Missing texture maps and UV maps that comes up during rendering or network rendering.
There should be an option in the rendering window to turn off Missing UV and bitmaps Nag so a render can continue on regardless. Specially for network rendering. Most of the time if I cannot see them missing during my test renders I do not need them.
For geometry with missing UV's an option to assign a UV box map automatically to missing UV's would be handy.
9 comments
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lo_
commented
@aban Great suggestion!
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abangan
commented
add timer for Missing Map File window and when time is end close window,rendering start and during render show small alert in renderer frame window
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AdminMartin B
(Admin, Autodesk)
commented
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Paul Jones
commented
It sure is one of THE most annoying things, missing plugin dll's is also one. This even happens when say I'm using fr, but have a vray shader in the medit but not on an object in the scene - grrr!
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Javadevil
commented
Ryan that would be great fix.
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snake eyes
commented
its so annoying that if there is a map missing it completely stops your render and constantly throws errors through backburner...
there just needs to be a option to allow the render to continue but atleast still let you know that the maps are missing
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Ryan Tow
commented
When I was using FinalRender - when the "missing UV" box popped up at render, you had an extra button besides Cancel/Continue - "Select" - which would feed the list of objects missing UV's to the selection, where you could then just apply a modifier to all of them. Handy. Not sure how they implemented that.
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AdminMartin B
(Admin, Autodesk)
commented
Excellent suggestion. I will move this to the SmallAnnoyingThings forum, as this does not need any major changes to the UI or code.
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AdminMartin B
(Admin, Autodesk)
commented
Same for missing plugins - while most of the time it's good to get an error when a plugin is missing, sometimes it should just be ignored and rendering should continue with whatever is left in the scene.