Small Annoying Things

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  1. Dont adjust Keyframes when changing frame rate

    There should be an option to keep keyframes fixed to the original frame when the frame rate is changed

    52 votes
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    2 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  2. Right click to Set or Remove Key Frames

    Right click on a parameter within the modifier panel should allow you to set/remove/copy/paste keyframes.
    That's be the bomb diggidy. Thanks. :)

    38 votes
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    3 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  3. Enable Ghost by object or layer.

    Ghost (or onion skin in other softwares) is almost useless in 3dsmax because it works only on selected objects. Most of the times we animate characters using controllers like shapes or helpers and want to see the ghost from the character's mesh, not the selected shapes.
    So it would be nice if the ghost could be enabled by object or layers instead working only on selected objects.

    22 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  4. FCurve editor autozooms after each click when editing curve with timeline not 0-100

    When you are zoomed in on a curve and have the section you are interested in framed up nicely in the curve editor, Moving or selecting a key or tangent handle causes the graph to autozoom to show the whole curve and also shows the other axis. This only happens if your animationRange is not 0-100

    18 votes
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    2 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  5. "Cannot be deleted" object property

    Sometimes a rig or parts of the scene can be ruined when an object is deleted, even after you've undo'ed the deletion. Often, it would be nice to tag an objects as un-deletable when you deliver scenes to for example an animator. I'd like to see an object property for "non-deletable", that you could switch the same way as non-renderable.

    12 votes
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  6. morph keyframes are all grey !

    When i animate morph, all the keyframes have the same color, grey.
    I can't tell if this key frame is from the the smile, blink, or whatever...
    can i colorize each key morph with a different color???
    Maybe if we can apply color on each layer of morph, this color could be applied automatically on his own keyframe.

    8 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  7. Playback should snap to frame, not to ticks

    When you play back in the viewport max will show "half-frames" between frames. This causes visual problems with things that snap to full frames. Since you render actual frames it would be better if the playback always snapped to the actual frames.

    7 votes
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    2 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  8. Curve Editor - relative key transforms

    There should be a button in curve editor for switching between absolute and relative values in the keys stats value display. This can be done by entering "n+" but no one knows about it.

    6 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  9. Biped - Rotate the Clavicles on the Y axis.

    Biped's clavicles are locked to two axis of rotation. It would be nice to be able to rotate the clavicles on the X axis. Reason, sometimes in games you are limited with bone counts and bones per vertex influence. Being able to rotate the clavicle could help with minor deformation issues.

    6 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  10. 5 votes
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    3 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  11. more presents to physical fabric properties in mcloth

    now we only have cotton properties !!

    for exam : Silk,carpet,Leather and etc

    4 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  12. Track View > Interactive Update > "On" by default

    As far as I know this is not an INI user setting, so I'm putting it in to this forum instead of the DefaultSettings forum. I wind up turning this on everytime I create an animation, it should default to on all the time, and allow users to turn it off when needed.

    4 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  13. Cloning Biped Animation Keys

    Cloning biped animation keys (shift+drag) often doesn't work properly, especially with Xtra bones. With multiple bones selected often only a single bone gets its keys cloned.

    4 votes
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  14. Animation Range slider displays wrong framecount.

    The default text on the slider says "0/100"

    If the framerange is set to 0-100 there are 101 frames not 100. This is confusing to users as they end up with one more frame than intended.

    4 votes
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    5 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  15. Default AutoKey On Preference Frame 0 or 1 is not enough

    The Preference Dialog->Animation->Default AutoKey On give you the ability to change the AutoKey frame frome Max=0 to Max Desgin=1.

    You should be able to set this to any frame number to match your studios workflow, so far none have been zero, they have been either 100 or even 1000 as the startFrame.

    I noticed a lot of in-house tools that write animated keyframes for camera tracking, object tracking, ect. get stuck with a bunch of garbage keys at frame 0 or 1.

    These keys would be useful or at the very least easy to delete if the pref could match…

    3 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  16. No multi-selection for the Envelopes in Skin modifier

    There is a script in Max can display all the envelops, but not available for our Skin modifier UI.

    2 votes
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. "Ring and Loop" Click of Skin modifier work the "same" as Editable Poly

    Hello, this is SAT that should apply in the next version.
    Apply "Skin" modifier > Edit Envelopes > Tick on "Vertices".
    Ring and Loop doesn't work like in Editable poly.

    Editable Poly:
    Ring: 1st Click on vertice> Shift + 2nd vertice = Ring
    Loop: Double click on vertice = Loop

    So please make Ring&Loop in Skin.mod THE SAME in Edi.Poly
    :)

    2 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  18. Skin Morph Selection Problem

    In production we produce character rigs thinking the usual scenarios for animation, yet most of the time the animator finds a pose that breaks the rig or the mesh's deformation just doesnt cut it.

    At that point we go to the original rig file and make that pose and add another morph target into the skin morph for that pose in the original file. Then we reimport rig to the scene file and transfer animation from the problem rig to the updated one. jump through hoops ...

    This is annoying.

    We should be able to add skin morph targets on…

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  19. Parameter Collector - bad spinner settings

    When controlling a morpher in the Parameter Collector, the spinner settings are not consistent. They also dont conform to the spinner settings in Max's preferences.

    1 vote
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  20. Deleting a morph target should not zero the morph weight

    When you delete a morph target from the Morpher modifier, the morph weight value should not be reset to zero. This would be helpful, for example, for replacing a target with a new mesh.

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
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