mental ray "Missing Map File" error
The dreaded "Missing Map File" error that pops up as soon as you switch to mr and open or render. "glare_streaks_star_camera_filter.tif" set in the camera output shader slot by default.
6 comments
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eugenio jr.
commented
I just tried to use mental ray for a test the other day and I've run into this freaking annoying thing. Sometimes I forget that working with mental ray in max is like that.
What I don't understand is that the files should in the max installation folder, how can it not to find them?!
At least it's under review now...
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Fla3D
commented
There should be no default shader for the camera, just it!
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coven
commented
It should just be removed from the default.
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AdminMartin B
(Admin, Autodesk)
commented
Same for bokeh.tif in the 'Depth of Field /Bokeh' shader
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Ramy Hanna
commented
Would be nice if the streak .tif could be a procedural texture within max to eliminate the need for an image map!
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AdminMartin B
(Admin, Autodesk)
commented
Yes, that's very annoying - especially since a.) the shader is by default deactivated in the render dialog anyway, and b.) the streaks option in the shader (which makes use of that bitmap) is also deactivated by default.