PFlow needs an Off in viewport button like it is in the modifier stack for any modifier. So you can set up the particle system, disable it in the viewport, continue working without loss of performance and finally render the scene without turning PFlow on again.6 votes
Working on PFlow the automated updater can be quite annoying, especially in heavier simulations.
You change a value, bing! wait for the update. The same goes for backward dragging of the time-slider.
Escaping turns off the PFlow, which annoys a lot.
Maybe an option to do update only when previewing from start / doing forward motion ?3 votes
When you hit escape it would be nice if this actually turned off your pflow instead of turning your screen white and throwing up a 'not responding' message.2 votes
It's been releases of 3ds max, Particle Birth paint does only work in Orthography. Not in perspective mode. I don't know how this thing Autodesk lets it happen.2 votes
Can you compare the way we zoom in Material Editor and Particle View in Max2013?
- Material E. zoom is much easier cuz it always zoom in the target of the mouse. But in pflow view, all nodes are zoomed on the left side. It's quite not natural. Just make zoom in pflow view works like Material Editor. Thank you.1 vote
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