"New intuitive viewport" navigation in 3DSMax 2015 does not work properly
The "adaptive viewport navigation for smarter zooming, panning, and orbiting" in 3D Studio Max 2015 seems to be malfunctioning more often then not, putting it's focus-point wrong. Beyond that this new way of navigating is an absolute nightmare for large Urban scale scenes, as you tend to have a hyper-sensitive focus point and this simply makes version 2015 unusable. At least give us a choise between navigational systems so we're not stuck to previous versions untill this is sorted out...?
Hey guys, hope this thread is still active.
Meanwhile I switched to Max2016 and still this super annoying viewport-behaviour didn´t change :(
already in Max2015 the 3dsMax.ini entry AdaptiveNavigation=0 didn´t work for me. Same thing in Max2016 now.
I just wanted to ask, if anyone found out something, maybe there is another .ini-entry one could make or some other kind of work around?
any hint would be much appreciated!!
thanks and cheers!
At the bottom right of the 3ds max screen, select and hold the pan view fly-out (looks like a hand), and select the 2D Pan Zoom Mode (looks like a hand with a marque-select behind it). This will disable accelerated viewport panning and behave how you would expect while panning.
I have issues panning with the middle mouse button selected, it will often snap back to where I started from after going to the second screen
I have to zoom in or out while panning to get it work. Otherwise panning is just stuck in place. Zooming seems to change its speed randomly. Problem seems to happen with larger pre 2015 files. These things really makes my life hard.
Ricky: they disabled the adaptive navigational system by default for the time being i believe, however, i started a new thread stating it's still not what it was in 2014, check the youtube video here and possible confirm what i'm saying cause not everyone seems to have this problem i'm having: https://www.youtube.com/watch?v=GENT-BfqevE
Ricky Johnson commented
I installed 2015 Ext1 a few months ago and found that the 'adaptive viewport zoom' (focal sampling - whatever you want to term it) renders the software unusable for me. This is not an exaggeration. I have for the time being dodged this disaster by amending the AdaptiveNavigation line in the .ini file. A remedy that has been mentioned in other threads and reverts back to the pre-2015 zoom behaviour. If this had not been the case then I would have ended my monthly subscription right there and then. This is not a 'small annoying' issue to me. It cripples the functionality of the software.
It has come to my attention that SP3 users are no longer finding that they can successfully use the AdaptiveNavigation=0 amendment in the .ini. Why has the option to revert back to the old navigation style been removed?
If this remains the case then I will not be able to update this software and it will bring the worth of my ongoing subscription to Autodesk into question. I personally have no interest in a 'fix' to the adaptive navigation style. If you wish to develop such things then go ahead but simply give us the ability back to choose which option works for us.
SP3 supposedly fixed it, it DID NOT. AGAIN.
quote: "Viewport focal point sampling was broken."
It's still broken :) Time to REVERT GUYS !
I thought I might clarify what kind of problems persist. Oribitng now (after SP2, I guess) works reasonably fine, given you untick the "Zoom About Mouse Point (perspective)" button.
Panning is changing speeds seemingly at random. I center the view on a subobject, orbit around it, then start panning. At times the panning works fine, but suddenly it just throws the model out of view.
Same goes for zooming. I center the view and start zooming. First it might work alright, then suddenly it zooms at a completely different speed, and just makes it impossible to focus on the part I want.
It's like max suddenly focus on something way in the distance. Seriously, please fix this.
la-la-la... vote pls.
SP2 did not fix it, imo. It's still WAY worse than 2014 ever was.
SP2 fixed it, indeed.
There are still a few inconsistencies, like when you zoom in wireframe mode and yuo can't point with the mouse on the object, Max doesn't know to what it should relate(as your mouse pointer points to infinity, through the wireframe of the object) so it relates to infinity, and the zoom steps are too big.
Same goes for pan and rotation too sometimes. But it's still better than it was before the SP2 and doesn't render Max2015 unusable.
I had the unselected model tumble strangely and it got pretty lost in the viewport after a few rotations. I like to tumble my unselected objects to inspect the wireframe. SP2 fixed everything for me. :)
I'd very much like a comment from ADSK about this. This thing is driving me absolutely crazy! Going back to max2014 just to get rid of this.
Also, in reply to MartinB: The idea to "help with situations where you have a large scene and get very close into some detail" was not needed, imo.
I never experienced any problems when using "zoom selected" then using "orbit view" and pan to navigate around the selected object/subobject. Not sure if the other orbit modes caused problems, but "normal" orbit didn't.
But please please please, just add an option for "use old style viewport navigation" and the problem is solved.
at least give the option of keeping the old-style, autodesk ;_; y u do dis :|
ohhhh my gosh, i've been pulling my damn hair out trying to figure out why the viewport-panning is so incredibly all-over the place.
not only am i experiencing the orbit-tool problems, but also the whole 'pan-speed-depends-on-where-you-click' thing is HORRENDOUSLY obnoxious, and i haven't been able to find a way of switching back to the old version.
if anyone knows of a way to make the viewport-panning work like it used to, holy fuck, please let me know O_O, i'm taken out of my work-groove CCOONSTANTLY with spats of frustration of how annoyingly broken this new pantool is.
Please Autodesk, note this: Never deploy a new feature without giving us users (your customers, we who pay for your product) an option to keep functionality to what we are used to.
(btw vote is not to fix this, it's the wrong place, this vote is to REVERT TO THE OLD SYSTEM)
--- THIS NEW SYSTEM IS SIMPLY CRAP.
vote vote vote... SP2 didn't fix it.
Just installed 2015 and this bug was apparent to me immediately. Just fix it now, ok? If it was up to me, I'd revert to the 2012 viewport, which is by far the most reliable one. (Stil have 2012 installed to do the bulk of my modelling.)
This feature is extremely frustrating! I groan at the fact that I have to use this version of 3ds Max for my job. Please fix this!