Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoys you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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  • Hot ideas
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  1. Sticky windows

    For the dozens (hundreds?) of windows in Max, why not include panel configuration and sticky windows that snap on to each other? Working with 10 windows at a time, many minimized, or being re-scaled and shuffled around can be it's own task.

    Granted, this may not belong in the 'small feature requests' area...

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add "create Point/Dummy" at selected objects

    Just add a Button "Create at selected objects" to "Create/Helpers/Point" (and Dummy)

    Add a checkbox: "link parents"

    So it's easy to create a parent-linked Point that has the transformation of a selected objects.

    I use a maxscript for this, but i think it's helpful to have it out-of-the-box in max.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add open scene in XRef Scenes Dialog

    Add a button for easy open a XRef Scene file:
    1. Open "Xref Scenes" dialog
    2. select a XRef file
    3. Click on "open"

    Then a second max instance started with this file.

    Advanced feature: If the user saved the opened xref file: with a other filename (increase the number in the filename) then the source xref link will be updated.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Enable longer list of cameras in viewport camera selection list, really short and have to hit more, which really annoying and unecassary :)

    Enable longer list of cameras in viewport camera selection list, it is really short and you have to hit MORE, which is really annoying and unecassary :)

    1 vote
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    1 comment  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  5. Scene Explorer in 2015 vs 2014.

    Scene Explorer/Layer Manager in 2015 vs 2014.

    You've added extra clicks in the 2015 version. This is not cool, now I have to select a layer right click and hunt thru the right click menu for functions that were simple buttons before... why do this? Now it takes longer to do things with layers... ugh.

    4 votes
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    0 comments  ·  Scene Explorer  ·  Flag idea as inappropriate…  ·  Admin →
  6. Right-click option "Select Object" on every Node-Select-Button

    We have these Buttons where you can pick a scene object. It would be useful if you could do right click -> select object directly on the button to quickly select the picked object.

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  7. The ability to snap viewports to 90 deg angles while holding Shift

    This effect would basically be like zbrush's viewport navigation in which you can easily snap your viewport to right angles by holding shift which is much faster than either opening a menu and selecting an option or moving your fingers away from their normal positions to press a shortcut key.

    4 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  8. 1 vote
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  9. Duplicate Material Name Apply to All fix

    When merging a scene with duplicate material names, you can choose to 'Apply to all duplicates'.

    However, this does not work!
    This is just insane.

    Autodesk, please fix.

    1 vote
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  10. A 'home button' for the viewports

    Many times while using 3ds max, I fin myself with a viewport or two that is completely lost. I can't see the grid, I can't see anything. So how can we fix this? Simple - just an option in the right click menu to reset the view. Thanks for reading, and I hope you vote for this!

    6 votes
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    1 comment  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  11. SME: Ability to save "Groups" of Material Libraries

    If you have a multitude of libraries in the Slate Material Editor organized hierarchically under groups it can be really inconvenient saving and loading them individually, instead it would help a lot if we could save/load hierarchies of libraries and groups as a whole in one go.

    1 vote
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  12. The new Layer Explorer (2015) should have better way to move objects to different layer. Dragging is incredibly inefficient.

    I often deal with importing a model created by someone else in another program. My workflow involves a very organized layer structure, but often the models I'm importing do not have any kind of layer structure. So I must select the objects and move them into my layer structure; keeping in mind these are scenes with a large amount of objects. With this new "dragging" feature in the 2015 Layer explorer, this process is EXTREMELY slow. I literally have to sit and watch thousands of objects scroll by as I wait until the explorer goes through the objects in that…

    1 vote
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    0 comments  ·  Layers  ·  Flag idea as inappropriate…  ·  Admin →
  13. Make UI Load/Save folder location sensible (by having ONE location)

    This is how 3ds max 2015 currently works.

    Load custom UI scheme:
    c:\Program Files\Autodesk\3ds Max 2014\en-US\UI\

    Save custom UI scheme:
    c:\Users\Henrik\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\en-US\UI\Workspaces\usersave\

    My suggestions:

    1. Please make the Load/Save folder the same.
    2. Consider making that root folder <3ds max>/UI/
    3. Any chance of getting a "Migrate from earlier max version" button? Getting previous settings like hotkeys up and running on a new max version always seems like a dirty copy/overwrite job with a fear of destroying new toolbars, etc. in the new UI.

    4 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  14. Hair and Fur, regular distribution please and correct the randomness

    Can we, please have a uniform generation mode like in hairfarm and ornatrix for the hair instead of the default random (which is only good for grass) and also, the random scale is broken, you need to check the images link below to understand well what I mean.

    http://i.imgur.com/e0E33l6.jpg

    and there

    http://i.imgur.com/7TbCl7h.jpg

    Let me know if you can do it please, with those little changes, I will be able to do super realistic haircut :)

    3 votes
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    0 comments  ·  Particles  ·  Flag idea as inappropriate…  ·  Admin →
  15. The main button window menus dissapear

    When you press the big button in the top left corner, the menus appear briefly and then dissapear and i cant click open or import or export. I have to race with the cursor to do it. And this happens in e 4th consecutive version of 3ds max.

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  16. "key set filter" update

    more detailed setup possibility for "key set filter"

    a dialog where you can add tracks, on which you can (you want) create keys

    add tracks explicitly, and save this setups as named selection sets

    a dialog which then will display all saved selection sets, and a check box in front of them,_ and by checking on check box will mean that key will be created on the "named selection sets" tracks, when you will click on "set keys" button

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. Composite map should use full material editor height

    Add a Composite map to any map slot. Click the + button to add additional layers. When I reach a total of 6 layers a scroll bar appears on the right. Just below the six layers is a huge grey area of unused screen estate inside the material editor. This is silly.

    Please make the Composite map use the entire vertical space and only add the scroll bar when needed.

    I'm still on max 2014 - so if this have been fixed in 2015, please let me know.

    5 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  18. key based animation playback

    play animation only for existing keys, like when you use step keys, but it easier to have a button for doing it, and not change your key transition animation, by changing key type into step key

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  19. Biped - copy/paste "range"

    You can copy/paste a posture, pose, and a track, but when choosing track, you should be able to copy only the selected keys in the timeline, if any keys are selected. And when you press paste, it will paste the selected keys from the frame you are in.

    You might think, why not just select a bunch of keys, and just shift-drag them in the timeline? well, using the copy/paste buttons, you can suddenly paste a bunch of keys into another bipeds tracks.

    Suddenly you can also save track selections, and actually be able to paste them into another animation,…

    3 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  20. Space Align tool revamping

    Space Align tool needs to be seriously reinnovated, the current Space Align tool is good for simple things however even then it fails to work properly under certain circumstances. It either makes 3DS Max work work really slowly (unresponsive) and sometimes it won't give desired results no matter how hard you tweak it. Even when resetting transform and adjust pivots correctly it still behaves unexpectedly. Space Align should be given more power and modularity as Rail Clone. Rail Clone is an extremely useful tool and very powerful however it's a very expensive tool not everyone can afford. 3DS Max should…

    2 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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