Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  • My feedback
  1. dublicate layer

    duplicate layer
    in scene explorer
    with everything inside it, including nested layers and any kind of objects
    without losing original layer and object organization.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. camera clip not working in Iray

    it's been so long that this problem never solved .. Iray does not work with camera clipping it's important for rendering in viz especially on small space area

    3 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  3. Increase/Decrease Distance between Objects Tool

    Increase/Decrease Distance between Objects Tool basing on Scale Tool. If you have two or more objects which have a certain distance between each other, you can select them and increase or decrease this distance by scaling local x/y/z without actually scaling.

    3 votes
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    0 comments  ·  Transform Tools  ·  Flag idea as inappropriate…  ·  Admin →
  4. Object Painter spacing spinner

    On large scenes (Architectural) the spacing field does not show enough places to the left of the decimal point. After entering a value such as 500, the field will still show 0.000. Please add a longer field or skip the 3 decimal places

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  5. Fix Mental ray DBR "stuck buckets" issue

    DBR Rendering stuck at the end, if remote render the last bucket.

    This can happen if buckets from more complex scene parts are rendered by a slave and the local machine is already complete with this job. Then max will wait for all remote machines :(

    To fix the "stuck buckets" issue, max should simply start render the last buckets locally. If the remote machine is faster, then cancel the local rendering and use the remote buckets.

    1 vote
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  6. viewport display layout

    View-port display configuration save option.
    For example, shaded with wire-frame as one layout.
    Or, Flat and Ambient Occlusion as another one layout.
    Ability to name them, for identification purposes.

    1 vote
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  7. Swift Loop disappears when zoomed in.

    Swift Loop needs to be visible when zoomed in. Sometimes swift loop will disappear when zoomed into the mesh. This is very annoying when working with High poly or Sub D meshes and you're trying to place a control loop. The only workaround is zoom out until it shows up, but then you're only guessing at it's placement.

    5 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Selection problem for objects that are not clearly visible in the viewport

    Working with small objects or planes in a max scene is problematic when it comes to making selections.

    You can zoom out in a viewport until objects are barely visible anymore, but as a user you know that they're there and you might want to select them. This is not possible. Objects that occupy a very tiny amount of pixels in the viewport seem to be unselectable.

    Same goes for geometry planes viewed from the side, selecting them is also not possible at all and it doesn't even matter how far you zoomed in or out.

    3 votes
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    1 comment  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  9. biped motion mixer clip blending not working correctly in 24fps

    when blending 2 clips in 24fps the blending method( left foot, right foot etc) is broken ( except for center of gravity which is the only one that seems to work). If you choose right foot for example, it will look as if it is working but the "red wire display" of the biped skeleton will be offseted from the geometry. After a random amount of frames, usually in the middle of another clip, the biped will realign itself with the "red biped ghost" over the course of a few frames, giving you random sliding animations. This does not happen…

    3 votes
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    0 comments  ·  [admin: Needs review]  ·  Flag idea as inappropriate…  ·  Admin →
  10. Make Real-World Scale Larger

    Is there a reason for limiting real-world scale size?

    In the UK Architects work in mm and as a result so do a lot of Architectural visualisers, this is fine until you start using real-world scale for bitmap as it is limited to 10'000 size (10m in mm), this is a real pain when working with large textures and mix maps that need to be over 10m in size... We could work in metres or centimetres to avoid this problem but this would affect importing files and everyone's pre-made model scales, for what seems like a pointless limit?
    could this…

    2 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  11. Open Subdiv Improvements

    A few tweaks to the new Open Subdiv features inside 3dsmax...

    1) A creased edge should appear thicker in the view than an uncreased edge, like in maya.
    2) When exporting an object through fbx that has creases, the creases should import / export as well, regardless of whether it has an OpenSubdiv modifier on it.

    6 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. UI is a bit buggy on 4k.

    Some UI dialog things look wierd on 4k. Object color picker dialog for example: No "OK" button.

    1 vote
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  13. Add alpha transparency support for PSD files

    When a .psd file has some kind of transparency in it, 3ds max has this tendency to just clip the transparent areas to pure white so I am unable to utilize its transparency in an opacity map of any sort.

    3 votes
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  14. Better Renderable Spline Capping

    Right now capping on renderable splines produces strange results. Either it caps the whole top in a single n-gon, or produces a couple of tris and then one single big polygon. This makes the cap useless for either chamfering or subdivision. I'd like capping fixed so if you cap the end, it produces a cap similar to the caps on a cylinder, and have the option to have no caps at all, which is frequently needed when doing thin wires.

    Visit this site for pictures:
    http://www.neilblevins.com/cg_tools/wishlist/3dsmax/wishlist_spline_capping.htm

    4 votes
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  15. When editing curves can we have some key modifiers to create points. less tool switching.

    For material creation I use tons of curves in the color mapping rollout.

    For god sake can we please just have some keyboard modifiers for adding points to curves. I have to go up to the toolbar and change from the point move tool to the point add tool and then right back everytime. Frankly this is ridiculous. Can a brother get a Ctrl click to add a point.

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  16. Alt or Ctrl while changing value in spinner should change order of magnitude. i.e (1 to 0.1 and .01)

    When adding an increment (normally 1 ) by clicking a spinner button why not have keys modify order of magnitude.

    - Default click spinner increment of 1.0 as normal
    - Ctrl + click spinner increment of 0.1
    - Alt+ click spinner increment of 0.01
    - Ctrl+ Alt+ click spinner increment of 0.001
    - and some other combo to get an expression editor.

    This would be great everywhere. Lets do this!

    4 votes
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    1 comment  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  17. Abort ANY ongoing operation by holding down the ESC key for 3 seconds.

    While this might -technically- not be a small thing to fix, it is for me, by far the most annoying thing about 3ds max.. It took them years to get the "Abort autosave" feature, but this proposal is for a general solution to abort any ongoing operation.
    THere are many examples when max goes into the dredded "half-bright" mode with the spinning icon we all hate.. Once that happens, you have no idea if the operation is:
    A. GOing to succeed at all.
    B. Crash after a while - or a very long time..
    C. GOing to take 1 hour …

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  18. (Layer Explorer 2015) Child layers must preserve their properties after changing the parent layer.

    In max 2015 Layer Explorer, if I have a certain visibility state for child layers and Hide then Unhide the parent layer, the sub layers visibility state are lost and all become visible. This is true for freeze or any other property. It's very annoying and makes nesting layers pretty much useless with this new layer explorer.

    4 votes
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    1 comment  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  19. zero responsiveness during subdivision modifier

    if I'm careless enough to click and drag the 'size' slider down in subdivide parameters, the program starts hogging remaining memory and stops responding.
    I do realize it's doing exactly what I tell it to do but would be nice if it at least reacted to the escape key and dropped what it was trying to accomplish.

    4 votes
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    1 comment  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  20. biped curve editor deselects keys if view moved to left

    In the workbench if you select keyframes and move the view to the left and back to the center the keys are now all deslected. Super anying since everytime you zoom on the timline all the keys to the left of the window get deselected

    3 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
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