Small Annoying Things

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  1. Viewport Canvas display of colors on textures does not match those of the viewport. In VC, textures are always darker.

    Although I am a fan of the Viewport Canvas in Max, it has some flaws. One that has been around forever is that it displays textures differently than the normal viewport does. My assumption is that it is using a different gamma for display. When in Viewport Canvas, the textures are always displayed more “richly” (apparently a little darker and/or more saturated). Once you finish using VC, your textures immediately get a little washed out. I’ve noticed this for a few years now… and I’m really hoping for this to get addressed in a 2014 service pack.

    There are sample…

    5 votes
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    3 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  2. Material Override switch within the render window

    Within the render window, next to the quick settings for "Re-use FG" and "Re-Use Geometry" radio buttons, also have a quick Material Override switch instead of having to get back into render settings, then processing tab to just merely turn it on or off.

    1 vote
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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  3. Save as Type for File Archive Function should give Max version info.

    When you click File > Save As > Archive you get a drop-down menu for Save as type. That menu lists multiple save as types... but they are all labeled identically: 3ds Max Archive (*.zip).

    I assume those are for the various legacy versions of Max (saving to previous versions)... but without a label you are shooting in the dark. I noticed this today when I needed to save a legacy version for someone and have to cross my fingers and hope the item chosen is compatible.

    1 vote
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    3 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  4. Remember colum width in Layer window.

    Every time you close Max, layer window columns are restored to their default width. Please save this settings.

    3 votes
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    0 comments  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  5. 1 vote
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    2 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  6. Leave the transform gizmo in the view at all times

    It would be nice to be able to zoom in anywhere and still be able to use it

    1 vote
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    1 comment  ·  [admin: Needs review]  ·  Flag idea as inappropriate…  ·  Admin →
  7. window buttons should bring window to front if already open

    This applies to material editor, render frame, render settings, and layers menu, at least.
    I often have materials, render settings, and layers always open. They aren't in front, and so you either have to move the larger one out of the way, or close and reopen it since the button toggles.
    Instead of the button toggling, wouldn't it make more sense to just bring the window to focus? If I want it closed I can hit the little X like I do in Every Other Windows Application. I wanted to bring some stress to that, but I'm not yelling.
    This…

    2 votes
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    1 comment  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  8. Search 3ds Max Commands should work in Material Editor

    The new searchbar in 3dsmax 2014 should work in the slate material editor, so for example I can click in an empty place in my schematic material view, type X, and then place a bitmap node in the flow.

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  9. Checkbox for turning off autoback resetting

    I know since max 2013 you made autobackups timer to reset each time a scene is saved and while this is great when working with large files that take long time to save, it totally killed the single thing autoback was useful for me.

    I am a modeler and don't have any problem with saving times, I use autobackups in order to be able to go back to a previous version of my scene in case something goes wrong or I changed my mind about anything, set my backups to about 40 files and then I have a full day…

    4 votes
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    2 comments  ·  Load/Save  ·  Flag idea as inappropriate…  ·  Admin →
  10. In daylight system in all 3ds max versions, Amman, Jordan is in Africa but it really is in Asia

    when you go to 'get location' from daylight system, we find Amman in the Africa content but the fact it is in Asia content

    3 votes
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    1 comment  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  11. Able to insert Menu bar and Main toolbar into Ribbon

    Enhance menu is great with icons. It would be better if menu and any toolbar can drag and drop into the NEW ribbon in the row line with Modeling, Freeform, Selection, Object Paint, Populate. Just like Revit/AutoCAD ribbon. It's also a save screen space for laptop use. Viewport must be big as possible. Just make it customizable and let the user choose the new UI and old UI like you did in 2014 version.

    2 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  12. default hotkeys in editable_poly vs Edit_Poly (modifier) do different things!

    I really wish these were kept consistent. It's really annoying have to memorize two sets of hotkeys for the same operations. i.e. make ctrl+s quicksave from anywhere within max

    6 votes
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    1 comment  ·  Hotkeys  ·  Flag idea as inappropriate…  ·  Admin →
  13. Viewcube, Double click on a side to switch between Orthographic and Perspective

    ...Instead of Right-click and pick the modes, or even pick a view from the 'V' views menu, this can be a more intuitive/faster way to switch between Ortho and Perspective view.

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  14. Global Search (hotkey 'x' in 2014) should include custom modifiers.

    The new 'launch global search' tool is awesome, but it should include:
    - custom modifiers, like greeble, clone etc.
    - most used shortcuts on top of the list

    4 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  15. The normal align is ripe for an overhaul. 1) It doesn't work with snaps, so trying to align the center of a face to the center of a face is

    The normal align (Ctrl-N) is ripe for an overhaul and missing some basic functionality.

    1) It doesn't work with snaps, so trying to align the center of a face, vert, edge to the something else is nearly impossible. You can click and drag the align gizmo around when you are selecting your faces but they don't snap to anything.

    2) It uses the smoothing normals instead of the actual face normal. Even when you apply edit normals and Break everything it still goes based on the smoothing normals. To see an example of this create a cylinder, assign every poly…

    6 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. Viewport Navigation with Keyboard/Mouse vs UI Navigation Tools

    There is a disconnect in the way 3ds max handles viewport navigation when it comes to shortcuts vs UI tools.The speed of my viewport when navigating with standard 3ds max middle mouse pan and orbit vs the navigation tools on the UI are different.
    When using the UI tools there's no lag but using the alt+mmb to orbit for example lags significantly. Most users I know do not use the UI navigation buttons so this issue should be fixed.

    1 vote
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    3 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  17. Curve Editor (and all dialogs) Snap to Display in Win7+

    This is a very minor thing but after you've gotten used to how windows snap to the screen if you drag it to a screen corner, it would be nice to see this functionality in all windowed dialogs in Max. It already works in some Max windows (like Max itself, Slate) where you can drag the window to the top of the screen and it will snap to the whole display or to the left/right and it snaps to half that display.

    I like to snap Slate off to fill a second monitor. I'd like this same functionality in other…

    4 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  18. 3 votes
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    0 comments  ·  Interoperability  ·  Flag idea as inappropriate…  ·  Admin →
  19. can't scroll down in assign controller tab

    As described above.
    Tested on two innstances of 3ds max.
    You can't scroll down in any way - and if you want for example use "link constraint" within one of many CAT layers, you can't !

    6 votes
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    1 comment  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  20. Switch from caddies to old style dialogue boxes in previous versions of Max

    I'm very glad that you return back to old style dialogue boxes. Now I'd like to see a plugin or update for previous versions of Max that could return to this. I don't have a control in menu Customize—>Preference—>General—>UI display in my Max 2012.

    11 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
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