Small Feature Requests

PURPOSE
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

Feature ideas considered too big will simply be moved to the General Feature Requests forum; suggestions for new defaults should go into the Default Settings forum.

Add your vote to any idea if you also think this is an annoying behavior that needs to be fixed.

HOW TO USE THE FORUM
- Each user has 20 votes for each forum
- Each idea can have no more than 3 votes by a single user
- If you enter an idea, it will cost you 1 vote – therefore try to make sure the idea doesn’t already exist
- The more precise and detailed a description you give, the more likely your idea will rise higher in the list
- When an idea is implemented, votes are returned to all the users that voted
- User can change their votes at any time
- Admins can move, edit and delete ideas as they see fit to better meet the goals of the forum
- We will flag ideas that are getting our attention as “under review”. Because of limits on what we can say publicly, that is as far as we can go with commenting on a particular idea. If it is “under review” it simply means we’re studying it for possible implementation or gathering data, but there is no commitment to do it.

Remember, we do not release versions on “internet time”. Unlike the web sites this was designed for, our process of releasing functionality is much longer term. So there won’t be a constant churn of ideas being “closed out” by us and votes returned to you. For this tool to map to our process, we will be looking at the data during a short period of the year (3-6 months) and deciding what actions to take after that. Don’t expect to post an idea and a month later for us to respond in some fashion to it. The most likely scenario is that you’ll post an idea and if a lot of other people vote on it, we’ll eventually flag it as “under review” – but that could be 9 months later or longer.

Please treat this as an experiment in working with the community. Even if Uservoice is not the final home for this, we’ll do our best to export all the ideas to whatever future system might take its place. Your voice will persist.

Note: It’s important to realize that these lists are simply raising the quality of the feedback we get from the community. They are not a replacement for how we define the features for any given release. They are valuable input, but beta input, product strategy, focus, innovation and other factors are also important aspects we consider.

BUGS
Please report them here:
http://www.autodesk.com/3dsmax-DefectSubmission

AVAILABLE PUBLIC FORUMS
Default Settings
Please tell us which user defaults settings you change the most! Enter a description of the default or ini setting and then see how the community votes on it. Remember these are only the user preferences you can either set in the interface or ini files.

General Feature Requests
Please help us collect ideas for new features and general product enhancements. What’s on your top ten list? Add a vote to any idea you also think is important!

Small Annoying Things
This forum is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that really should be fixed.
Remember, keep these ideas to tweaks of the workflow rather than large, sweeping changes to the tools. Try to imagine how much effort a programmer has to go into in order to implement your suggestion. Anything requiring major UI changes or new UI dialogs will need to go in another forum.

SDK/Scripting Enhancements
This forum is about improvements to the SDK or Script-related.

Describe a small opportunities in 3ds Max that annoy you in your daily work. Please give the steps that show it and describe clearly how you'd prefer it to work. Please include a description!

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(thinking…)

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  • Hot ideas
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  • My feedback
  1. Snap preview disappearing

    This has been a problem for a few versions, but seems to have gotten worse in 2016.

    The problem is that the snap preview disappears for a few different reasons.Examples:
    1. Snap active. Hover over pivot. Toggle pivot icon off - snap preview disappears.
    2. Snap active. Click a pivot axis to change axis constraint - snap preview disappears.

    This does of course make snapping very difficult. Sometimes it's working even though it's not displaying. Other times it doesn't.
    It can also get stuck in a "blocked" state, where self-snapping is gone. You can snap to other objects, but not…

    5 votes
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    0 comments  ·  Snaps  ·  Flag idea as inappropriate…  ·  Admin →
  2. scale rendered frame window better

    Zoom the framebuffer picture to a good size in relation to the screen size of the primary monitor.

    The problem is, that the rendered frame window must be always scalled down manually if you render large pictures.

