Describe a small opportunities in 3ds Max that annoy you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

max 2013: make isolate selection recursively

The "isolate selection" was changed with max 2013: Now it’s impossible to use isolate selection one after another to get deeper in complex models with many objects?

This is boring!

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JensJens shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →
completed  ·  xun.xiexun.xie responded  · 

finished in Max 2014, enjoy!


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  • chadyahyachadyahya commented  ·   ·  Flag as inappropriate

    3ds max 2014 Isolate tool issue. When I try to isolate a certain object and do a preview render of it, the isolate button toggle now became unticked without revealing back the unisolated objects and those objects were gone forever. All you have remain was the object you have isolated and the hidden layers. very frustrating. All I can do to recover the lost objects was to retrieve from autobakup files which was set to 30 minutes interval. So 30 minutes work was put in vain. The worst big problem was that if you're working on the isolated object, rendering it, quick saving it and you try to unisolate after the time longer than the time interval of your autobakup setting all you have ramaining even in the autobakup file was the isolated object you have. It happened to me on the first time I encounter this issue and I've lost my unisolated objects which I've worked for almost 3 days. Now that I knew which command tool sequence causes this my only solution is to avoid preview rendering of an isolated object. The downside of this was additional rendering time just to preview rendering because you need to render all unhidden layers just to preview a certain object.

  • FATdanFATdan commented  ·   ·  Flag as inappropriate

    There is an aditional bug created by this. When the user un-isolates the selection, the viewport does not remain as a camera view (if previously asigned). Instead the viewport swiches to Perspective view. Even if the redner output is locked to rendering a camera the resulting render is still the perspective view!
    I have submitted quite a few high res images for overnight rendering to find that I have rendered Perspective in the morning.
    The quick solution is to check before rendering but it would be great to fix this bug.

  • FATdanFATdan commented  ·   ·  Flag as inappropriate

    If it's not broke.... don't fix it.
    Even better, if it works really well.... definitely don't fix it!

    Old style Isolation works really well. Revert please.

  • lupaz77lupaz77 commented  ·   ·  Flag as inappropriate

    I kind of like it this way better. If you do ctrl-q twice is the same as doint it once with the old script.

  • DK-VisionDK-Vision commented  ·   ·  Flag as inappropriate

    Sometimes it looks like no one at Autodesk works with MAX!
    Please give us the old isolation mode back!

  • AnonymousAnonymous commented  ·   ·  Flag as inappropriate

    Dear developers and marketers, please return the isolation as Max 2012, tearfully beg you, because it is impossible to work.

  • tomestomes commented  ·   ·  Flag as inappropriate

    the script is okai, but the changing from camera to perspective view is quite annoying.
    i use this feature very very often a day, and if you work with big scenes you need this behaviour to isolate isolations.

  • ricric commented  ·   ·  Flag as inappropriate

    better the old could be improved...but not as it is now.

  • jneilon1jneilon1 commented  ·   ·  Flag as inappropriate

    BGBG. Docking is not the problem. The problem is that when you isolate a set of objects, say 100 objects from 1000 objects, then you want to isolate just 2 objects from that isolated selection from the 100 objects. You cannot do this anymore. You have to go back to the 1000 objects to find those two objects. Very frustrating feature....

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