Small Annoying Things

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  1. Professional Color Selection/Picker with float and hexadecimal values

    We need to leave the poor 256 colors per channel and embrace float values. When using linear workflow it's almost impossible to select a very dark grey, as (0,0,0) is black and (1,1,1) is already not very dark. We need values like (0.00023, 0.0022, 0.14412). Also, seeing the bridge with Photoshop is a reality, an hexadecimal value for RGB colors would be VERY useful.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Keep previous rendered frames automatically, and let the user scroll between them.

    A big part of my work is rendering, then re-rendering and comparing. It would be much easier if instead of the "clone rendered frame window" button, previous frames will be kept automatically. This will enable the user to simply scroll up and down between his renders to easily compare between them. This is also good for a basic review of your final animation, by rendering a few frames and rolling between them.

    3 votes
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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  3. Rendering status percent for single image in backburner monitor.

    İt would be very good if we can see rendering status in backburner monitor

    1 vote
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    0 comments  ·  Backburner  ·  Flag idea as inappropriate…  ·  Admin →
  4. Atach list to work like old version

    On the Atach list of Max 2015 (poly or mesh) NOW you need to click, use the slider click again and atach. THE old version was SO MUCH better just hold mouse button and drag until you want .

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  5. unification with color picker windows please

    currently with standard materials/maps the color picker has RGB values. Mental ray materials/maps do not but have this but have a greater range. can we combine these values in the same popup so we can see the different values consistently through all materials and map types. Also it would be nice to add web color codes so its easy to do a single copy paste from a design app like photoshop.

    1 vote
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  6. Merge/Load render settings from .max file

    It would be really helpful if you could merge or load render settings from one file into another.

    The idea is to be able to use the load render preset to point to a .max file.

    For example when you have a corrupted file, you'd be able to merge all geometry in a new scene, as well as settings.

    2 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  7. Ignore Backfacing switched on by default

    Have the "Ignore Backfacing" option to be switched on by default in Vertex, Edge & Face etc. mode

    1 vote
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Material flagged as missing although not used in scene

    Currently if a scene will say that it has missing maps even though they are not used by any object in the scene. Turns out that the material/texture is visible, but not used, in one of the slots of material editor. This can be very misleading, especially when working with third party scenes. Obviously resetting the material editor & saving the scene will clean this up. But wouldn't it be nice to finally sort this out?

    2 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  9. Remove Edit Mesh

    Not sure how it is for most people out there, but whenever I forget to change an imported model to Edit Poly, max becomes very very unstable. So... I get that Edit Mesh is in there mostly for legacy reasons... but if it is that unmaintained... why not simply remove it, so people will not confuse it with a feature that is safe to use. Maybe do a read only version for legacy?

    4 votes
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Copying/Moving Modifiers to multiple objects

    I really don't whether this is intended or a long time unnoticed bug, but right now we can not copy one or a group of modifiers to multiple objects which is very unintuitive, there are a few workarounds but non are ideal, we should ideally be able to right-click on the empty stack of the selected objects and choose from a context menu the desired action just the way it is with single objects.

    If by any chance this is intended it would be really nice to know the reason behind it.

    3 votes
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    2 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  11. Perspective viewport display errors

    There are a lot of display errors in Perspective mode:
    - flickering faces
    - black faces
    - vertexes not displaying at all
    - faces selection not displaying (not talking about F2 key shortcut when having a face selected)
    - faces further away from camera being displayed in front of faces closer to camera between the flickers.

    When switching to user / ortographic mode, all these bugs disappear.
    Somehow, perspective mode doesn't work as ortographic mode in terms of display quality and precision.

    4 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  12. Attach multiple doesnt work with CTRL+A in MAX 2015

    Make CTRL+A work as in previous versions when using attach multiple in ed. poly mode.

    3 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  13. drag'n'drop multiple images to Slate Material Editor

    Will be very useful feature that speed up workflow to drag'n'drop few textures at once into Slate Material Editor.

    3 votes
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    1 comment  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  14. complete maxscript access to spline objects and modifiers

    Maxscript currently only has access to some of the base spline object parameters and NO access to edit_spline or spline_select modifiers.
    This makes scripting complex tools for spline objects very difficult.

    At the very least, the soft_selection parameters of the spline base object NEED to be exposed.

    4 votes
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  15. support spline in volume select modifier

    currently a volume select modifier applied to a spline object will convert it to a mesh. this is like a bad bug which, not knowing the underlying issues, feels a lot like a lazy, incomplete attempt in coding the volume select modifier. it's super-powerful, but incomplete!

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. xView 'Select Results'

    The documentation states that "The xView functions work on editable/edit poly and mesh objects" and yet 'Select Results' which is half of the usefulness of this tool doesn't work in Edit Poly/Mesh modes and there are times that one doesn't want to/can't collapse the stack.

    Another thing is that while the xView can detect Flipped faces for some reason it won't select them, I mean it has already marked the faces correctly, why in the world can't it just select those marked faces? this could be such a useful feature.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. prevent camera from flipping when in target mode

    currently you cannot have a targeted camera and do a 360 orbit vertically it flips automatically at the top and the bottom. forcing us to use a custom camera rig. can this be updated so it doesn't flip and for people who like the flip have a checkbox to toggle it on or off.

    3 votes
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  18. bitmaps view image window needs to be fully zoomable

    currently the view image window within bitmap only lets you zoom out. this is absolutely frustrating trying to crop images without being able to zoom into the image for pixel precision.

    4 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  19. lock aspect ratio option in uvmap for length and width

    so many time I would like to change the size of the gizmo but to keep aspect ratio I would have to do the math first(takes time) or scale the gizmo which loses the size. I would like to be able to lock the aspect ratio of the dimensions.

    1 vote
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  20. Caddies + Wacom Pen = bad user experience

    Editable poly, face is selected:

    1) "Extrude Polygons" using caddy controls
    2) adjust "Height" parameter
    3) and try to use "Apply and Continue"
    4) very hard to make single click with pen

    Reason is that this button reacts to the movement during click. When you click, hold and slightly move cursor then it will execute tens of clicks.

    devices:

    Wacom Pen - worst problem for Wacom Pen. It is very hard to make single click without small cursor move using pen in hand.

    Wacom mouse - has the same problem but with mouse you can click without moving the mouse…

    3 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
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