Built in quad primitives
Need a sphere (and ellipsoid) where the topology is in quads, avoiding the singularity at the poles.
11 comments
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S-ed
commented
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Loki
commented
I just created all my own primitives (even a quad only cylinder) and load those whenever I need them. I use them in other apps as well making it well worth the time I spent creating them.
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Anonymous
commented
just turbosmooth a geosphere,,, job done,,
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SourStripe
commented
@heysus please do put that into a suggestion, it's a great one
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Vlix
commented
mhhh... don't we have a spherify modifier for that?
1. create a box with same segments on all sides...
2. (add smooth modifier and put all in group 1 for smooth results)
3. add spherify modifier on top
results in a sphere only of quadsbut I agree why 3 steps if we could have it with one click and maybe with better topology...
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AdminMartin B
(Admin, Autodesk)
commented
@heysus make sure to enter this as separate suggestion if you want this to be in the database. Comments are good but don't rely on them being read.
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skeewhiff
commented
Also, a chamfering tool that does quad only chamfers would rock! Like this little plugin:
http://www.vg2max.spb.ru/EdgeChEx.htm -
Light
commented
Great idea.
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AdminMartin B
(Admin, Autodesk)
commented
Good one, thanks! I hope this will make it easy for the developers, should they consider adding it!
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focomoso
commented
I'll do you one better: http://area.autodesk.com/userdata/forum/1/1527_opGC312KbbD0H73mRz9o.zip
It's a scripted plugin I wrote for a quad sphere, ellipsoid and pyramid. But it would still be better if max had one built in.
It's basically a box shrunk down to a sphere. I use it all the time as a starting point for organic modeling.
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AdminMartin B
(Admin, Autodesk)
commented
So what would be the best topology for a quad-only sphere? Got any images, or even a mesh?