    1 vote
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    0 comments  ·  Framebuffer  ·  Flag idea as inappropriate…  ·  Admin →
  3. UVW Unwrap export 2D-3D csv

    When a UVW Map is applied, or even UVW Unwrapped, how does it calculate the pixels? Is there a specific algorithm here?

    What I would like to know is if it would be possible to assign a 3D coordinate for every pixel within the map relative to the center of the pixel on the surface of its 3D face. Possibly like a matrix system.

    If the system is built using a graphic model, it must be analyzing these faces in order to produce the map, perhaps creating a parallel function when it calculates the faces would help. End all be…

    1 vote
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    0 comments  ·  Texturing/UV  ·  Flag idea as inappropriate…  ·  Admin →
  4. floating viewport

    Please add a floating viewport option so that we can detach and move a viewport onto a secondary display. Having a screen that can be dedicated to a specific cameras view would be massively useful when modelling for a specific shot.

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  5. Viewport Statistics Overlap

    When using the viewport statistics with Total + Selection in a scene where there are millions of polys the numbers start to overlap. It would be ideal if the selection statistic shifted over to the right to accommodate scenes with very high poly counts, instead of covering/blending into the underlying total number.

    http://imgur.com/mWWBo2Z

    Thanks!

    7 votes
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    0 comments  ·  Viewports  ·  Flag idea as inappropriate…  ·  Admin →
  6. Ability To Widen Command Panel

    It would be great to widen the Command Panel because some of the text is hidden to the right especially when using the Motion Panel.

    1 vote
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    0 comments  ·  Customization  ·  Flag idea as inappropriate…  ·  Admin →
  7. Instancing texture maps in slate material editor

    While using the same texture node multiple times, the slate material editor gets "messy". Could we instance texture nodes to maintain organised in the editor?

    3 votes
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  8. multiple "quickslice"

    I always use the tool "quickslice" to create multiple lines in objects for the purpose of creating multiple "parallel" segment, it helps me to use some modifiers like "bend" or "FFD 4x4x4".
    the problem is: I need to create a box (with too much segments) near my object , then use "snap toggle" on box segments to "quickslice" my object
    Why do I need to create a box to help me doing a multiple "quickslice"
    What if just there is a little square after "quickslice' option, like "extrude", "bridge" for example.
    Thank you and sorry about my bad english.

    3 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Scroll and zoom in the rendered frame window

    If the rendered image is larger than the screen, I expect the mouse wheel to scroll the image up and down, instead of zooming it in and out. To zoom I would like to use Alt + wheel, like in the viewport.

    And besides, scrolling in the framebuffer even by dragging the slider on the right is cumbersome, it works in steps, it should be smooth. Thanks.

    3 votes
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    1 comment  ·  Framebuffer  ·  Flag idea as inappropriate…  ·  Admin →
  10. Fix crashes caused by Skin Wrap when pressing "Convert to skin" button

    Crashes are assured when using this modifier. It usually crashes when pressing Convert to Skin button. This happens since forever...

    2 votes
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    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  11. scale of objects when unlinking or detaching from group

    In Max 2016, when ungrouping from a scaled group the objects get the scale they had within the group. In max 2015 they retained the groups scale when detached from a group. Same goes for unlinking from a scaled parent.

    So if I have an object with 100% scale in a group that is 100% in scale. I scale the group to 50% and detach the object it gets 100% and as big as it was before I scaled the group down.

    In max 2015 when I detach it it keeps the 50% scale from the group. This is prefered…

    12 votes
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    1 comment  ·  Transform Tools  ·  Flag idea as inappropriate…  ·  Admin →
  12. Two point rotation and snapping options

    It would be nice to have an opportunity to snap to intersections (oh!! 3ds max does not have it?? So sad!!) And... I do love new placing tool, but... I think 3ds max misses two point rotation (with snaps enabled it will come very handy!) or rotation with edge snap which will allow users to align objects' orientation with more precision.

