Small Annoying Things

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  1. Point Helper's selection brackets are huge

    I don't know if this is a bug or by design, but I want to use point helpers on my rigs, except the selection brackets are much bigger than the point size in many cases. So for instance, create a point, change the size to 1 unit, with animate on go forward a couple of frames and move it. Notice the selection brackets appear and they are ginormous.

    The smaller you get the larger of a discrepancy between sizes there is. It's like max is calculating the bounds incorrectly.

    Here is a screenshot: http://dl.dropbox.com/u/36289/xfer/2013/3ds_max_point_helper_bounds_are_huge.png

    6 votes
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    1 comment  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  2. Mass Edit render element paths

    We need an updated render element path handling in 3dsmax. For example when the render output path change it doesnt update the path locations of render elements. Although it is common sense.

    Anyways for now, the small annoying thing that I have to do is changing paths for 30 something render elements. Every time one by one when I change the render output folder. (happens a lot because of revisions)

    We need a single mass editing option for render elements paths.

    9 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  3. Viewcube, Double click on a side to switch between Orthographic and Perspective

    ...Instead of Right-click and pick the modes, or even pick a view from the 'V' views menu, this can be a more intuitive/faster way to switch between Ortho and Perspective view.

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  4. Correct Normal map visualisation in Nitrous viewport

    I don't know why Max still doesn't have this feature whereas Maya had this feature by diffault for ages!

    We need the abbility to view normal maps on low poly objects in the viewport without having to install additional shaders like Xoliul Shader or 3Point shader and having to switch from Nitrous to Direct3D

    Must have feature for game artists.

    7 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  5. Warn about file permission problem (using max without admin rights)

    max doesn't raise errors if it can't save settings into some files, because the current users has not the file rights to write.

    IMHO some user setting files are stored into %ProgramFiles% and not into e.g.: %USERPROFILE% or the 3dsmax project folder

    e.g.: the "DefaultUI.kbdx" file. So a normal user can't change the keyboard shortcuts.

    IMHO 3dsmax should display a error message if some settings can't be stored, because of a access denied.

    Maybe this is also related:
    * http://3dsmaxfeedback.autodesk.com/forums/76763-small-annoying-things/suggestions/2976864-mental-ray-distribute-bucket-render-need-admin-
    * http://3dsmaxfeedback.autodesk.com/forums/76763-small-annoying-things/suggestions/2765830-don-t-store-max-rayhosts-under-programfiles-

    2 votes
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    4 comments  ·  Customization  ·  Flag idea as inappropriate…  ·  Admin →
  6. max should not freeze if one DBR satellite died

    max freeze wile rendering via DBR and one satellite died. Why can't max just ignore this satellite?

    See also: http://area.autodesk.com/forum/t76639

    Related idea is: http://3dsmaxfeedback.autodesk.com/forums/76763-small-annoying-things/suggestions/1771705-make-satellite-timeout-for-mental-ray-dbr-variable but it's not the same idea ;)

    3 votes
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    0 comments  ·  Mental ray  ·  Flag idea as inappropriate…  ·  Admin →
  7. 3 votes
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    0 comments  ·  Interoperability  ·  Flag idea as inappropriate…  ·  Admin →
  8. Option to turn off material library thumbnails

    When loading up a material library with only a few complex materials each containing a few unique, high-res maps each, the material editor can become responsive for large amounts of time (sometimes over an hour). This is because Max is trying to generate previews for each material in the library.

    An option to turn off the thumbnails on or before loading of the library in question will be a big help. Some of my material libraries are now un-useable because I just can't load them.

    9 votes
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    1 comment  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  9. Snap on Z-axis in perspective

    e.g.: You are in perspective and snap on the default grid: You can't snap in Z-axis then.

    The "snap on grid" works always on the two axis and not on the third.

    1 vote
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    2 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Remove or Redesign the Quick Access Toolbar

    The quick access toolbar is too small, poorly place and simply doesn't flow with the rest of the Max UI. Also, who in the heck decided it was a good idea to put a SAVE button right next to the UNDO button?!?! There should be an option to completely disable this toolbar (along with the "Clown" button).

    1 vote
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    1 comment  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  11. wireframe backface color

    "Back Face Lines" and "Back Face Vertex Ticks" colors are not working. This items are in Customize User Interface > Elements: Geometry list.

    1 vote
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    2 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  12. "Ring and Loop" Click of Skin modifier work the "same" as Editable Poly

    Hello, this is SAT that should apply in the next version.
    Apply "Skin" modifier > Edit Envelopes > Tick on "Vertices".
    Ring and Loop doesn't work like in Editable poly.

    Editable Poly:
    Ring: 1st Click on vertice> Shift + 2nd vertice = Ring
    Loop: Double click on vertice = Loop

    So please make Ring&Loop in Skin.mod THE SAME in Edi.Poly
    :)

    2 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  13. Snaps toggle stops working after mirrioring

    If the snap toggle is engaged and you used the mirror command the snap toggle becomes stuck in the on position. If you then use another command, i.e. move, the snap toggle becomes un-stuck.

    1 vote
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    1 comment  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  14. "Bugs please report them here:" link always brings up "This webpage is not available"

    There is a link to Autodesk’s Report a Bug page both on this page and within 3DS Max’s help menu that when you click on it returns an error stating that “This webpage is not available”. I’ve tried it with both IE and Google Chrome and get the same error message with both.

    1 vote
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    1 comment  ·  [admin: Needs review]  ·  Flag idea as inappropriate…  ·  Admin →
  15. State Sets text input box width

    The text input width in the state sets is quite small. This makes editing longer path names difficult (e.g. in a SaveFilePath Change).
    Please increase the width of these boxes.
    Maybe you could dynamically resize them so they occupy all the remaining width to the right border of the state set window.
    Or maybe the boxes could be placed in a new line.

    2 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  16. merge same parameter in "Keyboard Entry" and "Parameters" tab

    remove the double base object parameter from the "Keyboard Entry" tab, because they exist in the "Parameters" tab, too. Just use them from there, if the user click on the "create" button.

    I often failed: First i fill my values in the "Parameters" tab, then i notice the error and do it again in the "Keyboard Entry" tab.

    1 vote
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  17. Extrusion distance not accurate when using Local Normal

    When extruding multiple faces, say the 4 sides of a box, if you try to extrude them all 100cm using Local Normal, they end up extruded 70.711cm. The tool is probably measuring diagonal edge length, when it should measure the total distance the new surface is away from the original.

    3 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. The render Button in the render window in mental ray mode should be on the top and redesign the bottom Panel to be on the side

    The render Button in the render window in mental ray mode should be on the top and the bottom Panel should be on the side better than the bottom , cause it is hidden out of the screen when rendering an HD size frame, so every time you need to resize the rendering window to find the Render Button

    3 votes
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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  19. Able to use "Small Icon" of viewport layout tabs

    I like viewport layout tabs, but the problem is its size. For desktop it's fine, but for laptop with limit screen. Having such a large icon is kind of waste. Make the option for viewport layout tabs like in preference>use large toolbar button.

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  20. Skin Morph Selection Problem

    In production we produce character rigs thinking the usual scenarios for animation, yet most of the time the animator finds a pose that breaks the rig or the mesh's deformation just doesnt cut it.

    At that point we go to the original rig file and make that pose and add another morph target into the skin morph for that pose in the original file. Then we reimport rig to the scene file and transfer animation from the problem rig to the updated one. jump through hoops ...

    This is annoying.

    We should be able to add skin morph targets on…

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
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