Small Annoying Things

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  1. Small update to "Normalize Spl" modifier

    The user should be able to specify the number of segments to normalize to, instead of segment length. Also, a checkbox to show verts would be helpful.

    61 votes
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    4 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  2. Spline Bezier Handle Snapping

    Bezier spline handle doesn't snap to the grid as expected.. it should work the same way that spline vertices do. See a video of the problem here: http://www.youtube.com/watch?v=ix5c52yJzs8

    46 votes
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    3 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  3. BOLD text shapes

    When creating text splines you can underline and italicize, but not bold.

    12 votes
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  4. vertex number on helix

    Creating a helix produces a huge number of vertices, which is not easy to reduce without losing it's shape. Number of vertices should be definable or at least less and bezier.

    7 votes
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  5. Create Line - 'Drag Type' creation method should default to corner, not bezier

    When click-dragging while creating a line, 3ds Max produces Bezier vertices by default. This should be changed to 'Corner'.

    I am not saying that creating curved lines is not useful - but for architectural work most of the lines created are straight ie for use with the Sweep, Extrude Modifier etc.

    5 votes
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    5 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  6. "Arc" topology of two points

    Currently the spline object arc is constructed using four vertices, in many, many applications an arc using only two would be preferred. There is a script available that des that, but many of us here consider this a small annoying thing. Would be much appriciated by architects.

    3 votes
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  7. Section shape is not updating when it has a modifier

    The Section shape, which is really nice for creating cross sections of arbitrary geometry, can be animated, but as soon as you apply a modifier (e.g. Renderable Spline), it stops updating it's shape.

    1 vote
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  8. Text shape alignment not working on single line

    The Left/Middle/Right alignment parameter of a text shape does nothing, unless the text has multiple lines. I would rather have it adjust all the text with respect to the pivot, so a single line of text set to 'Left' alignment will start at the pivot and continue to the right; the same text set to 'Right' alignment will end at the pivot.
    Default should be 'Middle' in order to get the same result as previous versions of 3ds Max for single lines of text.

    1 vote
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    1 comment  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  9. The Section shapes Section Extents limit to Section Boundary doesn't work on subobjects, only nodes

    For example, you want to make a shape that matches a character's arm, but the section tool gives you slices of the arm, torso, the other arm... because the Section Boundary limit only excludes other nodes, not geometry within a node.

    1 vote
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    3 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
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