Project Geppetto Feedback
Welcome, this is the public Project Geppeto Feedback forum. This is a forum for all of your ideas for improving Project Geppetto – no matter what industry you’re coming from. You have 10 votes, use them wisely.
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intersection paths
It would be nice if we have path intersection in Project Geppetto Means if two different paths cross each other then this should work as intersection of road just Like normal 4 way road
1 vote -
Compatibilty
if its possible the can Geppetto Also Available For 3D MAX 2010 to 2013
1 vote -
Construction worker motions
Would really like to see construction worker representation and motions in Geppetto.
3 votes -
Bicycle Riding and embark/ disembark
It would greatly benefit streetscape population and transportation hub animations to portray people on bikes, and their getting on or getting off bikes.
9 votes -
path flow direction
it would be nice if the we could choose in which direction are headed the people. I would like sometime to have my characters to go in the same direction. (concert entrance for exemple).
8 votes -
Match Surface
The paths and movement seem great, but it would be helpful to have the character follow a surface with varying grades, for when we import a Civil 3D surface with the Civil View tools. The cars in Civil View work in a similar way, where there's a path object, and a surface object. Challenges might be steep slopes or stairs.
24 votes -
Ability to add animal and horse rider to the crowd and scene.
ability to add animal and horse rider to the crowd and scene.
6 votes -
Simulate paths of least resistance
People will often cut through landscaping (grasses, bushes, etc) to get to their destination more quickly. Is there a way this could simulate people's desire to shortcut? That way landscape designers, etc. could adjust their design so in the long term avoid unsightly dust paths and crushed vegetation.
2 votes -
Wars and zombies
is there a posibility that the people not only walk, the can do others stuff like runing with weapones and simulate they are fighting for war backgrounds, or chasing people like zombies
project geppetto is by 3d max 2010?
5 votes -
adjust speed to create time lapse effect
Many of my animations involve time lapse movement. It would nice to be able to speed movement of characters to achieve this effect
2 votes -
3 votes
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Connection with CAT
A connection with CAT rigs would be great, this way would be possible to use the walk cycle and all the procedural animation features from CAT with a crowd system
At the moment is already possible to link CAT to a moving object, like a point helper or a delegate, but the management of the rig settings have to be done manually and for each character, vould be nice to have tools for multiple rigs assignment to a Geppetto AI and multiple rigs settings management, something like the tools that already exist in the Character Studio Crowds Modules.37 votes -
ability to import vissim data for pedestrians
It is possible to import vissim data for cars/trucks/bikes via Civil View. So pedestrians in gepetto driven by this Data would be great.
10 votes -
20 votes
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Allow walking path to be something other than z=0
Would like to be able to have paths one something other than Z=0. For multiple story atriums, and showing concept, this is ideal.
39 votes -
Support for 3rd party simulation engines
I would like to see a way to import simulation data from simulation packages such as VizSim or Legion. These packages support accurate crown simulations in the backed, but lack good representation of the data after it is generated.
12 votes -
Support for props
There needs to be a way to add props to the characters such as bags, suitcases, strollers and other rolling items.
9 votes -
Crowd Functionality
Everything needed to make this application similar to Massive. Maybe add the functionality of crowd with a mesh cache or subdivision level switch for previewing purposes.
15 votes -
Use CM unit
The ability to use CM unit
51 votes -
add arab (especially gulf) characters
The ability to add arab (especially gulf) characters
51 votes
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