    3 votes
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    0 comments  ·  Transform Tools  ·  Flag idea as inappropriate…  ·  Admin →
  13. Material/Map Browser speed

    The Material/Map Browser seems to be one of the slowest functions for me in Max. If there was a way to scroll easily through the list while previews are being generated, it would save a lot of time.

    1 vote
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    0 comments  ·  Materials/Maps  ·  Flag idea as inappropriate…  ·  Admin →
  14. Spline Intersections - Snaps/Splits

    I recently encountered a problem trying to grab the intersection of two overlapping open splines. There was no snap setting that allowed it, so I tried to intersect the two to get a vertex to snap to, but there was no easy way to intersect the lines other than CrossInsert. Luckily this worked, but I can imagine this being much more tedious if you had multiple splines to intersect.

    1 vote
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    0 comments  ·  Splines  ·  Flag idea as inappropriate…  ·  Admin →
  15. Shelf Toolbar in 3dsmax (like maya)

    Shelf toolbar like a maya user. (easy to use, install , modify etc ) in 3dsmax

    3 votes
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
  16. Chamfer doesn't work well

    Maybe it's a bug, maybe feature, I don't know. But I think, that chamfer in 3ds max should work similar like in Maya.
    When you want to create chamfer on edges, where 5 and more edges meets, it creates a mess now.
    For clean result you must use QuadChamfer plugin. There is a feature called "Quad Intersection".

    Look at my image
    http://roman.divoky.cz/chamfer.jpg

    Please rework it.

    7 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  17. Remember choice for rescale/adopt scene scale dialog

    It would be great to have a choice (somewhere in preference) to always adopt or rescale scene unit size when opening file of different unit scale. Same applies to "Rescale Xref objects to match scene units" dialog. It's extremely frustrating having to click those buttons all day every time you open a scene. Especially the pesky "Rescale Xref objects to match scene units" which just does not ever remember last choice and will occur even if you are opening scene file of same scale. I don't know why there even is the choice?! Rescaling scene size usually breaks vast majority…

    2 votes
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    0 comments  ·  Load/Save  ·  Flag idea as inappropriate…  ·  Admin →
  18. vector maps decimal separator bug

    On a system which uses comma separator as system default, where the format has been customized to use dot as separator. The use of vector map, text map and shape map is going to switch the max file to comma separated.

    3 votes
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    0 comments  ·  [admin: Bug]  ·  Flag idea as inappropriate…  ·  Admin →
  19. Stop the mini curve editor from hiding the timeslider and trackbar

    When you open the mini curve editor it hides the timeslider and trackbar. It's way more useful to leave them visible. it's like mini curveeditor + mini dopesheet.

    Here's how to solve it:
    Put the following in c:/prg../autod../3dsm../Macro_TrackView.mcr

    --------------------------------------------------------------------------------------------------------
    (
    on execute do with redraw off
    (
    --/// Testing Rnd ///--

    --if maxOps.trackbar.visible ==true then
    --if (trackviews.isOpen ~LAYOUTNAME_TRACKBAR_LAYOUT~) == true then
    --if (trackviews.isOpen "trackbar") == true then
    --/// End Testing Rnd ///--

    --if timeslider.isvisible() == true then --david commented out this line
    if ::trackviewToggleIsOpen == undefined then ::trackviewToggleIsOpen = false --david added this
    if ::trackviewToggleIsOpen == false then --david added…

    1 vote
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    0 comments  ·  General UI  ·  Flag idea as inappropriate…  ·  Admin →
  20. Let users have autonomy to choose pointer change to hand or not

    When poniter in menu (right side).I start up with 3ds max 2012.At that time.the pointer will not chang to hand.unless you press MLB.and I always ues MMB to find button.
    It good idea to chang pointer to hand to show user can press MLB to flip page.but I belive there are exist someone like dont like this mechanism.(Sorry for my English is very poor)
    ORZ

    1 vote
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    0 comments  ·  UI, usability, learnabiliy  ·  Flag idea as inappropriate…  ·  Admin →
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