Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  • My feedback
  1. UI is a bit buggy on 4k.

    Some UI dialog things look wierd on 4k. Object color picker dialog for example: No "OK" button.

    1 vote
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add alpha transparency support for PSD files

    When a .psd file has some kind of transparency in it, 3ds max has this tendency to just clip the transparent areas to pure white so I am unable to utilize its transparency in an opacity map of any sort.

    3 votes
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  3. Better Renderable Spline Capping

    Right now capping on renderable splines produces strange results. Either it caps the whole top in a single n-gon, or produces a couple of tris and then one single big polygon. This makes the cap useless for either chamfering or subdivision. I'd like capping fixed so if you cap the end, it produces a cap similar to the caps on a cylinder, and have the option to have no caps at all, which is frequently needed when doing thin wires.

    Visit this site for pictures:
    http://www.neilblevins.com/cg_tools/wishlist/3dsmax/wishlist_spline_capping.htm

    7 votes
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  4. When editing curves can we have some key modifiers to create points. less tool switching.

    For material creation I use tons of curves in the color mapping rollout.

    For god sake can we please just have some keyboard modifiers for adding points to curves. I have to go up to the toolbar and change from the point move tool to the point add tool and then right back everytime. Frankly this is ridiculous. Can a brother get a Ctrl click to add a point.

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  5. Alt or Ctrl while changing value in spinner should change order of magnitude. i.e (1 to 0.1 and .01)

    When adding an increment (normally 1 ) by clicking a spinner button why not have keys modify order of magnitude.

    - Default click spinner increment of 1.0 as normal
    - Ctrl + click spinner increment of 0.1
    - Alt+ click spinner increment of 0.01
    - Ctrl+ Alt+ click spinner increment of 0.001
    - and some other combo to get an expression editor.

    This would be great everywhere. Lets do this!

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  6. Abort ANY ongoing operation by holding down the ESC key for 3 seconds.

    While this might -technically- not be a small thing to fix, it is for me, by far the most annoying thing about 3ds max.. It took them years to get the "Abort autosave" feature, but this proposal is for a general solution to abort any ongoing operation.
    THere are many examples when max goes into the dredded "half-bright" mode with the spinning icon we all hate.. Once that happens, you have no idea if the operation is:
    A. GOing to succeed at all.
    B. Crash after a while - or a very long time..
    C. GOing to take 1 hour …

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  7. (Layer Explorer 2015) Child layers must preserve their properties after changing the parent layer.

    In max 2015 Layer Explorer, if I have a certain visibility state for child layers and Hide then Unhide the parent layer, the sub layers visibility state are lost and all become visible. This is true for freeze or any other property. It's very annoying and makes nesting layers pretty much useless with this new layer explorer.

    3 votes
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    0 comments  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  8. zero responsiveness during subdivision modifier

    if I'm careless enough to click and drag the 'size' slider down in subdivide parameters, the program starts hogging remaining memory and stops responding.
    I do realize it's doing exactly what I tell it to do but would be nice if it at least reacted to the escape key and dropped what it was trying to accomplish.

    3 votes
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    1 comment  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  9. biped curve editor deselects keys if view moved to left

    In the workbench if you select keyframes and move the view to the left and back to the center the keys are now all deslected. Super anying since everytime you zoom on the timline all the keys to the left of the window get deselected

    3 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  10. Adding Selection to Layers via Scene Explorer

    If I have a selection of objects I'd like to be able to add them to a Layer with a single click. So either add the plus button back from the old UI or add an option in the Quad menu to 'add selection to layer'.

    In a most scenes relying on drag and drop alone isn't ideal.

    6 votes
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    1 comment  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
  11. unicode support in backburner

    Please add unicode support in backburner and remove the "ASCII only" restrictions for e.g. job names.

    1 vote
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    0 comments  ·  Backburner  ·  Flag idea as inappropriate…  ·  Admin →
  12. Ability to increase font size for UHD 4k resolution.

    Ability to increase font size for UHD 4k resolution. It should also be quick and easy to change without requiring a max restart (like Blender 3d currently has).

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  13. Unwrap UV, Porjektion is not undoable

    Planarmapping is not undoable in UV unwrap modifier.

    1 vote
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  14. 3ds Max 2015 | In Maya Interaction Mode ‘Shift+Ctrl+LMB’ not set to only add (+) to selections, currently inverts (+/-), same as ‘Shift+LMB’

    First of all, I want to say that I really love 3ds Max for modeling, my only preference is for the Maya style navigation option. Thank you Autodesk for including Maya Interaction Mode as an option in 3d Max 2013/2014/2015! I previously used dRaster in older versions of Max 9/2010/2011/2012..

    However, currently in 3ds Max 2015 (also in 2014) with Maya Interaction Mode, there seems to be no way to add to selection without inverting currently selected (vertices/edges/polygons/objects), if your selection crosses over anything already selected.

    Is there any way possible to make ‘Shift+Ctrl+LMB’ able to ‘add to selection’, without…

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  15. In Maya Interaction Mode, please make ‘Selection Lock Toggle’ able to assign to MMB clicks (middle mouse button).

    This a small annoying Maya Interaction Mode issue that has affected me daily, while working: (Customize/Preferences…/Interaction Mode tab/Maya).

    In ‘Customize User Interface’ under the ‘Mouse’ Tab, could we have access to assign mouse button combinations for certain Actions?

    Specifically for instance, while working in Maya when you are in Translate/Rotate/Scale modes, you do not have to physically click on the axis gizmo to use it, you can simply middle mouse to move it from anywhere on the screen. It sounds trivial but can save a lot of time when modeling, selecting and moving vertices/polygons/edges constantly for hours. The dRaster plugin…

    3 votes
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    0 comments  ·  Hotkeys  ·  Flag idea as inappropriate…  ·  Admin →
  16. Sticky windows

    For the dozens (hundreds?) of windows in Max, why not include panel configuration and sticky windows that snap on to each other? Working with 10 windows at a time, many minimized, or being re-scaled and shuffled around can be it's own task.

    Granted, this may not belong in the 'small feature requests' area...

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  17. Add "create Point/Dummy" at selected objects

    Just add a Button "Create at selected objects" to "Create/Helpers/Point" (and Dummy)

    Add a checkbox: "link parents"

    So it's easy to create a parent-linked Point that has the transformation of a selected objects.

    I use a maxscript for this, but i think it's helpful to have it out-of-the-box in max.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Add open scene in XRef Scenes Dialog

    Add a button for easy open a XRef Scene file:
    1. Open "Xref Scenes" dialog
    2. select a XRef file
    3. Click on "open"

    Then a second max instance started with this file.

    Advanced feature: If the user saved the opened xref file: with a other filename (increase the number in the filename) then the source xref link will be updated.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Enable longer list of cameras in viewport camera selection list, really short and have to hit more, which really annoying and unecassary :)

    Enable longer list of cameras in viewport camera selection list, it is really short and you have to hit MORE, which is really annoying and unecassary :)

    2 votes
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    1 comment  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  20. Scene Explorer in 2015 vs 2014.

    Scene Explorer/Layer Manager in 2015 vs 2014.

    You've added extra clicks in the 2015 version. This is not cool, now I have to select a layer right click and hunt thru the right click menu for functions that were simple buttons before... why do this? Now it takes longer to do things with layers... ugh.

    10 votes
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    1 comment  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
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