Default Settings
PURPOSE
Please tell us which user defaults settings you change the most. Enter a description of the default or ini setting and then see how the community votes on it.
Remember these are only the user preferences you can either set in the interface or ini files. Other requests will be considered a feature request and moved to either the Small Annoying Things or General Feature Requests.
Please be clear which version you are using, 3ds Max or 3ds Max Design, since they have different defaults.
HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.
Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.
Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.
Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.
AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.
General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!
Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.
SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.
-
Multi/sub material, all A&D when mentalray is default
when mr is default renderer, all multi materials should default to A&D materials
98 votes -
Default Scale of Procedural Maps in material editor should be 50
Default scale in the material editor should look similar to the viewport/render!
http://forums.cgsociety.org/showthread.php?f=6&t=954076
See Bobo's response on this subject.
49 votes -
Please back "Get Material"
Make MATERIAL GET in the material editor. Pipette is weak.;/
38 votes -
Arch & Design Backface Culling = off
For new A&D materials, imported A&D materials, changed material type to A&D....always have backface culling unchecked by default please!
35 votes -
Checker Map should tile more than 1x1
Who wants a 1x1 checker map? The tiling parameters of the Checker map should be increased from 1x1 to 10x10 to make them a bit more useful by default. Also, the default colors should not use 100% black but a medium gray instead.
14 votes -
Lower the "blur" property for bitmaps
The default "blur" is 1.0 which is too high in most situations. A lower value would be better.
7 votes -
Set standard display for material browser to text. Thumbs takes to long to load....!
When loading material libraries it is by standard set to thumbnail view and can take forever to either change to text or to get it all loaded in.
Have it set to text as default.
6 votes -
Display Reflectance & Transmittance Information
I do not think the "Display Reflectance & Transmittance" should fall under the Radiosity tab; personally, I think it should be an automatic feature that displays from within all base materials within the Slate editor.
6 votes -
Lower default Arch&Design reflectivity
The reflectivity parameter for a new Arch&Design material is 0.6, which is too high most of the time. A lower value would be more useful, especially for new users.
4 votes -
1 Default for Material Slots with DesignViz.MR
The default setting for the DesignViz.mentalray Custom UI is to have a generic selection of MR based materials. Why not a default A&D material in each slot? This selection seems a bit odd. It should be the same as the Max.mentalray setting.
2 votes
- Don't see your idea?