max 2013: make isolate selection recursively
The "isolate selection" was changed with max 2013: Now it’s impossible to use isolate selection one after another to get deeper in complex models with many objects?
This is boring!
finished in Max 2014, enjoy!
34 comments
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jneilon1
commented
Thanks Xun. This took a year to fix .... you already had the code.
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FATdan
commented
There is an aditional bug created by this. When the user un-isolates the selection, the viewport does not remain as a camera view (if previously asigned). Instead the viewport swiches to Perspective view. Even if the redner output is locked to rendering a camera the resulting render is still the perspective view!
I have submitted quite a few high res images for overnight rendering to find that I have rendered Perspective in the morning.
The quick solution is to check before rendering but it would be great to fix this bug. -
jedie
commented
Better idea: Nested isolate selection -> http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/1536953-nested-isolate-selection
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FATdan
commented
If it's not broke.... don't fix it.
Even better, if it works really well.... definitely don't fix it!Old style Isolation works really well. Revert please.
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bill n
commented
Why would you not at least give us an option to use the old method?
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lupaz77
commented
I kind of like it this way better. If you do ctrl-q twice is the same as doint it once with the old script.
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DK-Vision
commented
Sometimes it looks like no one at Autodesk works with MAX!
Please give us the old isolation mode back! -
Nikita
commented
Please return the isolation as in 3ds max 2012
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Alexander
commented
max 2012 style "isolate tool" please)!
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Anonymous
commented
Dear developers and marketers, please return the isolation as Max 2012, tearfully beg you, because it is impossible to work.
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Mike
commented
Ofcourse old way is more useful
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art-MIXER
commented
definitely return to the old version of isolation
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tomes
commented
the script is okai, but the changing from camera to perspective view is quite annoying.
i use this feature very very often a day, and if you work with big scenes you need this behaviour to isolate isolations. -
Chris
commented
I will quit subscription! Well done AD !
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ric
commented
better the old behaviour....it could be improved...but not as it is now.
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Anonymous
commented
Restore the classic Isolate.
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Anonymous
commented
yes definitely a bug
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Bria
commented
Agree with Jon.... we shoud have nested Isolate and (even more control over it if possible) but this new isolate is broken...
see that example of control ---> http://www.youtube.com/watch?v=yEk6EiIqudo&feature=player_embedded
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jneilon1
commented
BGBG. Docking is not the problem. The problem is that when you isolate a set of objects, say 100 objects from 1000 objects, then you want to isolate just 2 objects from that isolated selection from the 100 objects. You cannot do this anymore. You have to go back to the 1000 objects to find those two objects. Very frustrating feature....
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BGBG
commented
do a lil research guys before going to do such step...
this is more advanced flexible... (we asked to make dock-able in the toolbar)