Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  • My feedback
  1. Relax Modifier and Relax Freeform Brush should Preserve UVs

    I feel that the Relax Modifier and the Relax Freeform tool in the graphite toolbar should have an option for Preserving the UVs. As it stands, using the relax modifier stretches UVS because the accompanying texture vertices are not also relaxed.

    2 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  2. Creation Animation Preview Image Size Error

    When creating an animation preview no matter what I set the output size it outputs the video to 720x480.

    3 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  3. Time Configuration Breaks Viewport

    Changing the time configuration from 30fps to 25fps shifts the entire viewport permanently. I have setup my camera match and placed a camera. Once it was all correct I changed the time configuration from 30 to 25fps and now the camera match is completely off.

    3 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  4. Projection cage break verties/ Baking maps

    I like the projection cage for baking normalsmaps, lightmaps and so on.
    But if you could break edges in the cage to push just some part out, without move the other polys, it would really help to prevent distortions in the baked texture.

    3 votes
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  5. Stop layer from expanding when I select 1 object.

    I sometimes have hundreds of objects on a layer. When I select 1 object, it expands the layer revealing all the objects in the layer. Im constantly scrolling back up to the top of the layers so I can see my other layers.

    3 votes
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    0 comments  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  6. Scale Values curve is almost impossible to use

    Whenever I try to use the scale values tool on a animation curve, it un-hides all other tracks and scales to fit them in, therefore making the curve only scalable by increments of the graph size, sometimes it's huge, when I only want to nudge it down by say, 2%, it actually nudges it by around 2345%, which is ridiculous. Please help, this tool was one of my most frequently used anim tools.

    To reproduce:
    1. Animate something.
    2. Open graph editor.
    3. Select one of it's tracks with keys.
    4. select all keys and enable the Scale Values tool. …

    3 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  7. Viewport Movement Bug 2016

    In 2016 when you zoom in on something and select it, the whole viewport shifts like you moved the object. It appears to be a bug but can be confusing using the wacom thinking you have moved the object.

    6 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  8. List all Cameras instead of the "More..." button

    in the Point-Of-View (POV) menu, camera list ends up with a "More..." button when 12+ more cameras a present in the scene, while there is plenty of room for a 20+ list

    3 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  9. Snaps don't work on a users subobject selection.

    Currently if you select something in subobject mode like a polygon under editable poly. you can no longer snap to it until you deselect it or exit subobject mode. this makes it very difficult to snap cutting tools or mapping tools to a selected face/polygon. If this is a planned behavior can we get a toggle checkbox to allow this to be snapped just like the snap to frozen objects option in the snaps options. I will even allow you to call it "Snap to Subobject Selection"... :)

    4 votes
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    0 comments  ·  Snaps  ·  Flag idea as inappropriate…  ·  Admin →
  10. 'Save File' in render output keeps switching off

    Going between scene states keeps switching this button off.

    3 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  11. Slate material editor slow when pressing get material from selection

    In finished architectural scenes with hundreds of materials when I press get material from selection I have to wait for a few seconds. I am sure there should be an optimised code to speed this function up. It makes the whole SME feel slow.

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  12. animation freeform-shift incorrectly

    Please add support for saving animation point movement in freeform-Shift mode.
    https://www.youtube.com/watch?v=ohTT-o_SyNY

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  13. Scene Explorer should not freeze max whil updating...

    If you have many objects in scene and have a scene explorer open: Then max freeze while Scene Explorer update the selection state of all entries.

    Why not move this update into a seperate thread, so i can work with max?

    Current work-a-round: Close the scene explorer window on havy scenes :(

    8 votes
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    0 comments  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
  14. Select and Place tool: not having to confirm the duplication type

    The select and place tool's behavior has been modified in 3ds Max 2016, which at least in my case has made it much more non intuitive and difficult to work with, as opposed to the previous version that you could quickly and freely clone objects on a surface, now you are forced to each time confirm the type of the clone through the good old clone modal panel, please at lease add a mode to the select and place's options panel to revert back to the previous behavior which was much faster, right now this feels more like a Samurai…

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  15. Modifying the behavior of "Hover Highlight" mode

    The hover and selection highlight modes added in 3ds Max 2016 can be definitely useful, but the yellow hover highlight effect can became really distractive and bothersome at times, my suggestion is in the case of hover highlighting, it becomes bound to a modifier key, in this case Ctrl, meaning only when Ctrl is held down the highlights appear, as an extra step, another modifier key, in this case Shift can be implemented, which upon holding down along with the Ctrl key, would 'Add' to the potential selection and the highlight area, sort of like a paint select previewing of…

    3 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  16. Add a "Don't ask me again" Checkbox to the numerous dialogues when opening files

    Opening big files takes quite some time. So I'd like to hit "open", get a coffee and have the file opened when I return.

    Instead, Max is stuck at "Missing Map Files" or "Units Mismatch" or "Gamma Mismatch" or some other dialogues which I always answer the same.

    So it would be nice to have an option to remember the answer and dont' ask again. If you need the dialogue again there should be an appropriate option in preferences to gt it back.

    12 votes
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    1 comment  ·  File Dialogs  ·  Flag idea as inappropriate…  ·  Admin →
  17. Object Painter Select objects list

    When working with Object painter, in the selection list, the screen is very small, there is no way to stretch or enlarge like any other window.
    Also you should be able to select several objects in the list at the same time. For instance, you add 20 objects to the lists, then scatter around. Later you only need 10 object from the previews list, you have to delete one by one. Every time you delete an object from this list the selections move to the last object, instead to un-select or move to the next below.
    also the precision of…

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. choosing different envelopes without deactivating paint weights

    when painting weights, to choose another envelope directly from the viewport, you have to deselect Paint weights tool, and choose the envelope, then choose paint weights again, this is a drag and we should be able to pick new envelopes without deactivating and reactivating again

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  19. Autoback: Increment only from the the latest file

    Depending on the project, I tend to have multiple 3ds Max sessions open.
    With all of those sessions having autoback turned on, each of those will overwrite an autoback max file all starting from AutoBackup01.max.

    This would lead to a problem where I may have a main 3ds max session getting it's backup files overwritten by other 3ds max sessions open in the background.

    The simplest solution that I think would fix this is to have the autoback detect the latest AutoBackup##.max file and increment from that instead.

    Although this might pose a problem in cases where a different version…

    3 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  20. Support PNG for Custom UI icons (for macros) rather than bmp

    Support PNG for Custom UI icons (for macros) rather than bmp.
    Instead of having to create 2 files (as described here: http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/files/GUID-AF3EADB8-6648-454F-AD7E-59170C4603FE.htm), it would be a lot simpler to simply use PNGs :) Making life a lot easier for people making tools.

    7 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
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