Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoy you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  • My feedback
  1. render elements, using 'add' to default scanline causes crash

    set the renderer to scanline, in the render elements tab click the 'add' button - it's totally crash-tastic

    1 vote
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    0 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  2. scene explorer collapsing hierarchy upon reorder

    when reordering objects (parenting, switching hierarchies etc) in the scene explorer the trees are automatically collapsed on mouse release, this can be very tedious when you need to perform several operations in a nested hierarchy.

    1 vote
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    0 comments  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
  3. Make All UI Scrollbars Wider

    Make that thin Scrollbar wider! ....

    I noticed all the Scrollbars in 3ds Max dialog windows are super thin and can be hard to click on. This can be annoying as it requires precise mouse over movement.

    Please look at Maya on an example of how to make it much thicker and easier it is to select.

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  4. 2 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  5. Make "twist" parameter available in edge mode bridging

    Please add the "twist" parameter to the edge mode bridge function as it is in the border mode bridge function for editable poly's. Bridge doesnt always work as intended when trying to bridge multiple edges and sometimes I need the ability to "twist" the edges forward or back 1

    3 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. Backburner - Make "Image Precision" an Editable Settings option

    Currently, you can edit a variety of settings like frame number, image width/height, gamma, ect. but not Image Precision.

    I keep Image Precision low while doing test renders. Occasionally I will forget to turn it back up before sending like 30 jobs to the queue and I'm forced to go back and re-send all those jobs again.

    It would be nice to be able to edit this setting in the Queue Monitor like all those other settings.

    Thanks.

    1 vote
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    0 comments  ·  Backburner  ·  Flag idea as inappropriate…  ·  Admin →
  7. Instance spinner value

    instance spinner value - create an instance of a spinner value ( intsead of using wiring or instancing full controllers) for example, instancing the U tiling of the diffuse texture map with the U tile of the bump map, or the diffuse color with an object's wire color.
    ( either enabling the "copy" and "paste instance" values of numerical and color fields in the curve editor, it doesn't work at the moment)

    3 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  8. Objects' Map nodes in the Material editor

    In max we have lots of places we use maps in, outside the material editor. We have maps in displacement modifiers, light projection maps, environment rollout and even in the render rollout.

    Had we created a map Node in the material slate editor representing slots of nodes within the scene it will allow easy replacement and re-wiring of maps.

    The node will be a floater wired to the object ( or a click on the map will add a node in the slate editor instead of opening the map menu)

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  9. Add a countdown timer to AutoBackup

    The AutoBackup is a wonderful feature, but I always feel like it autosaves at some very inconvenient times.

    Adding a countdown timer in the lower left area, where it says it is autosaving, would help a lot. You could cancel the autosave before it even started and not get annoyed and have 3DsMax slow down before you can cancel.

    3 votes
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    0 comments  ·  Load/Save  ·  Flag idea as inappropriate…  ·  Admin →
  10. motion mixer not working properly in antyhing else than 30fps

    when blending 2 clips in 24fps the blending method( left foot, right foot etc) is broken ( except for center of gravity which is the only one that seems to work). If you choose right foot for example, it will look as if it is working but the "red wire display" of the biped skeleton will be offseted from the geometry. After 10 frames, the biped will realign itself with the "red biped ghost" over the course of a few frames, giving you random sliding animations. This does not happen when working at 30fps.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Field tab order in VP Configuration dialog is out of sequence.

    When you are trying to tab through the texture resolution fields in the VP configuration dialog the "tab-order" is nonsensical.

    It currently takes 13 taps of the TAB button to tab through 3 fields.

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  12. Horizon Line on Physical Camera should be drawn on top of viewport

    It would be nice, if the Horizon Line on Physical Camera was displayed on top of viewport, so that we can actually see it :)

    3 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  13. Slate - Dot node

    A node that does nothing but pipe other maps through it. Could be just a little dot like in Nuke and with the same functionality as that.

    That way you can pipe a dot node into several different map slots of multiple materials. And then you can test different maps on all those materials just by piping different maps into the that single dot.

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  14. Slate search function overhaul

    As of now if you want to search for a material you have to spell it exactly right, from the first letters and onward. And you'll only find results from the base/root-materials. No sub-materials are considered. It would be great if:

    1. You could search for a part of the name. Like if you type in "metal" and all the materials that have that word in their name would show up. Even if its full name is "dark_metal"

    2. If the search also included sub-materials. Materials that are piped in a multisub-, vrayblend- or vrayoverridematerial for instance.

    3. If the…

    3 votes
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    2 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add Environment Ranges And Clipping Planes To Viewport in Physical Camera

    The physical camera has spinners for Environment Ranges And Clipping Planes but no wayy to see these ranges in the viewport. This makes setting them quite difficult. Can we please have the viewport gizmos from the standard camera added to the physical camera?

    1 vote
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  16. Material Node that makes it possible to combine two normal maps

    I would like to have the option to combine or blend two normal maps via a node. A node that blends the normal maps correctly and also normalizes the result.
    With this node it would be possible to blend a normal map that was generated for a certain model with another, more generic one (maybe a tillable scratch map, for an example).

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  17. Add Opensubdiv to EditablePoly

    Can we please have the NURMS subdivision scheme inside of Editablepoly objects replaced with Opensubdiv? I turn this feature on a lot to get a quick view of what my subdiv surface will look like (without the need to add extra modifiers), and now the results of course differ from the more modern and multiplatform OpenSubdiv. If we don't want to fully replace NURMS, then lets add Opensubdiv as an option and have that be the default for new files.

    10 votes
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. Merging objects with missing maps needs to warn the user

    When you open a max file with missing maps, it warns the user. If you Merge/Replace/Import an object with missing maps, there is no warning. This has caused problems in our studio many times, because unless the artist specifically checks with the asset tracker after every merge, then max files with broken/missing maps can get placed into production and cause problems. Please add this missing map check to all the other ways that assets can be added to a max scene. Merge, Replace, Import, Opening a Material file, etc.

    4 votes
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    0 comments  ·  Assets  ·  Flag idea as inappropriate…  ·  Admin →
  19. Stingray

    Add ability to clear a map out of a slot in the Stingray Material (Right-click>Clear). UX is inconsistent with rest of material editor UX. If you want "no" map (after previously adding one), you need to rebuild the material.

    2 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  20. Arnold with Hair and Fur

    Please add support for Hair and Fur in Arnold renderer.
    Like in Arnold MtoA https://support.solidangle.com/display/AFMUG/Shave+and+a+Haircut

    7 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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