Small Annoying Things

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  1. Color Correction Map's Saturation Produces Artifacts

    Using the saturation control in max produces really odd results, for more information (including lots of pictures), please visit this site:
    http://www.neilblevins.com/cg_tools/cg_wishlist/3dsmax/wishlist_saturation_odd.htm

    5 votes
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    5 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  2. Composite Material Needs Pure Additive Mode

    The Composite Material needs an additive mode that doesn't just layer the materials ontop of each other based on opacity, but it actually disregards the opacity and just adds the materials together (including adding the bumps together, additively). This will allow the Composite Material to replace the need for the Shellac Material.

    See here for more information:
    http://www.neilblevins.com/cg_tools/cg_wishlist/3dsmax/wishlist_composite_mat_additive.htm

    4 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  3. Choosing color of displayed edges for selected objects

    When selecting object, selected is always shown in white, and that is annoying and eye intense. Maybe it is not good idea to have option for changing color, but only opacity of white. I think Softimage is having that option.

    11 votes
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    4 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  4. Lock button render viewport that works

    There is a lock button near the view to render on the render dialog. that doesn't work... if you work in another viewport then its switching automatically.

    2 votes
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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  5. Display more information on a crash

    If max crashes, he creates a error report and send it to autodesk.

    IMHO it's a good idea to display information from this error report. So the user has changes to fix the error or go around it.

    15 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  6. Add 'Auto Edge' to Editable Poly

    The 'Auto Edge' tool in Edge mode of an Editable Mesh is one of 3DSMax's hidden gems, but for some reason it didn't make it into Editable Poly. Please add this incredibly useful functionality to Editable Poly and the Edit Poly modifier

    8 votes
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. preview should hide helpers, camera & co.

    The animation preview should hide "group brackets", Shapes, lights, cameras and helpers...

    I must manually activate shapes, lights, cameras and helpers checkboxes in "Display" / "Hide by catergory"

    ...and close all existing groups

    6 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  8. "import" and "merge" should be the same button

    "import" and "merge" do essentially the same thing, just for different file formats. There should just be one option, and it should work correctly based on what kind of file you point it at.

    34 votes
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    1 comment  ·  File Dialogs  ·  Flag idea as inappropriate…  ·  Admin →
  9. Camera walkthough mode resets camera roll

    Whenever a camera walkthough is performed, any camera roll previously applied to camera is lost. Since the cameras in my scene had already been signed off on and I was merely tweaking them to see if I could achieve a nicer look, I actually had to reset and reload the file thus losing changes I had made in the scene.

    3 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  10. Turbosmooth snap should work on original mesh, not the smoothed version

    While editing a Turbosmoothed object, working on the Editable Poly underneath. Why does it snap to the vertices of the smoothed object? If I'm editing the low-poly, snapping should be to that. I have to turn the Turbosmooth off temporarily to make vertex snap operations.

    4 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. Collapse Turbosmooth with isoline enabled

    If you collapse a turbosmooth modifier down while isoline is enabled it creates a broken mesh covered in disconnected verts. Its very difficult and time consuming to fix a mesh where this has happened.

    Having isoline enabled should not change the way the collapse function treats a turbosmoothed mesh.

    5 votes
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Remember paint brush settings per paint tool

    The brush paint tools share one set of brush parameters (size, intensity etc.) but really each tool should have/remember it's own settings. For example, a push/pull might use a fairly small radius but a relax/smooth might use a large radius; when switching between those tools repeatedly, it currently means you have to constantly adjust the radius.

    4 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. Filesize increase each save afther Motionmixer Tracknote bug. Up to triple or more filesize increase

    At a certain point, 3ds Max starts creating a huge amount of tracknotes in de motionmixer. Resulting in max files of over 100mb instead of 2mb and increasing by each save. Loading takes about 15 / 20 min with machines with over 18 GB RAM and loading from SSD HD.

    Quick dirty fix atm:
    -- Motionmixer notetrack bug removal
    trackViewNodes[#Max_MotionClip_Manager].track = copy trackViewNodes[#Max_MotionClip_Manager].track

    -- Empty memory
    gc()

    Afther editing the scene again, it starts creating tracknotes again and have to run the script everytime before saving the scene.
    My findings: 3ds Max seams to create this strange behaviour afther merging…

    6 votes
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    1 comment  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  14. Zooming far in while creating a spline, results in "Close spline" dialog box and disables zooming afther if clicked "No"

    2012, spline creation and zooming is far, will result in dialog box asking: "close splines: Yes No". If clicked No: zooming doesn't work anymore. Why does this dialog appear out of nothing while zooming in spline creation?

    6 votes
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    1 comment  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  15. Merger command should be in the Open submenu, no in the Import one.

    Merger command should be in the Open submenu, no in the Import one. It makes no sense the way it is.

    0 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  16. Resource collector leaves behind maps

    The resource collector often does not collect and leaves behind many texture maps. Despite the "collect bitmaps/Photometric Files" box being checked.

    For example I use Zbrush with GoZ a lot. When you create displacement and normal maps and GoZ them over they stay in a temporary Zbrush folder until you move them manually.

    When I use the resource collector on these scenes it often misses those maps.

    5 votes
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    1 comment  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  17. Simple wire and clay material with the ability to render Isolines

    There are several ways to render wire frame edges but none of them are very good. It would be nice if there were a simple shader designed to show off the wireframe (and ISOLINE) structure of a model in a clean pretty hiddenline style way without the hassle associated with the methods currently available, which are all essentially work-arounds.

    5 votes
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    1 comment  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  18. State Sets: render output path should be the scene name

    Allow us to set the default path to be used in state sets
    like
    /renderoutput/{filename}/{statename}/{statename}.png
    The filename is critical to prevent states with the same name in different files trashing each other.

    3 votes
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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  19. "Incremental backup"

    It would be useful to have an option to save and automaticly creates a backup file (.max) that include a number that corresponds to the last backup made. It would alow the user to make changes in a xref scene and keep the backups easliy organized.

    1 vote
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    1 comment  ·  Load/Save  ·  Flag idea as inappropriate…  ·  Admin →
  20. Allow us to change which program to open previews with.

    When making a preview (Tools -> View- Grab Viewport) I always save out previews as image sequences.

    It would be great to be able to specify which program to load the preview upon completion i.e FrameCycler, TweakRV, PDPlayer, DJV ect. Or for those who save out video files, allow us to specify which program i.e VLC, GOM Player, MPlayer, KMPlayer ect.

    The ability to add command-line flags would allow us to change loading specifics to suit our chosen program.

    4 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
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