Project Geppetto Feedback
Welcome, this is the public Project Geppeto Feedback forum. This is a forum for all of your ideas for improving Project Geppetto – no matter what industry you’re coming from. You have 10 votes, use them wisely.
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Allow walking path to be something other than z=0
Would like to be able to have paths one something other than Z=0. For multiple story atriums, and showing concept, this is ideal.
39 votes -
ability to import vissim data for pedestrians
It is possible to import vissim data for cars/trucks/bikes via Civil View. So pedestrians in gepetto driven by this Data would be great.
10 votes -
path flow direction
it would be nice if the we could choose in which direction are headed the people. I would like sometime to have my characters to go in the same direction. (concert entrance for exemple).
8 votes -
Global behaviour: Ground (Ice,Shakey,Snow,Sand,...) Weather (Rain,Snow,Temperature,Wind)
Example1: I want to set up a winter stage. There are people sliding, slipping, falling. The crowd search for ways to avoid this.
Example2: Earthquake; People getting away from buildings, panic, falling, cant walk straight
Example3: Rain; Crowd searching for dry places (Those would be great to set up uneffected places with layer/masks/ramps)
Wind: People searching for buildings against the wind direction
Example4: Temperature control (Hot: People are slow [search for shadow/places to sit down...])There are many possibilities those parameter would be a nice to have.
Taking it a step further:
A Social parameter (global/local): People helping other when…7 votes -
behaviour mixing
Ability to mix between different behaviours according to the certain events. When characters stop, they should put both legs on the ground.
6 votes -
Wars and zombies
is there a posibility that the people not only walk, the can do others stuff like runing with weapones and simulate they are fighting for war backgrounds, or chasing people like zombies
project geppetto is by 3d max 2010?
5 votes -
3 votes
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