Weld).
@Fractal core: We don't want to use editable mesh. You might be working with entertainment or game or sth else which always work with E.poly. But in here, as the architectural viz, We use revit. All the models import from Revit is in Editable Mesh. Convert to poly can cause many problems cuz it will make stupid wires.
AdminMartin B (Admin, Autodesk) commented
Fractal Core commented
Sorry to disagree, but I always leave it on. Because it works better for everything else. I see it screws up edit mesh and alt+w, but why is anybody using edit mesh. If you have it off it screws up edit poly, which is the more useful modifier.
Really it should be removed all together. It's functionality isn't useful and just adds complication.