Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  1. Automatically determine cursor location for scroll wheel

    As in having the program notice when the mouse pointer is over the Command Panel and having the ability to scroll through the different available options of the panel, rather than having to click on the control panel to scroll. I feel that this would increase the ease of use and increase the ease of user workflow.

    3 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  2. Autosave when switching to another app

    Many times after going back to max window, autosave start after first click and freeze max for a while especially on huge scenes.

    Idea is to 3DS Max will detect that you switching to different app (ie. look for references, PS or just facebook...) and run autosave in this time. That could save some time an nerves ,)

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  3. Crease Set Modifier: "Get Stack Selection" button

    Crease set modifier should have an option for getting the selection from the stack so we are not limited to the selection methods available in it.

    PS:I wish you'd create a universal Selection system like the Group Op/system in Houdini, would be so useful.

    3 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Thumbnails in .max files

    Please improve .max's thumbnails. Max should write in .max files viewport's thumbnail in 256x256 pixels - Windows explorer "Extra Large Icon" size. That allow us easy find what .max file contains.

    4 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  5. DirectX Shaders should work like other Materials in Slate and allow the map nodes to be input with bitmaps and other controllers.

    So this has annoyed me for a few years now. You cannot drag a bitmap node in Slate to a texture map in a DirectX Shader material. You should be able to input any type of relevant node into the target property of a DX shader.

    Instead of dragging a Bitmap output to the DirectX texture buttons or Inputs, you have to open your bitmap, right-click the bitmap path, click copy, go back to your DirectX Shader, find the texture button again, right-click it and hit paste.

    This is inefficient.

    12 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  6. Sound levels drop after frame 100 in ProSound

    When loading a sound into ProSound, the first 100 frames play back louder than the remaining frames. Moving the sound start frame to 100 is a workaround, as is keyframing the sound level to double at frame 100, but obviously neither are optimal.

    This has been an issue from at least 2010 through 2014, though I have yet to try 2015 to see if the problem persists.

    3 votes
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    2 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  7. Disable attaching of frozen objects (2015)

    In version 2015 it is possible to attach frozen objects and splines. This wasn't possible in previous versions. This is not a good workflow and I don't understand why it was changed and here is why.

    For example I work with imported dwg drawings which I group and freeze so I can work from them, snap on them, etc. But now when I need to attach something I can accidentally attach the frozen plans to my newly created objects. They are frozen for a reason after all, I do not want to interact with them in any way except for…

    7 votes
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    0 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add "Open on Render" to Render Message window

    I like to have the Render Message window always open while rendering. So it would be helpfull to have a checkbox like "Open on Render" somewhere. Maybe beside the "Open on Error" checkox?

    1 vote
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  9. Render Setup Window , View drop down menu (Quad 4 Camer....) why it is so small

    on the lower left corner of the Render window menu where the View drop down menu , it's not showing the full description of the viewport , so every time I need to know which camera I am rendering , I have to open it to see the full name of the camera .....why .......why....

    1 vote
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  10. pflow: option to hide navigation overlay

    Allow user to hide navigation overlay in pflow in upper right corner. Option to remove grid.

    3 votes
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    0 comments  ·  Particles  ·  Flag idea as inappropriate…  ·  Admin →
  11. selecting shapes over a frozen object is almost impossible

    in 3dsmax design 2015 if you have a frozen object and your drawing shapes over top of it its almost impossible to select shapes that are over the image but instantly selected if clicking the part of the same shape that is past the edge of the frozen object. this problem is only with shapes and not 3d objects. frozen objects should not affect selecting unfrozen objects at anytime.

    3 votes
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    1 comment  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  12. 'hide selected' issue

    'Hide selected' issue in face mode- the element (Not the object)

    Imagine working on an environment with 20 other artists and one artist decides to hide a face, or an entire object but selecting the faces, and then saves the file.

    The next artist has no way of ever knowing there is an object hidden within the file.

    This is VERY common and causes issues all the time.

    Could there be an 'un-hide all' button to unhide all?, including hidden faces, or at least the 'hide selected' button (in the element) can turn red if it's been used and artist…

    2 votes
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. shift+drag = copy, strg+shift+drag = instance object

    Give us a faster workflow for copying or instancing objects. No need to show the dialog box every time.
    The Dialogbox should still be avaible with strg+v.

    2 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  14. Auto Region Selected must work with Backburner

    It would be insanely useful Auto Region Selected to work with Backburner. I'm having massive headaches in a job here because I can't do that.

    Note: In fact I guess Auto Region Selected in max 2014 (SP5) is buggy because even rendering locally the region doesn't seem to be following the object properly. In Iterative mode it works fine but in production mode the region is wrong. Stating this in case 2015 has the same issue.

    3 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  15. Make columns in Asset Tracker sortable

    The asset tracking window is an invaluable tool for re-pathing bitmaps, etc, but it can be a real hassle to sort through dozens (or hundreds) of lines of assets to select missing maps (especially when importing from other scenes.

    It would be extremely helpful if the asset tracker columns were sortable. You'd be able to sort by filename, path, or status. Some filtering would help as well.

    1 vote
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    0 comments  ·  Assets  ·  Flag idea as inappropriate…  ·  Admin →
  16. Make vert connect in spline operate the same as connect in poly

    When connecting two vertices in a spline, you have to drag from one to another.

    It would be super handy if you could just select two verts, and connect them just like in editable poly.

    1 vote
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  17. crossInsert doesn't work if the crossing line is on the same spline

    cross Insert under editable spline doesn't work if the crossing segments are on the same spline... you manually have to break them first then it will work. can it be set to add cross insert points not matter what as long as they are crossing paths. maybe even add checkbox for the option if there was a reason for the original behavior.

    1 vote
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  18. Make "Attach list" remember the position in the last open

    Once you open slate material editior, then you move the window to the edge of the screen. You close it. Once you open it back. It stays there at the edge of the screen.

    But for "Attach List" of Editable mesh. It DOESN'T REMEMBER the window position.
    For many similar object like Revit users or import from other files, there are many things to attach such as column, windows,... etc. Bit tired to move Attach list window (Multi monitor).

    1 vote
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    0 comments  ·  File Dialogs  ·  Flag idea as inappropriate…  ·  Admin →
  19. stop asking to weld when creating splines when zoomed in

    if I'm creating lines while zoomed in it asks to weld every vertex I drop making drawing a line a long and painful process. almost pointless to trace any image in 3ds max. if I zoom out the same distance of vertex creation does not produce this annoying popup.

    3 votes
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  20. Rendering status percent for single image in backburner monitor.

    İt would be very good if we can see rendering status in backburner monitor

    4 votes
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    0 comments  ·  Backburner  ·  Flag idea as inappropriate…  ·  Admin →
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