Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  • My feedback
  1. Instance groups

    Make groups and their content instance-able.

    At the moment, if I group 3 objects, instance the group, go back to group1 and delete 1 object, it doesn't reflect on the other groups.

    It would be nice to propagate changes I do within a group to all its instances. Keeping it simple, within the same .max files without the need of saving any external file.

    Containers have been Autodesk's answer to this issue until now, but they are over complicated (external .max file), and too unstable to use in production. Same for Xref.. it feels like an overkill to have several…

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Save arch & design material as template

    When creating custom materials it would be useful to save the material as template so that it is easy to maintain continuity in materials.

    1 vote
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    0 comments  ·  Mental ray  ·  Flag idea as inappropriate…  ·  Admin →
  3. Unwrap freeform should distort shape´s form not only square sacling, distorting the interior of the selection, even with nice bezier corners

    When you select the freeform tool in the Edit UVs unwrap editor the selection has only the option to be scaled in a square manner, very basic and old option that doesnt allow to arrange anything to change it's form.

    If the corner squares outside the selection box would allow you to distort the shape of the square instead of just scaling the box, it would allow you to do a LOT more, also it would be great to add nice bezier controls for the outside box, and even more, to add the option to add more subdivisions to the…

    3 votes
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  4. Open file dialogue

    Please update the Open file and Save file window with Favorites on the side bar, not old style window with useless sidebar. I am always need to copy URL to the project from Explorer if I want go to project, instead of just go through Favorites.

    https://dl.dropboxusercontent.com/u/4341444/open_file.jpg

    3 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  5. Zoom about mouse in SME with zoom tool

    Currently only the mouse wheel zooms about the mouse pointer. When using a tablet and stylus it would be nice to zoom about the pointer like in the viewport. Thanks (max 2016)

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  6. Delay expanding hidden slots in SME

    In the SME, would be great if the node would not expand if mousing over a used slot. Currently it expands and you have to find that used slot again. Frustrating if you only want to replace that slot, not find a new one.

    Solution could perhaps be that when you mouse over the rest of the node, not the 'pin', the node expands. Thanks

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  7. Select Object tool without "transformation gizmo axis tripod"

    at Select Object tool activation
    "transformation gizmo axis tripod" should disappear
    (without gizmo, it gives more natural feeling for selection,
    currently at sub-object selection, I have to manual turn off
    axis tripod display,_ this is annoying)

    and

    when you are activating transformation tool
    transformation gizmo, automatically is activating

    0 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  8. Assign Material by Layer

    Assigning materials by layer would be a great thing i.e. while working with linked CAD files

    3 votes
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    1 comment  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  9. Automatically change from Snap 2.5 to Snap 3 depending on the active viewport

    A script that automatically switch from snap 2.5 to 3 depending on the viewport you are working.

    If you select Front, Back, Left, Right or Top Viewport then automatically switch to Snap 2.5
    If you select Perspective, Orthographic or Camera then automatically switch to Snap 3.

    If you draw arch viz, you change the snap type all the time from 2.5 to 3, depending in the viewport you are working with, and it is really annoying. Way better if 3dstudio max does this automatically.

    This option should be a check box inside the snap property window.

    1 vote
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    0 comments  ·  Snaps  ·  Flag idea as inappropriate…  ·  Admin →
  10. Include a true retopology tool within MAX.

    A tool able to take the volume of a high density, triangulated CAD / scanned file, and convert it to a clean polygon mesh.

    As a visualizer working with a lot of import from CAD data (coming with a lot of triangles etc..), I end up spending a lot of hours refining or remodeling geometry to make it fit for visualization

    Having a retopology toool (similar to 3dCoat for instance) will definitely help at every level.

    With the imminent arrival of 3d scanning smartphones, this can be even more relevant in the future.

    3 votes
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. CAT Pose Mixer didn't work from 3ds max 2012 to 2016,but it hadn't fixed!!!!!!!!!!!!!

    bones selected and saved to a file, I then change the pose, save it and try to dial back in the other pose, but nothing.

    3 votes
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    1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  12. The ability to adjust the the orbit rate of the orbit tool, including alt+mmb orbit.

    At the moment when yo swipe the mouse across the screen, you orbit in a circle, 3,4,5,6 times. This is most often not necessary. This also means it can be hard to do very fine and exact orbiting in a scene.

    This is similar to being able to adjust the mouse speed in windows and of course should be an option the user could customize.

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  13. dublicate layer

    duplicate layer
    in scene explorer
    with everything inside it, including nested layers and any kind of objects
    without losing original layer and object organization.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. camera clip not working in Iray

    it's been so long that this problem never solved .. Iray does not work with camera clipping it's important for rendering in viz especially on small space area

    3 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  15. Increase/Decrease Distance between Objects Tool

    Increase/Decrease Distance between Objects Tool basing on Scale Tool. If you have two or more objects which have a certain distance between each other, you can select them and increase or decrease this distance by scaling local x/y/z without actually scaling.

    3 votes
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    1 comment  ·  Transform Tools  ·  Flag idea as inappropriate…  ·  Admin →
  16. Object Painter spacing spinner

    On large scenes (Architectural) the spacing field does not show enough places to the left of the decimal point. After entering a value such as 500, the field will still show 0.000. Please add a longer field or skip the 3 decimal places

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  17. Fix Mental ray DBR "stuck buckets" issue

    DBR Rendering stuck at the end, if remote render the last bucket.

    This can happen if buckets from more complex scene parts are rendered by a slave and the local machine is already complete with this job. Then max will wait for all remote machines :(

    To fix the "stuck buckets" issue, max should simply start render the last buckets locally. If the remote machine is faster, then cancel the local rendering and use the remote buckets.

    1 vote
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  18. viewport display layout

    View-port display configuration save option.
    For example, shaded with wire-frame as one layout.
    Or, Flat and Ambient Occlusion as another one layout.
    Ability to name them, for identification purposes.

    1 vote
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  19. Swift Loop disappears when zoomed in.

    Swift Loop needs to be visible when zoomed in. Sometimes swift loop will disappear when zoomed into the mesh. This is very annoying when working with High poly or Sub D meshes and you're trying to place a control loop. The only workaround is zoom out until it shows up, but then you're only guessing at it's placement.

    5 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Selection problem for objects that are not clearly visible in the viewport

    Working with small objects or planes in a max scene is problematic when it comes to making selections.

    You can zoom out in a viewport until objects are barely visible anymore, but as a user you know that they're there and you might want to select them. This is not possible. Objects that occupy a very tiny amount of pixels in the viewport seem to be unselectable.

    Same goes for geometry planes viewed from the side, selecting them is also not possible at all and it doesn't even matter how far you zoomed in or out.

    3 votes
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    1 comment  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
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