Small Annoying Things

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  1. Fonts won't cap

    Very often typefaces need a vertex weld operation with an editspline modifier, otherwise the splines will not cap (with a bevel for instance). Very annoying when you have to change the text afterwards. (In C4D, Eyeon Fusion it works with the same fonts!) Maybe a sort of autowelder can do the trick.

    3 votes
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  2. Speed Up Unwrap UVW modifier

    Currently it can only handle about 10 000 polygons after which it becomes too slow.

    3 votes
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  3. Bring back the folder with arch textures in "maps" directory and .ies files for lights.

    Everything is written in the header.
    These were very useful files in 2010 - 2011 versions.

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  4. PNG Internal Library Error

    PNG Internal Library Error popups halt network rendering & don't reflect as error in Backburner

    3 votes
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    1 comment  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  5. 2015 scene explorer

    Add an option to sort by materials like Outliner 2.1.5 by Pier Janssen has and also move the hide/unhide icons to the same location as the other items or add the ability to customize where they appear (also like Outliner). Just drop the scene explorer and put in Outliner!

    4 votes
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    0 comments  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
  6. Isolate Layer feature

    Similar to Alt+click on a layer in Photoshop, allowing to temporarily make only one layer visible to work on it. That's indeed pretty boring to first hide all layers, then set the desired layer on.

    1 vote
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    0 comments  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  7. Right-Click to end a command/tool should be Universal

    Or at least as widely implemented as possible, for instance I should be able to right-click exit the 'Select and Link' command, or when in the track view I should be able to do the same for exiting the 'Add Keys' tool, and so on...

    2 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  8. When opening the import dialogue (for e.g. to import FBX or DWG) I'd like to be able to specify an offset.

    When opening the import dialogue (for e.g. to import FBX or DWG) I'd like to be able to specify an offset by which the scene or the object will be moved prior to showing up in 3ds max vieport. Its very common that DWGs or FBX (from Navis etc) have large coordinates that max can't handle resulting in distorted geometry.

    3 votes
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    3 comments  ·  File Dialogs  ·  Flag idea as inappropriate…  ·  Admin →
  9. Cannot move VFB window when rendering using Batch Render

    When rendering using the batch render dialog, it is impossible to move the VFB window. If you're unfortunate enough to have the VFB over the top of the progress window and want to cancel a render, your options are to wait or to force-quit the application.

    1 vote
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  10. Relax loop tool strength

    In the loop tools dialog, the relax tool should have a way to input a strength. I would like to be able to relax less than a click does.

    3 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. The user should be able to use snaps in gizmo sub-objects as with objects.

    When trying to align a gizmo sub-object, it is not always convenient to use the gizmo pivot. For example, if you want to align the gizmo of a UVW Map modifier such that a corner of the UV space aligns to a specific point in the scene, you cannot do is as easily as you should. If the gizmo allowed vertex snapping, you could grab the corner of the gizmo (at a vertex) and snap it quickly to the desired location. Instead, you must snap from the center of the gizmo which can require tweaking and calculations that should just…

    4 votes
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  12. Keyboard shortcuts for Move/Rotate/Scale stop working for some reason until you change the sorting order in the outliner.

    This happened on MAX 2015.
    This is an issue people have had since , apparently, since Maya 2013 because that's where I found my solution.

    2 votes
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    0 comments  ·  [admin: Needs review]  ·  Flag idea as inappropriate…  ·  Admin →
  13. Slice Modifier should add QuickSlice mode... so the user can align gizmo more easily.

    Using a slice plane is inconvenient in scenarios where you want to slice between two points (which is what makes QuickSlice easier for modeling inside an Editable Poly).

    But if you want to use a slice plane between multiple objects (or non-epoly) then you need to use the modifier.

    I'd like the Slice modifier to allow aligning the slice plane to two clicked points as you can do with QuickSlice.

    3 votes
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Cap Holes should have better Mapping Results.

    Cap Mapping is almost always Useless

    In almost all instances where I've used the Cap function (either as a modifier or in the Border mode of Editable Poly) the results invariably require effort to fix.

    Although the program cannot know automaitcally which edge to use for a UV-flow, it should be able to use the first edge in the border to create a flow. It should also be able to detect a planar surface and use planar mapping coordinates.

    Here is a demonstration of the problem along with some other related requests dealing with cap and slice functions:

    http://forums.autodesk.com/t5/Modeling/Feature-Requests-Cap-Mapping-and-Slice-Functionality/td-p/4918426

    To…

    6 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. search 3ds max commands to remember your latest search

    It would increase productivity to have a history of the latest search or the most used search stored in the search box command (like Nuke does).

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  16. Typeahead/clickahead buffer during autoback does not properly register modifier keys

    The most common place this issue comes up for me is when making a complex selection. If you click after an autobackup triggers (while the UI is frozen during the save), the clicks are registered, but executed at the end of the autobackup with the modifier key that's current when the file save finishes.

    The most frequent result of this is that the selection gets cleared; since a long autobackup wait is often used to check email or perform some other task. If you are zoomed in far enough, this might not be noticed until the original, meticulous selection scrolls…

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  17. Material / map browser auto pop up when mouse is near.

    This is related to the slate material editor. Its a windows that uses too much space with the materials/maps browser and the material parameter editor.

    The material parameter editor is needed all the time, but not the materials/map browser.

    We could have more space to work with the material editor if the materials/map broser will hide automatically when the mouse is far from the area, and appear again when the mouse is near.

    1 vote
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  18. Particle Flow updates for no reason

    Case 1:
    When a Particle Flow system is present in the scene and I save the scene file - max will save the file and then having saved, update the particle system on the current frame - though NOTHING is changed.

    Case 2:
    A PFlow system is present in the scene. Create a Wind og Gravity force in any viewport - and PFlow will update, even though the new forces are in no way plugged in or connected to the existing system.

    2 votes
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    0 comments  ·  Particles  ·  Flag idea as inappropriate…  ·  Admin →
  19. Combine open and import function

    when we open the file or import the file, at this time we will choose the type of file eg choose OBJ, FBX and others. Why can't 3ds max automatically recognize a file extention.

    This will be very helpful when everyday working,
    instead we always choose the file format when it will open, better 3dsmax automatically recognize the file that can be opened.

    This application is already in Cinema4D and it was very helpful daily work.

    1 vote
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    0 comments  ·  File Dialogs  ·  Flag idea as inappropriate…  ·  Admin →
  20. 3dsmax must have modern open and save dialogs

    3dsmax must have modern open and save dialogs . this is very important because it will be very helpful user in the work every day.

    open and save dialog mush have 3 main things to be possessed :

    1. bookmark/favorite folder
    2. local drive and network drive
    3. last access folder

    tihis is the sample image for UI

    https://drive.google.com/file/d/0B7gVu9xPe9E_OTVmOUVTcHhMQnc/edit?usp=sharing

    12 votes
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    1 comment  ·  Dialogs  ·  Flag idea as inappropriate…  ·  Admin →
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