Describe a <b>small</b> problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe <b>clearly</b> how you'd prefer it to work. Please include a description!

Absolute position for multiple vertices

The user should be able to move several vertices to the same location at once (Absolute mode). So: select vertices and enter values into the Transform Type In. Right now, the vertices will be transformed as a group, not each one individually

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Herve LamourouxHerve Lamouroux shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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  • Herve LamourouxHerve Lamouroux commented  ·   ·  Flag as inappropriate

    Well, sincerely sorry for my bad english. I will try to do better in this comment. If i definitively fails, I will try to give later a jing link to show this issue.
    1/ So, let's consider that we have selected 4 vertices (Epoly) that we want to place at x/y/z = 0/2/50. We are obliged to do :
    2/ Planar-align X
    3/ Planar-align Y
    4/ Planar-align Z
    5/6/7/ Set each numeric field of the Transform Type In area to get the final result.
    Don't you find this a little annoying ? Personnaly, it is a wasted time.
    What I suggest :
    1/ select the desired vertices
    2/ click on a "magic" lock transform button/checkbox (?)
    3/ put the value in one of the TTI numeric field (or maybe the only free field, the 2 others being grayed out)
    4/ ok

    Notes :
    * Of course, it should work for every subobject of any editable entity (Emesh, Epoly, editable spline,...)
    * Of course, it already works for a multiple selection of objects (common transformation) but not in one click

  • Herve LamourouxHerve Lamouroux commented  ·   ·  Flag as inappropriate

    I didn't well explain. Yes, it works for a multiple selection of objects but you are obliged to enter a value for each axis and validate it before do the same thing for the next one. In fact, you don't have an offset world/ uniform setting that could lock these axis in the same time. BUT, anyway, it doesn't works at all for any sub-object level of any editable entity and this is what wish first.

  • Martin BAdminMartin B (Admin, Autodesk) commented  ·   ·  Flag as inappropriate

    Could you explain that a bit more? Right now, you can select multiple objects and enter a number into the TTI which will cause all objects to have that precise position. How would you like this to work?

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