In the customize user interface menu, there is a make planar command but axes are not included as default. It is used a lot in poly modeling so we have to be able to assign shortcuts to it. For every place I work, I have to create this command by hand for 3 axes,
ButtonText:"Make Planar X"
Category:"Editable Polygon Object Custom"
internalCategory:"Editable Polygon Object Custom"
Tooltip:"Make Planar X (Poly)"
On IsEnabled Return Filters.Is_EditPoly()
On IsVisible Return Filters.Is_EditPoly()
On Execute Do (
it is a very minor thing. but it is annoying.1 vote
Ignore Backfacing option for Freeform modeling tools4 votes
Focusing camera target at cursor point location, like in Mudbox when you are pressing F key, but without zooming.1 vote
So if I set up a pflow with mesh geometry using shape instance, I want to be able to randomly rotate each particle around my geometry's local Z axis. However, there doesn't seem to be an option for that in the Rotation Operator. I can rotate it in world space. I can rotate it around the direction the particle is moving. But not around the local axis of the instanced geometry. Someone suggested I rotate my geometry with an animated xform modifier then use animation offset to get random rotation, but that seems overly complicated for a simple thing, and its hard to control.
I'd like a minimum and maximum rotate for the X, Y and Z axis, sorta like the scatter compound object.
So if I set up a pflow with mesh geometry using shape instance, I want to be able to randomly rotate each particle around my geometry's local Z axis. However, there doesn't seem to be an option for that in the Rotation Operator. I can rotate it in world space. I can rotate it around the direction the particle is moving. But not around the local axis of the instanced geometry. Someone suggested I rotate my geometry with an animated xform modifier then use animation offset to get random rotation, but that seems overly complicated for a simple thing, and…1 vote
If you do very quick orbits of the viewport by Pressing ALT, Middle Dragging, and then releasing ALT the Enhanced Menu will activate for keyboard navigation. This is similar to just tapping the ALT key. This interrupts workflow because it's barely noticeable, and then you tap a hotkey like E for rotate, but instead you get the Edit menu.
This doesn't happen as easily with the default menus.2 votes
I added the File Menu to the Enhanced Menu, and it doesn't show the names of recent files. It just shows "Last File 1" and so on.1 vote
All "Set Key" operations in Max should also key biped objects. Currently pressing K on the keyboard or the big Set Key button on the UI only keys Max Objects and not Biped Objects. This is inconvenient when you are animating a biped with attachments. You have to key the biped then the attachments.3 votes
Typing search for modifier, in Modifier List text box.
It should work like this.
If you are clicking on the drop down button, the regular drop down list is appearing. But if you are clicking on the text area, then it's becoming active for text entering, and when you are entering text, a list is appearing, listing corresponding modifiers.
It's like pressing X key, but for Modifier list only.1 vote
An option which prevents Auto Key and Set Key to change viewport border color.1 vote
In general I think this would be a nice option while doing additional test renders after submitting a Network render or even just to submit and then start rendering alpha-Mattes locally.
this would also be helpful with an issue I experience between Tiff and EXR formats. After on type is rendered and i switch formats to the other, the files save with one extension, but won't open until they are changed to the other. i am constantly getting EXR's won't open until I change their extension to .Tiff.3 votes
For those who is using E.poly alot would know about this. I remember the shortcut key ctrl+backspace to remove vertex and edge. But after 4 months of working with only rendering. I came out to find button to delete the mentioned above. It takes a while to recall the shortcut back. Can AD just input the hidden features into a button? It would be easy to do. Some people don't know about it.1 vote
Max 2014 Windows 8.
Create omni light.
Look at "Modify" tab
Set key in "multiplier" in 0 frame -5 in 20 frame 10
In 0 frame there is no spinner flickering
In any other frame there would be flickering in "multiplier", and in some other spinners.
This happens, when I try to animate spinners, that haven't got "Show in track view" item in Right-click menu.1 vote
Right now in max 2014 sp3, when I try to read a point color on a object with a vray material and a standard map in the diffuse slot, pflow can't read the color. I need to put my map in a standard material and apply it instead of the vray material to get pflow to read the color. Would be smoother workflow since I use only vrasy material, to have the ablity to read vray material color in pflow.1 vote
when in "clay" viewport display, make sub-objects selections yellow instead of red. as it is now, you can barely see what is the sub-object selection because the clay is also red.1 vote
Why this is the case, I do not know, but you cannot copy or paste a Wired Controller in Track View. This is very likely related to another scenario: when copying a node that has a parameter wired, the new node from the copy does not have the correct wiring intact .
Thread here discussing more: http://forums.cgsociety.org/showthread.php?p=7738578
And a video by Mathieson Facer on Vimeo: http://vimeo.com/10290747
Because I'm assuming these two manifestations are directly related... I'm just making one request for track view and node cloning.3 votes
It would be convenient to be able to add/subtract/multiply/divide directly within the spinner field without using Ctrl-N. At the very least simple expressions.
When you pick a spinner and key combe CTRL+N to open the Expression Editor the selected spinners current value should be included and highlighted in the editor. More often that not you are going to use the existing value, if you aren't it is already selected and easily removed.7 votes
I work with scenes that often have many xref materials in them, pulled from one master .max file. 50 - 100 is not uncommon. Working with these scenes can slow way down. If I make a copy of an xref material in the material editor and then find a new target for it, I can wait a full 30 seconds for max to find the target and update the material. Painful.1 vote
Allow split scan line rendering to make divisions horizontally, not just vertically, maybe even as a grid. This often makes for more efficient distribution of the work in a render farm and makes very wide images easier. Brazil r/s did this and it was very handy. And make sure it works for images over 10000 pixels wide.1 vote
In all file selection dialogue boxes, make the 'recent paths' pull-down a standard feature.3 votes
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