"New intuitive viewport" navigation in 3DSMax 2015 does not work properly
The "adaptive viewport navigation for smarter zooming, panning, and orbiting" in 3D Studio Max 2015 seems to be malfunctioning more often then not, putting it's focus-point wrong. Beyond that this new way of navigating is an absolute nightmare for large Urban scale scenes, as you tend to have a hyper-sensitive focus point and this simply makes version 2015 unusable. At least give us a choise between navigational systems so we're not stuck to previous versions untill this is sorted out...?
I thought I might clarify what kind of problems persist. Oribitng now (after SP2, I guess) works reasonably fine, given you untick the "Zoom About Mouse Point (perspective)" button.
Panning is changing speeds seemingly at random. I center the view on a subobject, orbit around it, then start panning. At times the panning works fine, but suddenly it just throws the model out of view.
Same goes for zooming. I center the view and start zooming. First it might work alright, then suddenly it zooms at a completely different speed, and just makes it impossible to focus on the part I want.
It's like max suddenly focus on something way in the distance. Seriously, please fix this.
la-la-la... vote pls.
SP2 did not fix it, imo. It's still WAY worse than 2014 ever was.
SP2 fixed it, indeed.
There are still a few inconsistencies, like when you zoom in wireframe mode and yuo can't point with the mouse on the object, Max doesn't know to what it should relate(as your mouse pointer points to infinity, through the wireframe of the object) so it relates to infinity, and the zoom steps are too big.
Same goes for pan and rotation too sometimes. But it's still better than it was before the SP2 and doesn't render Max2015 unusable.
I had the unselected model tumble strangely and it got pretty lost in the viewport after a few rotations. I like to tumble my unselected objects to inspect the wireframe. SP2 fixed everything for me. :)
I'd very much like a comment from ADSK about this. This thing is driving me absolutely crazy! Going back to max2014 just to get rid of this.
Also, in reply to MartinB: The idea to "help with situations where you have a large scene and get very close into some detail" was not needed, imo.
I never experienced any problems when using "zoom selected" then using "orbit view" and pan to navigate around the selected object/subobject. Not sure if the other orbit modes caused problems, but "normal" orbit didn't.
But please please please, just add an option for "use old style viewport navigation" and the problem is solved.
at least give the option of keeping the old-style, autodesk ;_; y u do dis :|
ohhhh my gosh, i've been pulling my damn hair out trying to figure out why the viewport-panning is so incredibly all-over the place.
not only am i experiencing the orbit-tool problems, but also the whole 'pan-speed-depends-on-where-you-click' thing is HORRENDOUSLY obnoxious, and i haven't been able to find a way of switching back to the old version.
if anyone knows of a way to make the viewport-panning work like it used to, holy fuck, please let me know O_O, i'm taken out of my work-groove CCOONSTANTLY with spats of frustration of how annoyingly broken this new pantool is.
Please Autodesk, note this: Never deploy a new feature without giving us users (your customers, we who pay for your product) an option to keep functionality to what we are used to.
(btw vote is not to fix this, it's the wrong place, this vote is to REVERT TO THE OLD SYSTEM)
--- THIS NEW SYSTEM IS SIMPLY CRAP.
vote vote vote... SP2 didn't fix it.
Just installed 2015 and this bug was apparent to me immediately. Just fix it now, ok? If it was up to me, I'd revert to the 2012 viewport, which is by far the most reliable one. (Stil have 2012 installed to do the bulk of my modelling.)
This feature is extremely frustrating! I groan at the fact that I have to use this version of 3ds Max for my job. Please fix this!
This new viewport navigation made Max2015, practically, unusable.
That was a waste of money and resources for Autodesk on a product that nobody's using.
I'm not really sure who's responsible for this but i hope it will be held accountable internally(in Autodeks company) as this is simply a fatal mistake for the whole product.
There are a lot of other bugs and in Max 2015, compared to previous years so i think this version was a total fail - i don't know who was in charge of testing, approving and delivering the product this year on the market but obviously that person should be fired or at least kept away from decisional positions.
I'm sure many people wanted their money back.
Will there be no sequel to this topic then? I thought we were doing pretty good discussing... I'd like to know if this can be sent to the bug section or if it's going to stay hidden in here?
Sure the old style was not ideal. But the "new style" of navigation is unusable compared to old one. I really can not understand how it could ever make it through the testing. If it was experimental, then there should at very least be option to disable it.
Of course i am rude. I am angry beyond imagination. I spent all the subscription money just to get broken viewport navigation. Seriously... viewport navigation... that is the most essential thing.
I understand what you mean, but in this case, there is not any compromise. I am also very well aware of what focal point sampling was supposed to fix. But as usually, Autodesk is trying to cure cancer with a bandage.
There are great examples like Modo, where viewport navigation sensitivity remains consistent under different scene scale situations even without as clumsy solution as this focal point sampling thing.
But i get it, not everyone at Autodesk is a genius. I have also not only reported it via defect submission form, but also contacted directly Autodesk staff to make sure it gets resolved. What frustrates me though is the "it's not really broken" attitude, and even more, hearing that i should adapt my workflow due to the broken solution.
I made a video. In order to help whoever is watching to understand, what's going on, i also added text to exactly describe my steps. What could possibly be better place to put description of the steps showcased in the video into?
AdminMartin B (Admin, Autodesk) commented
Rawalanche: I am asking additional questions in order to clarify this request. Before getting rude, maybe you should pause for a second and wonder why these questions are being asked. If you place important information into a caption of a youtube video, then maybe that is not the best place. Sometimes it helps to understand why exactly you want YOUR way of doing things, as there might be an alternative solution to cover your way and that of thousands of other users.
FWIW, the motivation for this new navigation style (which I am not trying to defend but to explain) was to help with situations where you have a large scene and get very close into some detail. The old style used to become problematic in those cases, hence the attempt to improve it.
I don't care to much about the new way of navigating, I somewhat understand pple asking for a more "intuïtive" navigational method like sketchup, but then again, one should not be shot down cause of a new one. Just let people have the choice of what they prefer. After many many years of using 3D Studio Max, simply replacing the main way of navigating into something totaly else is mind boggling to many pple i believe. I'm speaking from the perspective where we simply cannot use 3D Studio Max 2015 because of the new navigation system.
If there was a choice left to wanting the old way of navigating or a new way, that's just fair for everyone. Being forced into a new way of navigating, from one day to the other, is just plain horrifying for us.
Espeacialy when it's broken.
It's like if you completely broken Mental Ray, to the point of being absolutely unusable, and asked a Mental Ray based studio with all their assets done for mental ray and their pipeline adapted to mental ray and no Vray licences "Why is using Vray not an option?"