PublicSmallAnnoyingThings

PURPOSE:
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the ‘PublicGeneral FeatureRequests’ forum; suggestions for new defaults should go into the ‘PublicDefaultSettings’ forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM:
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- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS:
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS:
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.
https://autodesk.uservoice.com/forums/76981-publicdefaultsettings

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!
https://autodesk.uservoice.com/forums/80695-publicgeneralfeaturerequests

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.
https://autodesk.uservoice.com/forums/76763-publicsmallannoyingthings

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.
https://autodesk.uservoice.com/forums/80701-publicsdkandscriptingenhancements

Describe a *small* problem in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe *clearly* how you'd prefer it to work. Please include a description!

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    1. Track View > Interactive Update > "On" by default

      As far as I know this is not an INI user setting, so I'm putting it in to this forum instead of the DefaultSettings forum. I wind up turning this on everytime I create an animation, it should default to on all the time, and allow users to turn it off when needed.

      3 votes
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      • Button flyouts behave differently (and much less efficiently) than menu flyouts

        Button fly-outs require *six* steps to obtain a clear description of what they do (vs. 2 steps for menu fly-outs) = frustrating for any user who hasn't memorized every button flyout, and probably frustrating even for users who have.

        Menu flyout: click->every option is visible and named->click what you want.

        Button flyout: click 1)-> nothing is named, and no tool-tips appear until you 2) -> hold down your click, drag 3) -> release 4) -> move off the button area 5) -> move back onto the button area 6) -> tool-tip appears that says what it is (for example, "use… more

        3 votes
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        • Make it easier to edit output paths in Batch Renderer

          When setting up many cameras in batch renderer you currently cannot clone a camera many times and quickly edit the output path information. You can change the camera and view name easily enough but to change the output path you have to delete the cloned one, open up the 'save as' dialogue box (which by default opens in your previous batch render save location) then navigate to the new folder and pick a file name and format. If you are doing this with 20+ cameras it can be very time consuming.

          It would be much easier if you could simply… more

          3 votes
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          • Copying cordinates on maps

            I WOULD APPRECIATE A QUICK WAY TO COPY MAPPING CORDINATES FORM ONE MAP TO ANTHOR IE FROM A DIFFUSE TO A BUMP SO ON AND SO ON.

            2 votes
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            • 8 votes
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              • Linking objects in Wireframe mode doesn't provide clear feedback

                In shaded mode, when you link an object to another object, the new Parent object flashes a selection bracket when the link is made. This provides good feedback that the link operation has successfully been made and provides clarity as to which object you've selected as your parent (which is important in complex scenes).

                This feedback does not exist in wireframe mode. In wireframe mode, it is very unclear that a link has occurred correctly. I tend to use the select Ancestor hotkey to confirm that my link has happened correctly.

                I'm pretty sure it used to be that the… more

                1 vote
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                • Importing a 3ds model when objects are named the same | add a rename, ignore naming, apply to all etc...

                  When importing 3ds files if the objects in the scene are named the same then you have to manually click skip or merge for every single object with the same name. If there can be a skip or merge all that would help similar to how you can merge from one file to the next.

                  3 votes
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                  • Deleting a morph target should not zero the morph weight

                    When you delete a morph target from the Morpher modifier, the morph weight value should not be reset to zero. This would be helpful, for example, for replacing a target with a new mesh.

                    1 vote
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                    • Mapping dialogues(flatten, normal) always pop up in the upper left of the left monitor

                      This is a pain for people using 2 monitors. It should be like Pack UVs, that shows up in the same monitor as the Edit UVW window.

                      1 vote
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                      • Some map types not updating while rendering a sequence

                        One example is the falloff map when using an animated object for the direction.

                        3 votes
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                          1 comment  ·  Rendering  ·  Admin →
                        • max 2013: make isolate selection recursively

                          The "isolate selection" was changed with max 2013: Now it’s impossible to use isolate selection one after another to get deeper in complex models with many objects?

                          This is boring!

                          40 votes
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                          • brush settings keep resetting everytime I put an editpoly or collapse to a one

                            brush settings keep resetting everytime I put an editpoly or collapse to a one it should be independent and may be an overall update

                            1 vote
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                            • soft selection sub-rollout should be smaller

                              I found myself mostly use the first spinners and checkbox but there is a whole lot of other stuff in this rollout I rarley use and I keep roll it up and down, this is really annoying.

                              1 vote
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                                1 comment  ·  Modeling  ·  Admin →
                              • Hidden faces indicator or hidden sub-objects in general

                                Hidden faces indicator or hidden sub-objects in general to prevent some polygons appear only in render time

                                1 vote
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                                  0 comments  ·  Modeling  ·  Admin →
                                • pick object in the viewport in a track view picking session or at least show selected object in the object tree list

                                  Sometimes it is easier to pick object in the viewport in a track view picking session or at least show selected object in the object tree list

                                  1 vote
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                                  • Adding a closed group to a layer

                                    Adding a closed group to a layer results in some of the group get in the layer an others do not

                                    1 vote
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                                      0 comments  ·  Layers  ·  Admin →
                                    • don't select the group object on select a group child

                                      1. create some objects
                                      2. group them
                                      3. open the group
                                      4. select objects in the group with the rectangular selection
                                      -> The group helper object would be selected, too, if "crossing" select mode is on.

                                      Think this happens, because the group is similar to a dummy with a bounding box size. So selection region will cross the group object.

                                      But the problem is, i will only select objects in the group and not the group object. This is also confusiong, because the group helper is only displayed as a bounding box. So i mean i will not cross.

                                      Solution:… more

                                      2 votes
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                                      • Render Buffer Copy Image

                                        The Copy Image function in the Render Frame window copies the image at the display resolution rather than the resolution you rendered at. If I render an 4096x4096 image and the render window shrinks it to fit on my monitor, when I hit the copy image button I expect it to put a 4k image in the clipboard.

                                        1 vote
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                                        • Lacking several important Shaders every version

                                          This is the best suggestion for users of Mental Ray
                                          I suggest firing the trainee who hides Mental Ray shaders every new version of 3ds max.
                                          Lacking several important in Max 2011, 2012 and 2013 as the twosided. Why do it? Just to complicate and make us edit the libraries of shaders?

                                          4 votes
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                                          • Render Elements paths gets lost!

                                            If you change the path of you rendering output, the render elements path often doesn't update to the new path. You're forced to fix via scripting or delete and re-add passes.

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                                              1 comment  ·  Rendering  ·  Admin →
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