Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoy you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  • My feedback
  1. autoback

    Autoback on idle, and time

    Max could backup files when the software is not in use, and a set time frame as currently. So many times I'll walk away from the machine, or look down at some plans then as soon as I get back to 3DS the file backs up - surely that could have been done a minute ago?

    Keep the timed backup to force the autoback during constant use as that is handy.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. When adding a texture to a amodel the uwv editor goes a green tint wile moving the box that selects the texture

    When adding a texture to a amodel the uwv editor goes a green tint wile moving the box that selects the texture and makes it hard to be precise

    3 votes
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  3. Expose Motion Capture Utility Panel to MAXScript

    Properties from Command Panel > Utilities > Motion Capture do not seem to be accessible via script. This is a problem when trying to build tools around this very handy feature. Can they be exposed?

    17 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  4. Setting Motion Mixer Track Color via MAXScript

    After thorough research, it seems not possible to change the color of a track via script. This prevents the creation of tools that fully allow to differentiate multiple characters in a single scene. Is there a chance for that property to be exposed?

    17 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  5. Orbit Point Of Interest Needs Option to Use Current Selection if not hitting an object

    I love the new Orbit Point of Interest function. But there is a problem that if you have a sub-object selected and you want to orbit it but select an empty part of the viewport, the point of interest selected is often very far behind the object and not a very useful orbit point.

    I think that the default behavior, at least when in sub-object mode, should be that if nothing is clicked, the current selection is the orbit point. If not a default, then make some new preferences for handling defaults action for what to do when not clicking…

    2 votes
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    1 comment  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  6. Icons

    The mayor change in 2017 looks to be the interface. I was just used to 2016 and now all has changed again for nothing. Why change all the icons again and again.? takes a lot of time to reset 2017 to about the same look as I was used to. Create a possibility to set the interface wrokspace to a similarity with a previous version.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Re-connect to net license server without restarting Max

    Using Max on a less-than-optimal internet connection, I frequently lose connection to the VPN, which is my link to the network licensing server. I then get a "license server cannot be found" error and have to restart Max once I get the VPN going again. It'd be better if Max would re-connect to the license server automatically without restarting the program.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. State Set does not record Daylight/Sun Positioner Settings

    Now that we got the new Sun Positioner in 2017 i thought this bug(?) might be solved. Sadly its not.
    Please make the Sun Positioner work with State Sets. Date&Time Settings are not recorded.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Viewport Canvas painting cause seems on textures by UVW boarders.

    Viewport Canvas is one of the great thing in 3Ds MAX, for me.
    unfortunately painting with viewport canvas cause seems on textures by UVW boarders, that need to be fixed in photoshop...
    the solution for this on other 3D painting programs, is stretching the boarder pixels on the texture. that is too simple to done, and gain a huge time saving process on bitmap programs.

    7 votes
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    1 comment  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  10. Every checkbox is toggleable by clicking its name, not in UVeditor :(

    if this isn't a small annoying thing, i don't know what is :)

    5 votes
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  11. 3 votes
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    0 comments  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  12. Prevent change in childrens layer visibility when toggeling parents layer visibility

    When i hide or unhide a parent layer, all the children layers inherit this. It would be nice to avoid this, but only as an option or toggle. Mabye a lock option on each layer like in after Effects?

    6 votes
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    0 comments  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  13. release hotfixes!

    Please release any created bugfix as soon as possible as a hotfix and don't wait to bundle it with a big service pack!

    Release early, release often! ;)

    2 votes
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    0 comments  ·  Software updates  ·  Flag idea as inappropriate…  ·  Admin →
  14. Selecct by name slow response, map browser , material editor

    I remember the old days when we used to hit the H key and select by name windoe pops up immediately, and when we want to assign new map , the mqps browser pops up in a second , I miss those days.

    Now u have to wait 3 , 4 somtimes 5 sec for those windows to open .

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  15. Morpher with sculpting freeform

    Please no more objects creation for expression in Max. It's incredible the idea of a possible face expression from one model.
    We need to have opprtunity to use graphite freeform for modeling in different morpher channels in a only one interface. (registered vertex change).
    Looks like maya: https://www.youtube.com/watch?v=e9LjB9_k-9w

    5 votes
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    3 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  16. Increase spinner max value in Rename Objects Tool

    The Remove First and Remove Last spinners only allow 20 digits to be removed. Is it really that unlikely that an object has a name longer than 20 characters? At least bump the max count up to 100 or so.

    1 vote
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  17. Adding slots to Multi/Sub material should not create standard materials

    When creating a new Multi/Sub material, the default 10 sub-material slots are empty. However, when adding new slots, the new slots are filled up with default grey standard materials. Please make it consistent by not creating these materials when adding slots.

    4 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  18. Changing vertex type of a Helix spline doesn't work

    Steps to reproduce:
    Create a Helix, convert it to an editable spline/adding an edit spline modifier.
    Select one or more vertices.
    Change the vertex type from corner to smooth or bezier.

    No matter what you do, the vertex will never change its type. Extremely frustrating. What you have to do to get it working is to create a new spline by snap-creating new vertices all the way along the helix.

    1 vote
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    2 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  19. Select by angle + Ignore backfacing selects through the object in editable poly

    Steps to reproduce:
    Create a plane and convert it to editable poly.
    Select the element, and duplicate it down a few times.
    Go to polygon mode and enable Select by Angle and Ignore backfacing.
    Click the top plane while having several other planes underneath it.

    Next, try the same thing with an edit poly modifier. It does not have this problem. So it should just be a matter of copy-pasting the code.

    1 vote
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    1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Hiding and unhiding polygons sometimes keeps its vertices hidden

    When you have hidden polygons and then press unhide all, sometimes the vertices of those polygons will stay hidden. To fix this, the user needs to hit unhide all a second time, but this time in vertex mode.

    1 vote
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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